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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 02-05-2011, 02:58 PM   #681
Pesticide
Supporting Member
Default Re: PR 128 Player Server Test - Official

Stream offline for now. Automatic Uncut video is online: Justin.tv - pesticide - Past Broadcasts

Double ticket ratio I would reccomend, maps are over in 30-45 minutes fighting over one flag mostly with normal settings.

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http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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Last edited by Pesticide; 02-05-2011 at 03:24 PM..
Old 02-05-2011, 03:41 PM   #682
maarit
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Default Re: PR 128 Player Server Test - Official

nametag bug is annoying and ruins the gameplay for me.
i see nametags but not everyones.
but hope you can make this real and bugfree.
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Old 02-05-2011, 03:47 PM   #683
Garack
Default Re: PR 128 Player Server Test - Official

yeah nametagbug and laggs, perhaps in 2-3 month we can get good 50vs50 games..very nice devs!
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Old 02-05-2011, 03:49 PM   #684
crot
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Default Re: PR 128 Player Server Test - Official

did the server die or stopped?
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Old 02-05-2011, 03:50 PM   #685
Fuzzy McDoodle

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Default Re: PR 128 Player Server Test - Official

Needs a US server, massive lag, extremely chaotic, too fast...

I don't know if it will work.

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Old 02-05-2011, 03:50 PM   #686
Elektro

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Default Re: PR 128 Player Server Test - Official

Just played Silent Eagle - Muttrah - Fools Road - Kozelsk - Yamalia in a row without a crash

Gameplay is good - some times lagg when 128 players are within a 500m radius of each other and the name bug thing is kind of annoying.

Apart from that it was a lot of fun. Sadly, only a few players were on mumble

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Old 02-05-2011, 03:55 PM   #687
bessert

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Default Re: PR 128 Player Server Test - Official

I couldn't get to play on the server yet sadly . But what i was wondering about is have we passed the 128 limit ?

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Old 02-05-2011, 04:35 PM   #688
=Romagnolo=

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Default Re: PR 128 Player Server Test - Official

I noticied something about the nametags bug. It keep shifting from player to player. Sometimes I see a friend's nametag, later, same game, I don't see anymore. And some who didn't have one at the begining of the game, at the end had it back.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 02-05-2011, 04:47 PM   #689
Nebsif
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Default Re: PR 128 Player Server Test - Official

Name tag thingy stopped being an issue for me, unless people insist taking enemy kits and aiming at me :P Feels good to be 1st place out of 128 playaz at round end Once again Mech inf and "reusing" transport trucks win rounds

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Old 02-05-2011, 05:02 PM   #690
Lordas
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Default Re: PR 128 Player Server Test - Official

I see the server went back to 128... what was not working in 256? heard something about a crash



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