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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#41 | |
![]() Join Date: Apr 2009
Posts: 734
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#42 | |
![]() Join Date: Oct 2008
Posts: 882
Location: Espoo, Finland
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But knowing that a lot people here do play ArmA2 I think there's a possibility that people will play ArmA2 more if this mod is successful, reducing amount of players on BF2 mod of course. I'm not ArmA2 player so that would suck (and no, I'm not buying ArmA2). I hope you're right. | |
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#43 | |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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i ighly dought that, since the game mechanics in ArmA2 are so annoying and uneccary like there must be no buttons left on the keyboard to use its so stupid tbf. Also a lot of people won't be able to play it and this MOD will always be the best | |
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#44 |
![]() Join Date: Jan 2007
Posts: 8,281
Location: norfolk
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yeah because a game has lots of features and a steep learning curve its stupid. (sarcasm, it isnt.)
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#45 |
![]() Join Date: Oct 2005
Posts: 219
Location: Winston-Salem, NC
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Still would like to know as this is not covered in the news release.
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#46 | |
![]() Join Date: Feb 2009
Posts: 1,458
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I doubt the player count will meet or exceed it, particularly due to the drastic size difference between the BF2 and ArmA2 player bases.
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Considering in a poll of 775 PR players 70% run high settings I'd expect a lot of people will actually be able to run ArmA2. We're also yet to see how smoothly the desert Afghan map runs compared to the vanilla map. To be fair PR has had almost 6 years to develop and refine itself on the BF2 engine. | |
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#47 | |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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half-life 2 was first a mod and look at it now, its awesome!!!! and PR will be better imo the simple gameplay and abililty to attract new players easily will make this MOD better than PR:ArmA2 | |
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#48 | |
![]() Join Date: Aug 2007
Posts: 1,060
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Some of you are really thick-skulled right now. What does it matter to you if they are making PR for ArmA2? You're not going to play it, it's not going to bother you. Leave it be, and stop citing rampant fallacies calling DOOMSDAY for PR. Chill out, people, it's only 2010, we've got 2 years and 9 months for PR to reach 1.0. | |
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#49 | |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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#50 |
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PR:BF2 Developer
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Counter-Strike was a mod, half-life or half-life 2 were never mods at any point in time.
The ArmA2 mod does not distract the core PR:BF2 or PR2 teams in any way, shape or form as they are self-contained entities. Much of the PR:BF2 team does not even have access to the PR:ArmA2 forums. It does little to separate or divide PR's playerbase because at the end of the day, ArmA-native players will end up playing PR:ArmA2 and BF2-native players will end up playing PR:BF2. PR:ArmA2 is not the second version of the PR mod, it's just ANOTHER version. It's not like we're done with PR:BF2 and have set our sights on this. |
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