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| PR General Discussion : General discussion of the Project Reality modification. |
| View Poll Results: How do you want to see snipers in this mod? | |||
| As one or 2 pick up kits at the main base? |
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9 | 42.86% |
| As a limited kit option |
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10 | 47.62% |
| You hate snipers and don't want to see them at all |
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2 | 9.52% |
| Voters: 21. You may not vote on this poll | |||
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#1 |
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Snipers
Personally i think that snipers can be very useful in this mod. i know there are alot of people out there who really hate snipers. but in a mod like this, i think snipers will be alot different. as recon they can remain hidden and relay enemy positions to other players. if we still had the laser designation system, they could be a HUGE help to jet pilots. they could defend flags from a distance. if its possible i think snipers should be able to spot mines like they did in ET.
i heard some people say that if the player doesnt capture a flag they are worthless. i definatly dont agree with that. aurplane pilots dont capture flags. i dont think its a snipers job to capture points, its his job to tell the team what the other team is up to, and to eliminate infantry threats. people also say with the commander mode you dont need snipers anymore. i also think this is false. imagine this. enemies know your team is advancing, the commander just dropped arty which only took out 1 of them, your team is approaching, the engs know there are mines in the area because you told them. the infantry behind the tanks know the position of the enemies and where to aim beccause you are giving them the info on the spot. and now that your team is attacking, you start pouring the heat on them. this is why i think snipers are useful, or at least i would be! so obviously snipers have there place and are dangerous so they should be a pick up kit or in very limited numbers =D |
![]() "This is my rifle, this is my gun. This is for fighting, this is for fun" -Full Metal Jacket |
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#2 |
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sniper
The common mistake in most FPS games that include snipers is the "just point the gun, and pull the trigger" sniping tactics; have fun owning the map with great zoomage
There is no need to find good spot that includes cover, good visibility, ability to go prone, or support your weapon on some solid object. There is no need to measure distance to your target, or target area where enemies may show up, what's necessary for adjusting your scope. There are also a lot of other factors that impacts accuracy - like staying calm, being underfire, wet underwear, breath control, wounds etc. The complete lack of all these factors above make the sniper rifle in hands of average skilled player a killer weapon, and in the hands of complete n00b it is still way to much effective. Even if the guy has to suffers much slower rate of fire. That's why "everyone wants to be a sniper", when the round starts. I really like how sniping is done in Americas Army. You really need to be very skilled. In most cases your primary objective is to find and eliminate enemy sniper before he spots (read: instant kill) you and thereafter makes a lot of damage to your platoon. For a rookie a sniper role should be, and in Americas Army game IT IS, very frustrating. However if he joins the game as a spectator (or be a spectator after death) and watches closely how the snipers work, what the best spots and tactics are; and later if tries alone how to utilize all memorized sniper tactics together with his own good sniping skills (player agility, combat effectiveness factor, recoil, breath..) then together with his scoped weapon he becomes fantastic support for his team. This is the way I hope to see snipers in Project Reality. No compromises towards gameplay in this case, frustrating realism - that is what PR needs I believe. |
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"The word shaman comes from the early Russian; originated among the Siberian Tungus (Evenks) and literally means he (or she) who knows"
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#3 |
![]() Join Date: Nov 2004
United States of AmericaLocation: Seattle, Washington
Posts: 1,903
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Snipers = good.
I'm the only one that voted for pickupable kits...because I have no idea if class limiting is possible...oh well. |
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#4 | |
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Quote:
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#5 |
![]() Join Date: Nov 2004
United States of AmericaLocation: Seattle, Washington
Posts: 1,903
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.... I am feeling like some one just explained to me that the earth is a cube, and this is common knowledge....
whaaaaaaat? oh well, although i tottaly lack the mental capacity to understand how that would work, i believe you. |
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#6 |
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Err....menu editing.....Its also possible to have single classes give you random weapons or classes. Like you click on one class, and it can Give you Rifleman, Grenadier, AT, etc.
DCR has the random kit thing, and Silent Heroes has class limits for the sniper (max of 2) |
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#7 |
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if they can make the rank system work for PR maybe tie the kit limiting to there rank/score so those with senoirity can get it over the nubs
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#8 |
![]() Join Date: Apr 2005
Posts: 67
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Pickup Kits Plain and Simple. Keeps Noobs from becoming a Lonewolf's and skrewing his team
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#9 |
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drx this game allows you yo be a lone wolf.. but if were talkin about PR yea we need teams but you have to realize that you cant make somthing harder or limit it just for the lack of knowlege "noobs" .. because even though we all know about the game we are all noobs and that justs not fair.
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"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a bitch die for he's"
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#10 |
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i used to be a big fan of sniping but then i started becoming alot more competitive and stopped pubbing and i realised, sniping doesnt win rounds, the way to win is to cap and hold flags and if it doesnt help you cap or hold a flag its a waste of man power, that being said for most people the goal is gameplay and therefore not whos going to wint he round so i say limit it somewhat so that it eather makes sniping a skill that is challeging and one that needs to be learned and practiced, or limit the amount on servers to like 2 or 3 per side on a 32, and 5 or 6 a side on a 64 person server
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