|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: Apr 2008
Posts: 3,179
Location: Cologne Germany
|
|
|
|TG|cap_Kilgore
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#12 |
![]() Join Date: Oct 2010
Posts: 2
|
|
|
|
|
|
|
#13 |
![]() Join Date: Apr 2009
Posts: 3
|
Are the devs looking into this? I find it har to believe that it is our systems that can't handle it
|
|
|
|
|
|
#14 |
![]() Join Date: Oct 2007
Posts: 190
Location: Eastern Finland
|
|
|
|
|
|
|
#15 | |
|
PR:BF2 Developer
![]() |
Quote:
These problems didn't come up in in-house beta testing afaik, and public betas on Tactical Gamer resulted in hours worth of optimisations. I have been reviewing the bug reports regarding burning sands and there shall be fixes. Now, just give me information regarding your experiences and trust that the team will fix this. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
||
|
|
|
|
|
|
|
|
|
|
|
#16 | |
![]() Join Date: Apr 2009
Posts: 3
|
Quote:
I load up the map, it gets to verifying client data after the 100% loading, and then I get the nice little spinning Vista wheel and a error that states something went wrong with the memory allocation. This is the only map that it happens on, but oddly enough my friend can play it and he get's errorless CTD's on every other new map except for Kokan Using Vista Home premium 32 Intel Core Quad CPU Q6600 2.4 3 gb Ram Geforce 8600 gs 512 mb Anything more you need? I can play every other map without a problem, and I'm running with normal to low on all settings. | |
|
|
|
|
|
#17 |
|
Forum Moderator
![]() |
Welcome back, Rudd!
Using Win7 32 atm, a total of 4 gigs of RAM, though not all of that can be used due to the 32 bit. Map does load, but I get graphical glitches such as invisible textures (especially tracks of armored vehicles and entire buildings in the city). I had similar issues on Dragon Fly before the fix. Used all kinds of settings. Currently textures on low, all dynamic shadows and light and stuff low/off, and the rest either medium or high. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Thanks to [R-MOD]IINoddyII for the signature! || If you need help or have a question, feel free to contact me via To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
|
|
|
|
|
|
#18 |
![]() Join Date: Sep 2009
Posts: 89
Location: Travelling through South America
|
I'm having the same problems with Burning Sands, and Burning Sands only.
When the map is done loading, no matter if I make my own local or join an Internet server, the nice little hour glass appear, and there's nothing else for me to do than the Alt+F4 PR. I'm using Windows Vista Media Edition (fancy-fancy), 2gb RAM, 3.20GHz, NVidia GeForce 6800 256mb dedicated. All settings in PR are on low, except texture view distance is max. I hope this will contribute to a fix. |
|
Why do something today, when you can not do it tomorrow
|
|
|
|
|
|
|
#19 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
|
mines fine
all medium, no AA and loads fine 2.8 GHZ duel CPU windows XP prof 32 1BG RAM Geforce 8600 512MB no crashes, although get rid of those stupid small grass undergrowths they make the map darn laggy. |
|
|
|
|
|
#20 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
|
mines fine
all medium, no AA and loads fine 2.8 GHZ duel CPU windows XP prof 32 1BG RAM Geforce 8600 512MB no crashes, although get rid of those stupid small grass undergrowths they make the map darn laggy. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| burning, memory, sands, usage, windows |
| Thread Tools | |
| Display Modes | |
|
|