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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
![]() Join Date: Jan 2009
Posts: 42
Location: Chicago, Illinois
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Hey fellas, I am looking for a thread that might have all the current PR maps and MOST OF ALL their vehicle loadouts. Does such a thread exist? i have been ALL OVER these forums, looking EVERYWHERE.
And yes, I have tried the search function, but it brings up all kinds of extraneous garbage. I want to make a strategy manual for some of the more common maps. |
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-------- =]H[= StiffyMagnum --------
-------- How much gun are YOU packing? -------- |
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#2 |
![]() Join Date: Nov 2007
Posts: 3,886
Location: Quang Tri Province
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http://www.realitymod.com/forum/f196...overviews.html
However, I don't think it's 100% up to date. Also, try a more descriptive thread title next time. |
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[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#3 |
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PR:BF2 Developer
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renamed thread to be more descriptive, there are lots of small changes in asset layouts etc each patch so its pretty hard to keep up
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#4 |
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Server Administrator (A-N)
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Easiest way to find everything is to just spawn in and have a look at what you get. Take a few screenshots etc.
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#5 |
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PR:BF2 Developer
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You can look for yourself in the files.
C:\Program Files\EA GAMES\Battlefield 2\mods\pr\levels\battle_for_qinling\server.zip\Gam eModes\gpm_cq\64\GamePlayObjects.con (as a example) That will tell you everything that spawns in the 64 layer of Qinling and the times on spawns. But like L4gi said, easiest way is just to load in and look what is there. |
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| Tags |
| asset, find, info, layouts, maps |
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