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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 | |
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 4,006
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#12 |
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well then 1 AT-4 it is =)
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![]() "This is my rifle, this is my gun. This is for fighting, this is for fun" -Full Metal Jacket |
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#13 |
![]() Join Date: Nov 2004
United States of AmericaLocation: Seattle, Washington
Posts: 1,903
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Ideally, it will be possible to code weapons as seperate things, instead of just having a big set kit.
If you can do that, our whole realism thing becomes a lot easier for kits. If not.... we improvise! |
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#14 |
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if the rockets for mec where changed to a rpg. then the man could carry up to 4 or even more (anybody seen that back back sorta thing)
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"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a bitch die for he's"
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#15 | |
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 4,006
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#16 |
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ahh there it is
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"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a bitch die for he's"
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#17 |
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Retired PR Developer
![]() Join Date: Jun 2005
Location: NH, US
Posts: 3,082
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obviously the MEC's anti tank weapon should be an RPG, that is if there is an MEC faction at all since everyone can figure out that by the way iraq split between religions sects, the entire middle east will most likely never form a coalition as seen in BF2, and obviously again not with the weaponry they have.
About there being anti tank kits lying around the battlefield i think the only real way to put those in is to have a sort of armory at the main base of each team where players can pick up different sorts of weapons as they become needed instead of having them scattered throughout the map. |
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