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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#501 |
![]() Join Date: Nov 2008
Posts: 1,675
Location: Alberta
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http://www.realitymod.com/forum/f18-...ggestions.html
Squad Size 8 men increase 64 Player Limit Problem, Dev team? ![]() Btw, Auto deploy can only have 2 numbers |
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Last edited by Dev1200; 01-27-2011 at 02:00 PM..
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#502 |
![]() Join Date: Sep 2009
Posts: 294
Location: Sundbyberg
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What we are seeing is same as on other servers only dubbled by numbers and trippled by excitement.
Core-issue is players seeing it as the game is about them. They behave as it was a singelplayergame with bots. MY jet, MY sniper, MY jeep....what? waiting and defending a flag, thats no fun for ME, I want to rush and attack!...if I die I just respawn and rush again. Players should start viewing tickets as team-asset thats not to be wasted. I don't put this on the less skilled but the reckless. Annoys me when players think that their own wills outweigh that of 63 ( well now 128 ) other players. I choose to play on a server where likeminded people play, server has rules. I follow them, the others follow them. Then comes the bad apples, the guys that don't like the rules or think that because they are elite (and they so rarely are ) they can do as they please. A guy wrote in this thread about how people should not be so serious...well who are you to join a server where everyone, by joining, agrees to be serious. You join a server you agree to the rules. You don't like it? Choose another server. That goes for all players on all servers. Be respectful for the bigger mass, the game is not about you, it's about a team. Your personal joy can destroy a whole teams joy. Not fair, not mature. Final note: Common sense when playing AAS gives that squads overlap in caporder. Your quad takes a flag, you defend it. When next is capped you overlap towards second cap. That way no squad is just stuck defending flag after flag. Lets share the fun and the burdens Disclaimer on overlap: If you agree with other squads on other ways to operate then pls do it. =) Peace |
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Last edited by Mellanbror; 01-27-2011 at 01:50 PM..
Reason: smileyproblem
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#503 | |
![]() Join Date: May 2007
Posts: 1,914
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Quote:
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#504 |
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PR:BF2 Developer
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Lets not be all doom and gloom peeps, can't expect a 128 test server to go up and gameplay to be the best ever, alot of the best players are still playing on their 64 servers etc playing the way they want to play according to that server's preference. I'm playing on TG and PRTA, because I know the admins, I know the rules they expect everyone to live by and so does everyone else who joins that server. 128 appears, people from vastly disparate rule preferences join, problems ensue. The point is just to find out how technically viable 128 is, have fun, play PR the way its meant to be played if you can, but don't get frustrated; you are taking part in a open beta basically which is always fraught with problems.
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#505 |
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I wouldn't be so quick to condemn it, we are all just too giddy to act 1337 tactical yet.
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#506 |
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Issue found???
Not all teammates names show up when you're near them or aim at them. I had a few TKs this way... Is this known? Sorry, didn't read through the wall of text, on me lunch break with limited time. |
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#507 |
![]() Join Date: Feb 2007
Posts: 224
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I just had a great round of Kashan with lots of teamwork actually. When all the smacktards are gone 128 players is absolutely superb. Tracers, mortars, tank shells etc flying everywhere. Just awesome.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Pride is the mask we make of our faults..." |
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#508 |
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PR:BF2 Lead Developer
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Yes, Harrison, it's known. Very well known by now actually
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#509 |
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Banned
![]() Join Date: Jan 2010
Posts: 122
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#510 |
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PR:BF2 Lead Developer
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I think so, yes.
Btw, is someone streaming by any chance? Can't join the server atm, but don't want to miss out |
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| Tags |
| 128, official, player, server, test |
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