project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 03-11-2010, 03:56 PM   #41
xatu miller

xatu miller's Avatar
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by [R-DEV]Masaq View Post
No, it was just beans for tea again.
God dame beans destroying my dreams. But some thing is different about them this time though?

The internet makes you stupid.
xatu miller is offline
Old 03-11-2010, 04:17 PM   #42
[R-COM]rushn
Support Technician
Supporting Member

[R-COM]rushn's Avatar
Default Re: The PR team is going to use the C4 Engine

how come torque engine wast used? was there any reason to pick C4 engine? except price?

anyway found this cool pics from a C4 engine website
C4 Engine Images
also is it possible to have destructible environments in C4?

by the way water effects look cool
[R-COM]rushn is online now
Old 03-11-2010, 05:18 PM   #43
gazzthompson

gazzthompson's Avatar
Default Re: The PR team is going to use the C4 Engine

IIRC devs tried torque engine , and c4 was just better.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
gazzthompson is offline
Old 03-11-2010, 05:32 PM   #44
[R-DEV]motherdear
PR:BF2 Developer

[R-DEV]motherdear's Avatar
Default Re: The PR team is going to use the C4 Engine

we already won a license for the torque engine, wasn't what we wanted though. also guys, remember that the stuff that you see in the c4 engine is created by coders that want to try it out or bring new features. much of the stuff that is seen (in the C4 demo) is not made by artists which means that the quality might be severally lacking in the beauty department.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Quoting [R-DEV]OkitaMakoto "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this.
[R-DEV]Gaz : How did Pantera get out? /reassesses security plans...
[R-DEV]motherdear is offline
Old 03-11-2010, 06:09 PM   #45
DeltaFart

DeltaFart's Avatar
Default Re: The PR team is going to use the C4 Engine

C4 Engine Forums • View topic - Psg1 (rifle) In C4
For something that I've never heard of(the engine I've known about the PSG1 for awhile) thats pretty good

Thats just for answering the OP's comments
honestly looked at some of the stuff in there and it's awesome!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Biggest time killer :P

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DeltaFart is offline
Last edited by DeltaFart; 03-11-2010 at 06:22 PM..
Old 03-11-2010, 06:14 PM   #46
Koroush47

Koroush47's Avatar
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by [R-DEV]Twisted Helix View Post
Well you would be wrong.



You think the engine is the artwork, and that is where you are showing a lack of understanding of game development.

For the record, when it comes to graphics rendering, the C4 engine is a million miles ahead of ANY of its indie competitors, and even competes with some new and very expensive engines. C4 engine is cutting edge. 'Bleeding edge' even, as it has some revolutionary technologies that no other game engine in the world has.

Its also a WIP, and in constant development and updates. If you wish to see the kind of rendering that C4 is capable of ... take a look at the Subway Simulator Game and even that is years old.

C4 engine's graphic rendering capability makes BF2 look like a cornflakes packet.
What do you mean "Revolutionary technologies"

Explain ?




Also, I thought you guys were going to use the torque engine?
Koroush47 is offline
Last edited by Koroush47; 03-12-2010 at 07:58 PM..
Old 03-11-2010, 06:22 PM   #47
gazzthompson

gazzthompson's Avatar
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by Koroush47 View Post
It looks alot nicer than the C4 engine, IMO.
based on what?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
gazzthompson is offline
Old 03-11-2010, 06:23 PM   #48
Koroush47

Koroush47's Avatar
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by gazzthompson View Post
based on what?
Videos, but I did also say

"But I'd rather wait and see what C4 can do."

Implying that I know C4 is nowhere near done.
Koroush47 is offline
Old 03-11-2010, 06:26 PM   #49
[R-DEV]Drav
PR Artwork Team
Supporting Member
Default Re: The PR team is going to use the C4 Engine

There havent been any really good tech demos of what C4 can do graphics wise yet......I think when the physics and the foliage implementation is complete there will be some very impressive stuff put out. The potential is definitely there...
[R-DEV]Drav is offline
Old 03-11-2010, 06:28 PM   #50
Koroush47

Koroush47's Avatar
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by [R-DEV]Drav View Post
There havent been any really good tech demos of what C4 can do graphics wise yet......I think when the physics and the foliage implementation is complete there will be some very impressive stuff put out. The potential is definitely there...
I will say so far that the physics was nice.

Graphics, I think is still a WIP.
Koroush47 is offline
Closed Thread


Tags
engine, team
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:45 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.