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Old 02-05-2011, 08:29 PM   #711
killonsight95
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Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by Oskar View Post
I don't see the game working AT ALL without name tags (gameplay wise, obviously), and I don't understand people advocating their removal.
Why would it ruin gameplay again?
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Old 02-05-2011, 08:39 PM   #712
[R-DEV]Outlawz7
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Default Re: PR 128 Player Server Test - Official

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Originally Posted by hiberNative View Post
never saw the nametags as a problem, since i don't usually depend that much on them. you can still revive people without nametags, right?
Actually, without nametags you can't see if anyone is wounded or needs ammo, since the ammo/health bar is part of the nametag.

And fro the last time, this is a bug, not a feature.

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Old 02-05-2011, 08:47 PM   #713
Rissien
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Default Re: PR 128 Player Server Test - Official

Dont mind too much not seeing nametags. I did almost get tked twice by squadmates but they asked first. Did make it seem akward later when two enemies were litterally right next to us shooting in the air for some dumb reason and gave me free kills. People do need to learn to pay attention to the uniforms though, still so many dumb tks that could of been avoided even just by looking at the map.


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Old 02-05-2011, 10:13 PM   #714
Pesticide
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Default Re: PR 128 Player Server Test - Official

crashed on wanda san just now , 15 minutes into battle

Proud member of Forgotten Honor Tournament.
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Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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Old 02-05-2011, 10:14 PM   #715
Stealthgato

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Default Re: PR 128 Player Server Test - Official

Server is unstable today, lots of crashes. What happened to 256 test?

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Old 02-05-2011, 10:27 PM   #716
Cronik
Default Re: PR 128 Player Server Test - Official

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Originally Posted by Stealthgato View Post
Server is unstable today, lots of crashes. What happened to 256 test?

People couldn't join after 128 players were reached. I think 128 is the highest you can go since that was originally planned anyway.
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Old 02-05-2011, 11:54 PM   #717
Ogopogo
Default Re: PR 128 Player Server Test - Official

Just finished a match on Iron Eagle. Despite quite a number of players, the number of assets and transports felt good. Kashan defiantly needs more transports though. I am really enjoying the 128 players on a server.
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Old 02-06-2011, 01:38 AM   #718
Tinfoilhat

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Default Re: PR 128 Player Server Test - Official

Damnitt!

I really do need a new computer now, if 128 players works I'll be playing a slide show.



Although the voices arent real........
They have some pretty cool idea's!
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Old 02-06-2011, 03:57 AM   #719
PLODDITHANLEY
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Default Re: PR 128 Player Server Test - Official

If nametags do prove to be a problem with the space or load they take IMHO a simple green or blue dot would suffice.

For ammo or medic needs voip or mumble's enough.
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Old 02-06-2011, 06:23 AM   #720
cyberzomby
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Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by Tinfoilhat View Post
Damnitt!

I really do need a new computer now, if 128 players works I'll be playing a slide show.
Yea I had the same yesterday on Kozelsk. Gonna try again later today if the server is still up. Added a gamebooster program. That might help just a bit.
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