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Old 01-26-2011, 01:07 PM   #141
HunterMed
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Default Re: PR 128 Player Server Test - Official

so with only inf there were no crashes?


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Old 01-26-2011, 01:08 PM   #142
[R-DEV]AncientMan
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Default Re: PR 128 Player Server Test - Official

We're pretty well aware of all the issues that are going to come up with increased player limit and increase squad size limit, this by no means will be a simple implementation, and a lot of the mod will have to be changed to account for it.

Also, this will not be a replacement for 64 player servers, there will be a lot of servers, and players, that won't be able to play with the higher player count, so don't worry, the option for 64 player servers won't suddenly disappear.

Anyway, Tema567 is working on fixing some stuff, hopefully we should be able to get vehicles happening soon . This guy is a legend, make sure you let him know it .


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Old 01-26-2011, 01:10 PM   #143
Arquin

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Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by illidur View Post
most kills by pipebomb ever.
I laughed. So hard.

Test was fun, 128 player skirmishes are everything i could wish from PR

Performance wise, i can report that i didn't experience any drop in FPS due to increased players.

Quote:
Originally Posted by [R-DEV]AncientMan View Post
We're pretty well aware of all the issues that are going to come up with increased player limit and increase squad size limit, this by no means will be a simple implementation, and a lot of the mod will have to be changed to account for it.

Also, this will not be a replacement for 64 player servers, there will be a lot of servers, and players, that won't be able to play with the higher player count, so don't worry, the option for 64 player servers won't suddenly disappear.

Anyway, Tema567 is working on fixing some stuff, hopefully we should be able to get vehicles happening soon . This guy is a legend, make sure you let him know it .
/Heil Tema567. He sounds like a new future deity due to this.

I wonder if he can do more... Fastropez? Who knows. This is like breaking the Light Barrier.
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Old 01-26-2011, 01:11 PM   #144
BloodBane611
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Default Re: PR 128 Player Server Test - Official

First off, a hearty well done to Tema!

Quote:
Originally Posted by Tim270 View Post
Yeah but with much harsher solider lods it definitely has potential.

Any word on the bandwidth increase? Probably was not a huge consideration when they were writing the netcode for bf2 but I am sure it would be pretty dam hefty with 128.
Weapons are much heavier in terms of tris than the soldier models. A G36 Geo 1 lod 0 is ~5600 tris, player model Geo 1 lod 0 is ~3200 tris.


Bandwidth certainly increases a great deal, but it didn't seem like the NEW server was having much of an issue. Moar testing



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Old 01-26-2011, 01:12 PM   #145
Elektro

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Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by [R-DEV]AncientMan View Post
We're pretty well aware of all the issues that are going to come up with increased player limit and increase squad size limit, this by no means will be a simple implementation, and a lot of the mod will have to be changed to account for it.
I guess its official now

When PR2 becomes game of the year this will be in the history part of the wiki page


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Old 01-26-2011, 01:13 PM   #146
samthegreat4
Default Re: PR 128 Player Server Test - Official

Quote:
Originally Posted by DarkSparky123 View Post
On Kashan desert i had 50 fps with 128 players wherever i look but on the village map (germans vs russians) when i look at the center where the pew pew is my fps drops to 15... the ping is great anyways.
Same here: Ping = 20; FPS on Silent Eagle was 15-30..

Herbiie
''I never have had to wait for deviation, all you have to do is fire from the hip alot screaming like a girl like I do and you'll be fine.''


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Some comment on IDF movie
''Key words: two dead terrorists. End of story. High fuckin 5.''
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Old 01-26-2011, 01:13 PM   #147
John-117

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Default Re: PR 128 Player Server Test - Official

So are you able to play a full game etc?

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thanks rampo93
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Old 01-26-2011, 01:17 PM   #148
X-Link

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Default Re: PR 128 Player Server Test - Official

It?s like the moment the sound barrier was broken.

A milestone for PR and the BF2 community.


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Old 01-26-2011, 01:19 PM   #149
Ghost1800

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Default Re: PR 128 Player Server Test - Official

Now if they could only alter vehicles to support more then 8 people... hell, squads with more then 6 would be great too.

"Every time there is any flying vehicle on a map, most people turn retarded." - SJT

"jesus christ thats not a
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thats an essay with a picture attached lol" - unrealalex
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Old 01-26-2011, 01:20 PM   #150
AquaticPenguin
Default Re: PR 128 Player Server Test - Official

Seems like good progress, I hope the various bugs can be ironed out. I was very excited to hear it was successful though. Well done to Tema for being awesome!

I suppose any performance issues that were there before are going to be much more pronounced with twice as many players, way to test the engine to its limits.
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