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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 |
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PR:BF2 Developer
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there are a few things EA could do that are reasonably simple to allow us to do certain things.
If they did release teh source code I'm sure there would have to be an agreement you'd sign before using it saying you wouldn't use it for monetary gain, otherwise garage DEV teams could take the bf2 engine and use it to produce a game to make money for themselves - which isn't fair to EA. |
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#32 |
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even if DICE would want to the release the source code, in its core the BF2 Engine most likely contains code parts, that are not originaly form DICE and can not be released - sorry, but its VERY unlikely that something like that happens
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http://maxfragg.blogspot.com
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#33 |
![]() Join Date: Sep 2009
Posts: 1,470
Location: Michigan
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I would totally donate for something like this.
PR is about the only thing keeping BF2 relevant, my friend bought BF2 just to play PR with me. |
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#34 | |
![]() Join Date: Nov 2008
Posts: 252
Location: Cheshire
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I would sign a petition if this ever gets done.
It would take a simple agreement, as noted, that the PR DEVs wouldn't give the code to anyone else or use it to make a profit. Quote:
The HUD is also incredibly cluttered and even if you get past those things, the fact remains that there is little to no organisation so the rounds are chaotic and people still lonewolf, the problem being exacerbated by the fact that there are more than 200 people doing it. More players is not always better. Granted, a community like this one could make amazing use of a game like MAG, but we really are minority. IMO BFBC2 is a good fun arcade shooter and miles better than CoD. /offtopic. | |
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#35 | |
![]() Join Date: May 2007
Posts: 1,914
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if EA would do it they would bring more joy to life instead of them getting 1000 dollars more,cuz people will buy thier game wheater we have a better mod or not. its called a noble deed,but people mostly prefer money. kinda like the dev team donates time and money to the mod to make our miserable life's better | |
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#36 |
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release bf2 source code=less people buying BF3?
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#37 |
![]() Join Date: Jul 2009
Posts: 156
Location: Kalmar
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I present to you, Söldner: Secret wars!
YouTube - Soldner - Secret Wars YouTube - Soldner Secret Wars Trailer A game released one year before BF2, had a commander that was important and squads, workable voip, fully destructible terrain and buildings, realistic damage and weapon handling, no map limits (you can drive off map how long you want to), full gesture system, vision modes Night and IR, lots of vehicles, a community constantly working on it since 2004 and released their own patches to the entire gameengine and it support up to 256 players. Because screw you EA/DICE and your shitty arcade Battlefail 2 game. |
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Last edited by Sirex[SWE][MoW]; 05-27-2010 at 11:12 AM..
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#38 |
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PR:BF2 Developer
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The one thing we could try is getting in touch with the bf2 dev who wrote the BF2 netcode, raise a few thousand dollars through the community, and see if we cant pay EA for them to let us up the playercount block ingame to 128 players and possibly the max squad member and number of squads limits. Even that is quite a stretch...
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#39 | |
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. For Aiur
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| bf2, codes, community, request, source |
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