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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: Do you want Briefings on the Map Loading Screen? | |||
| Yes |
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593 | 78.65% |
| No |
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63 | 8.36% |
| I like the way it is now |
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98 | 13.00% |
| Voters: 754. You may not vote on this poll | |||
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#1 |
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I would want a short story about the mission we are going to my vote goes for yes.
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Last edited by Rezza; 04-14-2010 at 03:13 AM..
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#2 |
![]() Join Date: Mar 2009
Posts: 48
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agreed.
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#3 |
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Yes. The current soundtrack completely destroyed the atmosphere but the storylines should be able to bring back that feeling.
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#4 |
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Voted yes, but at the same time no.
Cause I like briefings, it makes me feel like there is a reason we're going in. But then it makes it so people can't make their own scenarios.. > > but yes... briefings make me feel like there is a point to it. XD I don't know why but it does... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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#5 |
![]() Join Date: Feb 2009
Location: Canterlot
Posts: 449
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What about making the briefings so not detailed, and rather just a quick introduction to the war surrounding the specific battle.
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#6 |
![]() Join Date: Apr 2009
Location: California
Posts: 489
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I want a reason why we are fighting this battle, but I do not need an entire back story to go with it. Something like, "Militia Arms Dealer are smuggling arms into the area, the British need to intercept it."
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#7 |
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Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
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Use some creativity folks, make up your own stories
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#8 |
![]() Join Date: Dec 2009
Location: Istanbul
Posts: 532
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Yes. I like to have an background story. Plus I do check the asset list of the maps.
Also... what is the meaning of creating your own scenarios. I don't really know if those really effect people's game play but I think its more logical if everyone stick on the same story. Sq Leader: Ok guys. Lets move. We have to clear that silo and take control of the dirty nukes Sq Member1: What nukes Captain? I though we'll gonna destroy the enemy supplies? Sq Member2: You're all wrong. We'll have their HQ plans there. Sq Member3: You meant the Death Star plans I guess. |
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#9 |
![]() Join Date: Jun 2007
Location: Tas
Posts: 602
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including some battalion names would be nice for the immersion too, it all adds to the flavor.
"mec 6th armored battalion is blocking the way for the 55th American Mechanized, forces look set to clash at the bunker complex in the Kashan desert and surrounding villages" |
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Make nukes, Not war
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling? [R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down |
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#10 |
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Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
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IMO adding background story is simply more trouble than it's worth. It'll be extremely difficult to come up with realistic or even logical story to explain what the hell is going on in every single map and make them tie together. Besides, the briefings that we had before (other than the one for al basara) were vague and left much to the imagination of the player anyways
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