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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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ma and another person are going to create a map/maps I was wondering if the maps sgould be geographically correct or can they be completely non real
sorry if this is the wrong thread ohh yeah my 2nd Q is for PR2: will they just export all the BF2 models that they made to PR2? can that be done? |
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#2 |
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Forum Moderator
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Community Mapping
As for your actual questions they can be completely fictional, there are only a few maps in PR that are based on real world location, eg. Muttrah City, Korengal Valley and Lashkar Valley. To the second question, yes very very basically that is what will be done but really you'll just have to wait and see it is far too early at this time |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#3 | |
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PR2 Manager
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Project Reality : Battlefield 2 Mod - Project Reality 2 and if it's not answered in there, you'll just have to wait for now. That said, when you consider the age of the BF2 engine don't you think it would be a little bit disappointing to work in a new game engine but to use models that were designed around the limitations of an engine that's rapidly coming up on a decade old? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by [R-DEV]Masaq; 03-20-2010 at 03:00 PM..
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#4 | |
![]() Join Date: May 2008
Posts: 73
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#5 |
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PR2 Manager
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Actually, they can't. Or rather, they can but it's not worth it.
To bring, say, the current SA80 modelled in PR up to the kind of detail level that a modern game engine could handle would take as long, if not longer, than re-making it from scratch. So yeah, for testing and proof-of-concept stuff obviously current PR assets are what's available. Long term, you should certainly not expect any retail version of PR2 to just have existing PR1 stuff imported into it. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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didn't they start modeling in a program and then export it to PR
anyway I have seen the PR2 link countless of times and redirecting me there will not help I have read the whole thing at least 3 times |
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#7 |
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PR2 Manager
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Heh, well if it's not in the PR2 link/FAQ that means we're either not willing or not able to make a direct statement about that particular point just yet.
In which case, asking about it probably won't net you much more of an answer |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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ahhhhhh!
ohh well so any suggestions for a map I was thinking of something like lowlands in vBF2 two main islands and one in the middle(this is just exaggerated I will add more stuff) I was thinking of maybe 4 or 3 Flags to make battles longer and bigger and the map will probably medium sized |
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#9 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,693
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AHHHH!!!
oh well so any suggestion for a map I was thinking of something with three main inslands 2 big ones and one medium sized one in the middle maybe 3-4 flags to keep battles longer and make them stronger I will have two people working on the map I am thinking of something like lowlands in vBF2 edit/ crap I double posted sorry you can delete one of them |
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