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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Jul 2004
Location: MD, USA
Posts: 969
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Ragdoll Physics
I just watched one of the fancy 10 minute IGN videos... and man are ragdoll physics in BF2 messed up. The person playing was shooting at an enemy with his MG, wich has almost too terrible accuracy, and the guy got hit with a tank. The tank could only have been going maybe 10 MPH and this guy FLEW. The tank hit him and it looked like someone had detonated a small nuke behind him. But that wasn't the end. At the end of the vid with the knife fights the player shot up a guy with a pistol. The enemy was just knealing there shooting and when he died he actualy popped up into the air a few feat and then came down to the ground. Overall BF2 physics, ragdoll physics at least, seem very over exagerated. Will there be any way for PR to fix this?
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#2 |
![]() Join Date: Mar 2005
Posts: 157
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AAAHHH Finally, someone else sees this as well...
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#3 |
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Really?????........iv'e never noticed that before, better keep my eyes open in the future.
but then again better that it's TOO over exagerated than having no rag doll affects at all. |
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#4 |
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Retired PR Developer
![]() Join Date: Aug 2004
Location: Liverpool, England
Posts: 2,119
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meh ragdoll physics are over rated. Just think about the force required to actually send a human body flying, it is a heavy thing, and very cumbersome indeed! People use them too much as it makes the game "Look cool".
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#5 |
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ive noticed how terrible the ragdoll physics are from the first video i saw. the bodies seem as if tehy are filled with helium and the slightest nudge gets them airborne. i guess the thing is, IRL if you get hit with a tank shell, your body is gone, not blasted 30 feet.
if its possible i think PR should make the bodies heavier if thats possible? because the ragdoll physics would be fine if they just werent so exaggerated. |
![]() "This is my rifle, this is my gun. This is for fighting, this is for fun" -Full Metal Jacket |
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#6 |
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i pointed this out a while ago
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#7 |
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Retired Operations Lead
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That as EA had stated was for testing purposes. The Official video released for the load screen has; what I believe to be the final version of their ragdoll physics. They are better than all the other videos I've seen where people are getting shot up, but they could still use a good tweaking.
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#8 |
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The physics in the new IGN video is from a final copy sent out to the press.
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#9 |
![]() Join Date: Nov 2004
United States of AmericaLocation: Seattle, Washington
Posts: 1,903
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Hopefully the final copy doenst have retarted jumping, and keeps the kit being just the gun thing...
anyway... the reason the ragdoll physics are retarted for explosions is because DICE acts like everthing that explodes is HE...which all stuff isn't, and that things that would normally rip a body to pieces just make it airborne... this is most obvous with tank round and nades. nades do not ever send people into the air, only mabye if you were litteraly on top of it (realistically you woould be blown apart). I think if you just tone down the explosive power of projectiles, we don't get all the flying bodies. for nades and other anti infanrty things, we really need to figure out how to code shrapenel... anyone know how AA coded thier nades? they are the only grenades ive seen in any game EVER that are realistic. |
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#10 | |
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