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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 01-27-2011, 03:24 PM   #511
illidur
Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by illidur View Post
issues with it still afaik:

1. name tags.
2. can't invite players if you have 6 in the squad already.
3. admin process crashes the server ( somewhat fixed on NEW)
4. autodeploy
5. would battlerecorder work?
updating as i see it.
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Old 01-27-2011, 03:28 PM   #512
sweedensniiperr
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Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by Dev1200 View Post
Btw, Auto deploy can only have 2 numbers So can't auto deploy D:
i've autodeployed a few times. just put nothing in the field.

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Old 01-27-2011, 03:30 PM   #513
Jack Zaitsev

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Default Re: PR 128 Player Server Test - Official

Just one more PR player amused with the ability of some people in programing!


I cant play at the time but i realy want to test the server and help you guys in make it work!

gonna format my HD and reinstal Pr to give it a try!


Guys awesome work! keep it up and you can be sure that our admiration on you is sincere and you always can count on us from the comunity! i'am sure that everybody here will endorse what i'am saying!

thanks for the time you spend on making our lives better with this awesome MOD!


from the whole Brazilian PR comunity!

Cheers...

"It's really hard to be free when you are bought and sold
in the marketplace." - George Hanson, Easy Rider (1969)
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Old 01-27-2011, 03:50 PM   #514
Nebsif
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Default Re: PR 128 Player Server Test - Official

Cant play other servs now, even tho half of them out there have lots of discipline and teamworkz. Its like uhh.. suddenly playing PR 0.85 instead of 0.95 :P

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Last edited by Nebsif; 01-27-2011 at 04:05 PM..
Old 01-27-2011, 04:12 PM   #515
ledo1222

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Default Re: PR 128 Player Server Test - Official

why do people want 8km maps so bad. its just going to spread the whole team out and its going to look like a 32/23 match again. 4km is the best for 128

-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Old 01-27-2011, 04:14 PM   #516
503
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Default Re: PR 128 Player Server Test - Official



...Redownloading
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Old 01-27-2011, 04:33 PM   #517
evya
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Default Re: PR 128 Player Server Test - Official

Pardon me if it was answered, but how you managed to do that?:O
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Old 01-27-2011, 04:47 PM   #518
DDS
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Default Re: PR 128 Player Server Test - Official

Played a short round. I had a rough time adapting to the one mumble channel. Coordination and communication will be very real challenges. Maybe a smaller number of players might be worth trying. My ping was through the roof (240) however the gameplay was smooth about 75% of the time.


Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
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Old 01-27-2011, 04:48 PM   #519
BigDaddyMcFatSacks
Supporting Member
Default Re: PR 128 Player Server Test - Official

Im amazed. Seems like it works great to me. Sure there are a few bugs, but give admins time to weed out the trash and the devs to work on the mechanics and maps. I cant believe all the negative nancys on here. lol More players whatever that final number will be is a huge plus to the game.

Good job to whoever kept at this until they managed to do it.
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Old 01-27-2011, 04:52 PM   #520
Arnoldio
Banned
Default Re: PR 128 Player Server Test - Official

4 km maps work really good as expected. Fallujah was very cool too, so was Korengal, but yeah, needs more tactics and stuff. Muttrah, not my favourite, wasnt so shabby, but server crashed.
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