project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
16 Dec 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 02-05-2011, 05:06 PM   #691
Zoddom

Zoddom's Avatar
Default Re: PR 128 Player Server Test - Official

can we have a dev statement?
whats the status

Zoddom is offline
Old 02-05-2011, 05:06 PM   #692
puckett
Banned

puckett's Avatar
Default Re: PR 128 Player Server Test - Official

I got kickbanned for asset theft even though its first come first serve. Not to happy about that, I'd prefer a North American server due to my 300 ping aswell. Can't the devs get another test server for us on the other side of the pond which has rules that make sense.
puckett is offline
Old 02-05-2011, 05:08 PM   #693
[R-DEV]BloodyDeed
PR:BF2 Developer
Supporting Member
PR Server License Administrator

[R-DEV]BloodyDeed's Avatar
Default Re: PR 128 Player Server Test - Official

256p was not working. Nobody was able to join after 128.
It was just a test anyway and Im not sure if tema567 can fix it.

[R-DEV]BloodyDeed is offline
Old 02-05-2011, 05:19 PM   #694
Redamare
Supporting Member

Redamare's Avatar
Default Re: PR 128 Player Server Test - Official

Next up is a 8K map :O . . . Lets break into the Abyss of Testing lolol . . .256/8Km ALL OUT Chaos ;D

for some reason it wouldnt let me on the server lol asys like chekc your internet connection haha

Redamare is offline
Old 02-05-2011, 05:23 PM   #695
Stiian
Default Re: PR 128 Player Server Test - Official

So, 128 player maps, 8-man squads. The maximum number of squads allowed should be raised to at least 12. I had trouble finding a suiting squad this round, and there were 14 unassigned at all times pronbably having the same problem.. Language squads, clan-squads, asset-squads, full squads.. Need more squads.

And will this mean that some of the APC's will be remodeled to have room for 8 infantrists in the back like in real life? Would be better. Also the fact that it looks like we're only allowed to see 32 nametags simultaniously is a problem.. And yes, lets stop at 128.. PR isnt big enough to get 256 decent players on one server. At least not when the americans are lagging this much.
Stiian is offline
Old 02-05-2011, 05:23 PM   #696
Lordas
Retired PR Developer

Lordas's Avatar
Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by Redamare View Post
Next up is a 8K map :O . . . Lets break into the Abyss of Testing lolol . . .256/8Km ALL OUT Chaos ;D

for some reason it wouldnt let me on the server lol asys like chekc your internet connection haha
Thats because the server is full, just retry, i joined a few secs ago

edit: and then bf crashed with some random memory.dll or something problem... :facepalm:



Lordas is offline
Old 02-05-2011, 05:27 PM   #697
DankE_SPB
Retired PR Developer

DankE_SPB's Avatar
Send a message via MSN to DankE_SPB Send a message via Skype™ to DankE_SPB
Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by puckett View Post
I got kickbanned for asset theft even though its first come first serve. Not to happy about that, I'd prefer a North American server due to my 300 ping aswell. Can't the devs get another test server for us on the other side of the pond which has rules that make sense.
No we can't atm, its not a test for you, but for us.


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
DankE_SPB is offline
Old 02-05-2011, 05:37 PM   #698
Sabre_tooth_tigger

Sabre_tooth_tigger's Avatar
Default Re: PR 128 Player Server Test - Official

Nice that this doesnt crash. Works fine except my fps was low, not sure if I could raise that by lowering graphics or setting my cpu to +60% overclock

Sabre_tooth_tigger is offline
Old 02-05-2011, 05:44 PM   #699
Pesticide
Supporting Member
Default Re: PR 128 Player Server Test - Official

crash on iron eagle, back from work, so ill be streaming again

Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
Pesticide is offline
Old 02-05-2011, 05:50 PM   #700
x-spades-x
Supporting Member
Default Re: PR 128 Player Server Test - Official

I agree with the servers rules being under par, it would be nice to truely test out the 128 limit and see how it will really work using teamwork.... not every man for himself... first come first server,, PUB! It has a lot of potential, and it is great to see it 'working' just can't wait to see it in its true form of PR! seems like people joined that server and pretend it is Call of Duty

[PR]x-spades-x
x-spades-x is offline
Closed Thread


Tags
128, official, player, server, test
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:07 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.