project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
24 Nov 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 05-27-2010, 10:10 AM   #31
[R-DEV]Rudd
PR:BF2 Developer
Supporting Member

[R-DEV]Rudd's Avatar
Default Re: Community request to EA regarding BF2 source codes

there are a few things EA could do that are reasonably simple to allow us to do certain things.

If they did release teh source code I'm sure there would have to be an agreement you'd sign before using it saying you wouldn't use it for monetary gain, otherwise garage DEV teams could take the bf2 engine and use it to produce a game to make money for themselves - which isn't fair to EA.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Rudd is offline Reply With Quote
Old 05-27-2010, 10:15 AM   #32
Maxfragg

Maxfragg's Avatar
Send a message via ICQ to Maxfragg Send a message via MSN to Maxfragg Send a message via Skype™ to Maxfragg
Default Re: Community request to EA regarding BF2 source codes

even if DICE would want to the release the source code, in its core the BF2 Engine most likely contains code parts, that are not originaly form DICE and can not be released - sorry, but its VERY unlikely that something like that happens

http://maxfragg.blogspot.com
Maxfragg is offline Reply With Quote
Old 05-27-2010, 10:17 AM   #33
boilerrat

boilerrat's Avatar
Default Re: Community request to EA regarding BF2 source codes

I would totally donate for something like this.

PR is about the only thing keeping BF2 relevant, my friend bought BF2 just to play PR with me.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
boilerrat is offline Reply With Quote
Old 05-27-2010, 11:05 AM   #34
StuTika
Default Re: Community request to EA regarding BF2 source codes

I would sign a petition if this ever gets done.

It would take a simple agreement, as noted, that the PR DEVs wouldn't give the code to anyone else or use it to make a profit.

Quote:
Originally Posted by Sgt.Smeg View Post
Hello, 256 players anyone? NO! We'll get smaller maps with less players but YOU GET TO DESTROY EVERY BUILDING YOU CAN SEE IN HD AWESOMNEZZ OMGZ!!!!11!!!1!!!ONE!!!1
I'm guessing you're referring to MAG? Ever read a review of it? The graphics are awful, so that the console can handle 256 players (but mind you we play PR, many of us on low settings, so less-than-stellar graphics shouldn't bother us too much...).
The HUD is also incredibly cluttered and even if you get past those things, the fact remains that there is little to no organisation so the rounds are chaotic and people still lonewolf, the problem being exacerbated by the fact that there are more than 200 people doing it. More players is not always better.

Granted, a community like this one could make amazing use of a game like MAG, but we really are minority.

IMO BFBC2 is a good fun arcade shooter and miles better than CoD.

/offtopic.
StuTika is offline Reply With Quote
Old 05-27-2010, 11:22 AM   #35
supahpingi

supahpingi's Avatar
Default Re: Community request to EA regarding BF2 source codes

Quote:
Originally Posted by [R-CON]Rudd View Post
otherwise garage DEV teams could take the bf2 engine and use it to produce a game to make money for themselves - which isn't fair to EA.
thats a bit like saying you dont donate to charity's because they havent worked for your money,so its not fair if you would give it to them


if EA would do it they would bring more joy to life instead of them getting 1000 dollars more,cuz people will buy thier game wheater we have a better mod or not.

its called a noble deed,but people mostly prefer money.

kinda like the dev team donates time and money to the mod to make our miserable life's better


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
supahpingi is offline Reply With Quote
Old 05-27-2010, 11:23 AM   #36
LeChuckle
Default Re: Community request to EA regarding BF2 source codes

release bf2 source code=less people buying BF3?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
LeChuckle is offline Reply With Quote
Old 05-27-2010, 11:29 AM   #37
Sirex[SWE][MoW]
Default Re: Community request to EA regarding BF2 source codes

I present to you, Söldner: Secret wars!
YouTube - Soldner - Secret Wars
YouTube - Soldner Secret Wars Trailer
A game released one year before BF2, had a commander that was important and squads, workable voip, fully destructible terrain and buildings, realistic damage and weapon handling, no map limits (you can drive off map how long you want to), full gesture system, vision modes Night and IR, lots of vehicles, a community constantly working on it since 2004 and released their own patches to the entire gameengine and it support up to 256 players.

Because screw you EA/DICE and your shitty arcade Battlefail 2 game.
Sirex[SWE][MoW] is offline
Last edited by Sirex[SWE][MoW]; 05-27-2010 at 12:12 PM..
Reply With Quote
Old 05-27-2010, 08:13 PM   #38
[R-DEV]Sniperdog
PR:BF2 Developer
Supporting Member

[R-DEV]Sniperdog's Avatar
Default Re: Community request to EA regarding BF2 source codes

The one thing we could try is getting in touch with the bf2 dev who wrote the BF2 netcode, raise a few thousand dollars through the community, and see if we cant pay EA for them to let us up the playercount block ingame to 128 players and possibly the max squad member and number of squads limits. Even that is quite a stretch...



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Sniperdog is offline Reply With Quote
Old 05-27-2010, 09:16 PM   #39
Web_cole
PR Server License Moderator

Web_cole's Avatar
Send a message via MSN to Web_cole Send a message via Skype™ to Web_cole
Default Re: Community request to EA regarding BF2 source codes

Quote:
Originally Posted by Sniper_dog14 View Post
The one thing we could try is getting in touch with the bf2 dev who wrote the BF2 netcode, raise a few thousand dollars through the community, and see if we cant pay EA for them to let us up the playercount block ingame to 128 players and possibly the max squad member and number of squads limits. Even that is quite a stretch...
I'd donate to that if it ever happened Does seem unlikely though.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
For Aiur
Web_cole is offline Reply With Quote
Reply


Tags
bf2, codes, community, request, source
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:39 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.