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Old 10-22-2010, 11:54 AM   #61
LeChuckle
Default Re: Lack of INF squads?

i think the 2km maps work best for pr


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Old 10-22-2010, 12:47 PM   #62
amazing_retard
Default Re: Lack of INF squads?

Quote:
Originally Posted by LeChuckle View Post
i think the 2km maps work best for pr
Agree some of my fav maps are 2km. TBH bigger isn't better, it all comes down to map design and asset placement. I would like to see the developers re-think asset placement for the upcoming patch, because modern warfare's core is inf.
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Old 10-22-2010, 01:01 PM   #63
ebevan91
Default Re: Lack of INF squads?

I've noticed alot of squads since .95 have been 1 man unnamed squads.
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Old 10-22-2010, 04:48 PM   #64
doop-de-doo
Supporting Member

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Default Re: Lack of INF squads?

Quote:
Originally Posted by talkinBEERmug View Post
Let's just do the math here on a 4k AAS map.
01 Player = Commander
02 Players = Sniper
04 Players = CAS
04 players = 2 Tanks
04 Players = 2 APCs
02 Players = 1 AAV
03 Players = 1 Mortar Team
02 Players = 2 Transport/Logi
10 Players = Infantry
32 = Team Size
This leaves about two 5-man infantry squads.
Subtract a squad for FB defenses.

My take on this. Does this topic deserve a thread of its own?


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Old 10-22-2010, 05:10 PM   #65
Arnoldio
Banned
Default Re: Lack of INF squads?

Quote:
Originally Posted by Hfett View Post
While i do play Infantary 90% of the time, i think on many maps we should have less "awesome" assets so more people will play infantary.

Kashan is a map that should stay with asset's cause the whole map is about assets, but many other maps should have less assets.


Not PR fault, i wish we could have 100+ player servers
Assets are fine as they are, they just need to be severely limited.
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Old 10-22-2010, 05:47 PM   #66
CroCop
Project Reality Beta Tester

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Default Re: Lack of INF squads?

Which kinda makes your post kinda...ironic?

An abundance of assets on maps technically qualifies as a "Asset issue"


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Old 10-23-2010, 02:29 AM   #67
Hunt3r
Default Re: Lack of INF squads?

Going to be honest, on a map like Kashan, no more then a full squad should be running any sort of IFV. There simply is no need to bring any more fire to bear within the minute timespan. One tank is enough to kill an IFV, one IFV is enough to kill a tank. With a platoon of tanks, the problem is keeping your armor from doing stupid stuff that you would otherwise be able to handle via micromanagement of drivers.

6 people in Armor, 1 Cmmdr, 4 in CAS, 1-2 in Trans, 1-2 in Logistics/Vehicle Retrieval, leaves 3 full squads of infantry.

Armor is far more versatile then a sniper or something would ever be, and can supplant snipers, with a combination of a rifleman dismount and some good ol' tactics.


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Old 10-23-2010, 11:11 AM   #68
Noobinator
Default Re: Lack of INF squads?

Quote:
Originally Posted by dtacs View Post
"Mortar squads are like your standard barbecue. There's one guy cooking the meat, while the other 5 guys stand around uselessly commenting on whether he's cooking it right."
Lol who was that? Psyrus?? hehe
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Old 10-23-2010, 07:28 PM   #69
HileMighClub
Default Re: Lack of INF squads?

I have to agree, it would be nice if players kept in mind that you really dont need 6 people in a mortar squad, especially if your going to have 2 mortar squads. That really consumes players that could be in INF squads.
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Old 10-24-2010, 07:02 AM   #70
Truism
Default Re: Lack of INF squads?

Maps are generally too asset heavy at the moment. On a map like Kashan, a team basically has more assets than it can realistically use in such a small area. Kashan Desert feels more like I imagine the Battle of 73 Easting to me with hueg numbers of tanks popping each other and a distinct absence of line infantry.

So yes, there are a few problems with asset:infantry numbers at the moment.

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