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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#131 |
![]() Join Date: Jan 2009
Posts: 398
Location: Berlin
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So how did the first test go?
I mean like - from R-DEV side. A quick review on the 1st post would be useful. |
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Use mumble nubs.
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#132 |
![]() Join Date: May 2009
Posts: 507
Location: michigan
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#133 |
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The ping was just perfect, some FPS drops when lookin at teh center of the map where all the pew pew is tho. So glad I was there.
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#134 |
![]() Join Date: Aug 2010
Posts: 214
Location: Mold (Yr Wyddgrug), Wales, UK
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I'm guessing i'm going to lag like hell if i get on one of these maps... both graphically and on the network... my internet isn't great here...
Would it take a top end desktop to be able to play on these servers? I've got a pretty decent laptop i can play PR on but i'm worried that i couldn't join these rounds... |
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'There are 3 types of people in this world, those that can count, and those who can't.'
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#135 |
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FDF Faction Lead
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I noticed a small FPS drop, nothing major. Ping was perfect all the time.
PC Specs in my profile page. |
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#137 |
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PR:BF2 Developer
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Yeah but with much harsher solider lods it definitely has potential.
Any word on the bandwidth increase? Probably was not a huge consideration when they were writing the netcode for bf2 but I am sure it would be pretty dam hefty with 128. |
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#138 |
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FDF Faction Lead
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Actually, the BF2 Alpha version had 128 player limit and 8 man squads, so i doubt it.
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#139 |
![]() Join Date: Aug 2009
Posts: 908
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#140 |
![]() Join Date: Jan 2011
Posts: 10
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On Kashan desert i had 50 fps with 128 players wherever i look but on the village map (germans vs russians) when i look at the center where the pew pew is my fps drops to 15... the ping is great anyways.
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| Tags |
| 128, official, player, server, test |
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