project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
20 Oct 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 01-27-2011, 04:45 PM   #531
[R-DEV]AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

[R-DEV]AfterDune's Avatar
Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by arjan View Post
TBH, I like it that theirs no nametags, I really do.
It doesn't clutter your HUD and it looks more realistic, and if removed I think its a matter of getting used to just like the deviation.
Removing them would be bad, makes it much harder to know who's around you. Like, what if you need to talk to a guy next to you that's not in your squad? It would also make it hard to identify griefers. Lots of reasons to keep the nametags.

Realistic? Oh, yes! Do we want it? Heck no.


I hope Tema can fix the nametags .

[R-DEV]AfterDune is offline
Old 01-27-2011, 04:51 PM   #532
D33PS1X

D33PS1X's Avatar
Default Re: PR 128 Player Server Test - Official

Another possible solution to more seats : Object Spawners with more seats in them :

Destroyable Spawnable Sub-geometry - Official BF Editor Forums

Whatd'ya think?

You have to run before you can walk
D33PS1X is offline
Old 01-27-2011, 05:03 PM   #533
Nugiman
Supporting Member

Nugiman's Avatar
Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Removing them would be bad, makes it much harder to know who's around you. Like, what if you need to talk to a guy next to you that's not in your squad? It would also make it hard to identify griefers. Lots of reasons to keep the nametags.

Realistic? Oh, yes! Do we want it? Heck no.


I hope Tema can fix the nametags .
Would it be possible that the nametags can selectively be switched on "visible" and "invisible" via ALT, just like you can select to have attack markers visible and squadnumbers?

that would be awesome, then you can quickly switch to visible if you want to talk to somebody or to read an idiots name who is teamattacking, but make it invisible when you don't need!

Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
Nugiman is offline
Old 01-27-2011, 05:06 PM   #534
goguapsy

goguapsy's Avatar
Default Re: PR 128 Player Server Test - Official

EDIT: nvm it's back up

Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!

[/CENTER]
goguapsy is offline
Old 01-27-2011, 05:12 PM   #535
ForceR3c0n

ForceR3c0n's Avatar
Default Re: PR 128 Player Server Test - Official

first come, first server ruins the teamwork aspect and it ends up being a line for asset's. BF2 vanilla all over again. Also having a NA server to test would be nice ........
ForceR3c0n is offline
Old 01-27-2011, 05:15 PM   #536
Dunehunter
Forum Moderator
Supporting Member

Dunehunter's Avatar
Send a message via MSN to Dunehunter
Default Re: PR 128 Player Server Test - Official

This is simply to test whether this works and to iron out some bugs.


[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
Dunehunter is offline
Old 01-27-2011, 05:15 PM   #537
KEIOS
Supporting Member

KEIOS's Avatar
Default Re: PR 128 Player Server Test - Official

The Tickets should be doubled on the Testserver. Rounds are too quick.

KEIOS is offline
Old 01-27-2011, 05:20 PM   #538
SnipeHunt
Supporting Member

SnipeHunt's Avatar
Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by [R-DEV]Dunehunter View Post
This is simply to test whether this works and to iron out some bugs.
I'm guessing making 128 players work creates ALOT of bugs, doesn't it.

Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
SnipeHunt is offline
Old 01-27-2011, 05:22 PM   #539
Dunehunter
Forum Moderator
Supporting Member

Dunehunter's Avatar
Send a message via MSN to Dunehunter
Default Re: PR 128 Player Server Test - Official

BF2 was never intended to handle this amount of people


[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
Dunehunter is offline
Old 01-27-2011, 05:29 PM   #540
frankwilliam
Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by Nugiman View Post
Would it be possible that the nametags can selectively be switched on "visible" and "invisible" via ALT, just like you can select to have attack markers visible and squadnumbers?

that would be awesome, then you can quickly switch to visible if you want to talk to somebody or to read an idiots name who is teamattacking, but make it invisible when you don't need!
This is actually a great idea, we need this
frankwilliam is offline
Closed Thread


Tags
128, official, player, server, test
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:10 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.