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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 |
![]() Join Date: Feb 2010
Posts: 25
Location: Sao Paulo
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Some cave caches are nearly impossible to take out if there's Ins willing to camp inside defending. I had a round in Korengal where I was the only ins to spawn fast enough when a cache in a cave somewhere around g8 got revealed, it was the one you have to climb two holes with a rope.
I spawned with a specialist put traps, claymores and could throw nades from the safety of the first floor/cache every time I saw or heard ppl coming. It was so funny, blufor tried everything, lobbing nades, smoke, smoke then nades, C4, but couldn't reach me or the cache. I ended up killing 14 of the brave blufor that tried to climb that hole, 3 friendlies (just told them not to come) and, eventually, the cache itself ( I guess when you drop it down from a height it might get its front flipped upwards So I guess depending on how difficult it is to reach you better just go search the other one. |
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#32 |
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Run in .. shoot every one ... make sure people are coverign the entrances and figure out how to destroy it with out dying next to it
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#33 |
![]() Join Date: Jun 2008
Posts: 576
Location: Nova Scotia
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Like people have said, some cave caches are just stupid and you shouldn't even bother with them and really should be removed, its a free cache that will never die no matter how much teamwork you use. If the guys defending are able to pull a trigger in the situation luda gave that cache will never die with not even a 6 man squad defending it.
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#34 |
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It is always a good idea to have massive troops getting in the firefight, keeping a tiring supressive fire, grenades, AT (H or L) rounds and Grenadiers. Without explosives you won't capture it...
And remember : There's no way to assalt without loosing some guys, except when the area has been cleared by explosives. |
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#35 |
![]() Join Date: Apr 2007
Posts: 992
Location: From the UK ... living in Taiwan.
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If it is a impossible cave cache, best way to defend is by placing nade traps all over the 'hole' entrance. If there is a ladder, perfect. Just deploy several nade traps on top of the ladder and as soon as they get off climbing, they die. It works. I've done this before.
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#36 |
![]() Join Date: Apr 2007
Posts: 315
Location: New Jersey
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If the defenders are competent, there is no way for assaulters to dislodge them and get to the cache. Remember that Taliban get medics and can revive.
I am aware the suggestion/feedback forums aren't up yet, but... blufor needz JDAMs area attacks on all Insurgency maps, no more of that 155 Arty nonsense - mortars make them redundant. Maybe longer reload timer than on conventional maps, ~90-120 min so they only save it for those impossible caches. |
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|TG-69th|Mix0lydian in-game
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#37 |
![]() Join Date: May 2008
Posts: 1,155
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... i leave them alone.
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| Tags |
| caches, cave, deal |
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