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Old 03-19-2010, 04:08 PM   #1
[R-COM]rushn
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Default not sure where to post this but this but this is about a map

ma and another person are going to create a map/maps I was wondering if the maps sgould be geographically correct or can they be completely non real
sorry if this is the wrong thread

ohh yeah my 2nd Q is for PR2: will they just export all the BF2 models that they made to PR2? can that be done?
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Old 03-19-2010, 04:12 PM   #2
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Default Re: not sure where to post this but this but this is about a map

Community Mapping

As for your actual questions they can be completely fictional, there are only a few maps in PR that are based on real world location, eg. Muttrah City, Korengal Valley and Lashkar Valley.

To the second question, yes very very basically that is what will be done but really you'll just have to wait and see it is far too early at this time


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Old 03-19-2010, 04:29 PM   #3
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Default Re: not sure where to post this but this but this is about a map

Quote:
Originally Posted by Jigsaw View Post
To the second question, yes very very basically that is what will be done but really you'll just have to wait and see it is far too early at this time
What Jigsaw meant to say here was "please read the PR2 page located here:

Project Reality : Battlefield 2 Mod - Project Reality 2

and if it's not answered in there, you'll just have to wait for now. "


That said, when you consider the age of the BF2 engine don't you think it would be a little bit disappointing to work in a new game engine but to use models that were designed around the limitations of an engine that's rapidly coming up on a decade old?


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Old 03-19-2010, 05:23 PM   #4
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Default Re: not sure where to post this but this but this is about a map

Quote:
Originally Posted by [R-DEV]Masaq View Post
What Jigsaw meant to say here was "please read the PR2 page located here:

Project Reality : Battlefield 2 Mod - Project Reality 2

and if it's not answered in there, you'll just have to wait for now."


That said, when you consider the age of the BF2 engine don't you think it would be a little bit disappointing to work in a new game engine but to use models that were designed around the limitations of an engine that's rapidly coming up on a decade old?
It isn't like models can't be improved upon .
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Old 03-19-2010, 05:40 PM   #5
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Default Re: not sure where to post this but this but this is about a map

Actually, they can't. Or rather, they can but it's not worth it.

To bring, say, the current SA80 modelled in PR up to the kind of detail level that a modern game engine could handle would take as long, if not longer, than re-making it from scratch.

So yeah, for testing and proof-of-concept stuff obviously current PR assets are what's available. Long term, you should certainly not expect any retail version of PR2 to just have existing PR1 stuff imported into it.


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Old 03-20-2010, 12:02 AM   #6
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Default Re: not sure where to post this but this but this is about a map

didn't they start modeling in a program and then export it to PR

anyway I have seen the PR2 link countless of times and redirecting me there will not help I have read the whole thing at least 3 times
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Old 03-20-2010, 03:02 PM   #7
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Default Re: not sure where to post this but this but this is about a map

Heh, well if it's not in the PR2 link/FAQ that means we're either not willing or not able to make a direct statement about that particular point just yet.

In which case, asking about it probably won't net you much more of an answer


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Old 03-20-2010, 03:52 PM   #8
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Default Re: not sure where to post this but this but this is about a map

ahhhhhh!

ohh well so any suggestions for a map I was thinking of something like lowlands in vBF2

two main islands and one in the middle(this is just exaggerated I will add more stuff)

I was thinking of maybe 4 or 3 Flags to make battles longer and bigger
and the map will probably medium sized
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Old 03-20-2010, 03:54 PM   #9
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Default Re: not sure where to post this but this but this is about a map

AHHHH!!!

oh well so any suggestion for a map

I was thinking of something with three main inslands 2 big ones and one medium sized one in the middle

maybe 3-4 flags to keep battles longer and make them stronger
I will have two people working on the map

I am thinking of something like lowlands in vBF2
edit/ crap I double posted sorry you can delete one of them
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