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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#41 |
![]() Join Date: May 2008
Location: Internetz
Posts: 356
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The internet makes you stupid.
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#42 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,692
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how come torque engine wast used? was there any reason to pick C4 engine? except price?
anyway found this cool pics from a C4 engine website C4 Engine Images also is it possible to have destructible environments in C4? by the way water effects look cool |
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#43 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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IIRC devs tried torque engine , and c4 was just better.
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#44 |
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PR:BF2 Developer
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we already won a license for the torque engine, wasn't what we wanted though. also guys, remember that the stuff that you see in the c4 engine is created by coders that want to try it out or bring new features. much of the stuff that is seen (in the C4 demo) is not made by artists which means that the quality might be severally lacking in the beauty department.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#45 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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C4 Engine Forums • View topic - Psg1 (rifle) In C4
For something that I've never heard of(the engine I've known about the PSG1 for awhile) thats pretty good Thats just for answering the OP's comments honestly looked at some of the stuff in there and it's awesome! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by DeltaFart; 03-11-2010 at 06:22 PM..
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#46 | |
![]() Join Date: Feb 2009
Posts: 267
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Quote:
Explain ? Also, I thought you guys were going to use the torque engine? | |
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Last edited by Koroush47; 03-12-2010 at 07:58 PM..
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#47 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#48 |
![]() Join Date: Feb 2009
Posts: 267
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#49 |
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PR Artwork Team
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There havent been any really good tech demos of what C4 can do graphics wise yet......I think when the physics and the foliage implementation is complete there will be some very impressive stuff put out. The potential is definitely there...
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#50 | |
![]() Join Date: Feb 2009
Posts: 267
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Quote:
Graphics, I think is still a WIP. | |
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