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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#141 |
![]() Join Date: Apr 2007
Posts: 1,523
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so with only inf there were no crashes?
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#142 |
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PR:BF2 Project Manager
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We're pretty well aware of all the issues that are going to come up with increased player limit and increase squad size limit, this by no means will be a simple implementation, and a lot of the mod will have to be changed to account for it.
Also, this will not be a replacement for 64 player servers, there will be a lot of servers, and players, that won't be able to play with the higher player count, so don't worry, the option for 64 player servers won't suddenly disappear. Anyway, Tema567 is working on fixing some stuff, hopefully we should be able to get vehicles happening soon |
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#143 | |
![]() Join Date: Dec 2009
Posts: 122
Location: Helsinki
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I laughed. So hard.
Test was fun, 128 player skirmishes are everything i could wish from PR Performance wise, i can report that i didn't experience any drop in FPS due to increased players. Quote:
I wonder if he can do more... Fastropez? Who knows. This is like breaking the Light Barrier. | |
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#144 | |
![]() Join Date: Nov 2007
Posts: 6,574
Location: The Snowy Northeast
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First off, a hearty well done to Tema!
Quote:
Bandwidth certainly increases a great deal, but it didn't seem like the NEW server was having much of an issue. Moar testing | |
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[R-CON]creepin - "because on the internet 0=1" |
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#145 | |
![]() Join Date: Jan 2009
Posts: 1,596
Location: Viking Stronghold.
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Quote:
When PR2 becomes game of the year this will be in the history part of the wiki page | |
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#146 |
![]() Join Date: Jun 2010
Posts: 120
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Herbiie
''I never have had to wait for deviation, all you have to do is fire from the hip alot screaming like a girl like I do and you'll be fine.'' To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Some comment on IDF movie ''Key words: two dead terrorists. End of story. High fuckin 5.'' |
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#147 |
![]() Join Date: Apr 2009
Posts: 1,287
Location: Doha
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So are you able to play a full game etc?
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Proud Member of [
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ] To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thanks rampo93 |
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#148 |
![]() Join Date: Apr 2010
Posts: 11
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It?s like the moment the sound barrier was broken.
A milestone for PR and the BF2 community. |
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#149 |
![]() Join Date: May 2006
Posts: 1,375
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Now if they could only alter vehicles to support more then 8 people... hell, squads with more then 6 would be great too.
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"Every time there is any flying vehicle on a map, most people turn retarded." - SJT
"jesus christ thats not a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thats an essay with a picture attached lol" - unrealalex |
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#150 |
![]() Join Date: Aug 2008
Posts: 837
Location: Cambridge
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Seems like good progress, I hope the various bugs can be ironed out. I was very excited to hear it was successful though. Well done to Tema for being awesome!
I suppose any performance issues that were there before are going to be much more pronounced with twice as many players, way to test the engine to its limits. |
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| Tags |
| 128, official, player, server, test |
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