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Old 01-27-2011, 05:03 AM   #401
PLODDITHANLEY
Supporting Member
Default Re: PR 128 Player Server Test - Official

Yes:

Inf with APC and logy OK

Tanks with AA and logy OK

CAS with more spotters with land rover/Humvee/UAZ jeep/G wagon OK

But much more could get too independant.

Quote:
Originally Posted by puckett View Post
Here is a idea, fix it and make it work before giving it to anybody and if you do give it out give it to everybody so you can prevent conflicts and/or attacks and competition between servers etc. I think giving it out to a select few is mediocre. Everybody or nobody.
Just to get it working needs 128 on to see! It'll get sorted when it's working, just really nice to see such work from all concerned.
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Old 01-27-2011, 05:33 AM   #402
DankE_SPB
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Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by [R-CON]Burton View Post
I'm really torn. 128 players in theory is great, but in practice it doesn't work.

I was just disappointed to see such chaos, and hoped it wasn't a sign of things to come should 128 players become the norm in PR
It worked like a charm for the rounds i played yesterday and this is without all the stuff to take new players into account and admin tools, so its clearly players problem, well-administrated server can deal with it

Quote:
Originally Posted by puckett View Post
Here is a idea, fix it and make it work before giving it to anybody and if you do give it out give it to everybody so you can prevent conflicts and/or attacks and competition between servers etc. I think giving it out to a select few is mediocre. Everybody or nobody.

And how are we supposed to "fix it" without giving it to somebody to find problems we're supposed to fix?
Test is a test it is not supposed to make everybody happy.

[NEW] server completely satisfies us for now and did a really good job helping to test this all. If other servers would be needed - it will be handled with server admins, but atm [NEW] will stay the only one.


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 01-27-2011, 05:46 AM   #403
Sirex[SWE][MoW]
Default Re: PR 128 Player Server Test - Official

First off really great thing you guys did.
And now we what i have said all along, http://www.realitymod.com/forum/f440...ml#post1385743
The 64 limit has never been a hardware limit, not since 1992 anyway, it is a limit set by companies so they won't have to balance and optimze gameplay for 128 players for games that are made for singleplayer (exluding Battlefield series). The battlefield series even while being multiplayer they were to lazy to up the player limit. Before you respond remember that the current limit has been 64 over 17 year, that is 1000 years in computer development and hardware development, and that games like S?ldner and Arma2 don't care about balance and thus have no 64 limit.

There, now i feel better. And on the squad managment issue. Please don't make a strict squad table system, maybe one fireteam leader but in otherwise no. My reasoning is that many of the games armies does not use strict command tactics leadership like US. Germany and Isreal uses the total opposite, mission type tactics. And mission type tactics don't role with strict squad management. And vefore you say "Us does use mission typ-tactics". Do you have more knowledge on the field then a Canadian
Lieutenant-Colonel?
http://www.army.forces.gc.ca/caj/doc...ol1.1_05_e.pdf
Description of practical mission type tactics: The army is agile! - Being Cellfish - Site Home - MSDN Blogs
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Old 01-27-2011, 05:53 AM   #404
Arnoldio
Banned
Default Re: PR 128 Player Server Test - Official

Other thing i saw, but that may lack of teamwork problem, is huuuuge demand for supplies, i mean, even in curent state with less players you get quite busy with delivering crates around the place, but now its somezthing completely different!

And 8 player squads are just about right IMO, 2 fireteams of 4, SL designates an NCO and assigns 3 people to him and 3 people to himself, works like a charm. There will be room and demand for specialised squads, without so much of a hinderance to the troops in action, so new era for pilots, truck drivers and spec ops.
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Old 01-27-2011, 05:53 AM   #405
Vege

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Default Re: PR 128 Player Server Test - Official

AFAIK the server load avarage was above one so it kinda suggest (and some of [NEW] aggreed) that more processor speed would bring less "warping" which did occure quite allot in kashan when all people were bunched up. Again Wanda was as unplayable as ever due to massive warping, which imho was a bad map to test this in any case.

God bless the RUS and their crazy coders

BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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Old 01-27-2011, 06:07 AM   #406
[R-DEV]BloodyDeed
PR:BF2 Developer
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Default Re: PR 128 Player Server Test - Official

We got adminscripts working...not sure about the long term stability though.

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Old 01-27-2011, 06:12 AM   #407
Polka

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Default Re: PR 128 Player Server Test - Official

This is truly AMAZING.

Cant wait for the day we can have division sized battles...wat

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Old 01-27-2011, 06:25 AM   #408
stiankir

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Default Re: PR 128 Player Server Test - Official

Let me re-quote twhat I wrote on the PRTA-forums, and I want to emphasize the important part:
Quote:
I have to say I was skeptical at first when they ran that skirmish, but Wanda Shan brought me a whole new perspective of things. Were gunning for the ZH-10, and let me tell you: It was one of my better experiences as an attack-chopper-crew.

As long as they keep the asset-count as it is today, we will see a lot more infantry and vehicles working together. 'cus seriously, nowadays playing kashan you end up with only tanks/apcs and no inf to do the dirty work...

I wasn't there man, but I've tried it!

Winners never quit, quitters never win
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Old 01-27-2011, 06:29 AM   #409
BenHamish

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Default Re: PR 128 Player Server Test - Official

Agreed, finally we can be of functional use instead of being squished beneath the heavy things and outranged by the flying things!

Support arms will be just that - support arms to support the guys holding and taking the positions.


... 'This is the dawning of the age of Aquarius.. '

(I'm in a good mood )


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Old 01-27-2011, 06:32 AM   #410
Vulc@no
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Default Re: PR 128 Player Server Test - Official

1. very nice work, i follow it, but i cant play

2. why 128 player ? i mean its to hard to handle for all admins
9 Squads with 6 Players = 54 + 1 Comannder = 55 for 2 teams 110 Player,
and the resulotion is, you dont must change any things at the squads for more performence

Quote:
Originally Posted by [R-DEV]Sniperdog View Post
The exe is launched and then certain addresses in the server's ram are overwritten after their software has been started.
3. its a question, for all serverowner, runs your tool only with a linux system only, or even with windows, i mean there are more windows server on pr than linux,
any russians, from usa all, any englishservers and so on
( who players play, i look not on the empty servers )

i remember, nice work, now comes pr in seventh heaven

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