|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 | |
|
PR Operations Management
![]() |
Quote:
How can you ... who do not have a license , know anything about that ? You can criticize artists work til the cows come home, but it has no reflection on the engine at all. | |
|
|
|
|
#22 | |||
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
|
C4 engine looks very impressive. Also by going by screens like this: ![]() Looks like it has very good visual capability as well, i feel non of the skepticism that OP has. | |||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||||
|
|
||||
|
|
#23 | |||
|
Retired PR Developer
![]() |
@ ElPablo99522
Trust me the C4 engine is able to compete with "next gen" engines such as Crysis and UE3 in terms of graphics capabilities. Do not worry about the graphics. What you are able to find on the net of the C4 is probably not made by artists using the "next gen" production techniques that we will be using on PR2, or it is placeholder material for the final implementation. I have made several tests to push C4's graphics, and even in its current state I'd say that it is up to par with Crysis/UE3. What we need are more artists with the right skill set and TIME TIME TIME. Here is an old test of mine. Mind you that it is an old old model and texture, but still. It has so many texture maps applied and all working together. I guess its not a good demonstration when you cant see the light and reflections move. But still. ![]() ![]() ![]() ![]() And NO, non of the above is from PR2. Simply some personal tests I did. Any official PR2 content will be shown through the proper channels. This engine is pretty fun (not my work)
| |||
|
"Without geometry, life is pointless"
|
||||
|
|
Last edited by Z-trooper; 03-11-2010 at 03:22 AM..
|
|||
|
|
#24 | |||
|
PR Operations Management
![]() |
Yeah the gravity gun demo is a good one
Here are some screenshots of a competent artists work in C4, and again this is a couple of years old. rabbit: level design 18 Here is some more physics based tests ...
| |||
|
|
Last edited by [R-DEV]Twisted Helix; 03-11-2010 at 04:55 AM..
|
|||
|
|
#25 |
![]() Join Date: Aug 2008
Posts: 1,718
|
Pablo when was the last time shiny graphiczzz made a good game look at crysis the only thing it has are graphics and COD... well that one doesnt even have graphics the surroundings are pitiful. Look at games like WoW CS half-life their graphics are nothing special but there's a huge amount of people playing them and half life is still incredibly fun to play
sorry but knocking on an unfinished games graphics is just dare I say consoler like... |
|
Guns don't kill people, people kill people, but the gun sure helps.
|
|
|
|
|
|
|
|
|
|
|
|
#26 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
|
I sometimes still with a great pleasure playing OFP, a game in 2001 and not worry about graphics. I like how PR looks like today. But there are so many other things that spoil by the BF2 engine . I especially look forward to new opportunities C4 in terms of physics, rather than visual effects.
|
|
|
|
|
#27 |
![]() |
The C4 engine is more than sufice for PR2.
i mean, if insurgents are in tunnel system, we can use voxel terrain to blow our way thru rubble and stuff then pew pew. |
|
|
|
|
#28 |
![]() Join Date: Aug 2007
Posts: 1,061
|
I don't believe the Voxel Terrain works that way, champ.
The "real-time" claim, I believe, refers to the fact that you can create this terrain in real-time in the editor, not terrain deformation like explosions carving the ground. Voxel-based terrain is not necessarily deformable terrain, though it may still be possible to have terrain deformation in the engine. I wouldn't know that. |
|
|
|
|
#29 | |||||
![]() Join Date: Mar 2010
Posts: 16
|
Quote:
Quote:
| |||||
|
|
Last edited by [R-MOD]Saobh; 03-11-2010 at 12:36 PM..
Reason: please snip when quoting such large quotes
|
|||||
|
|
#30 | |
![]() Join Date: Mar 2010
Posts: 16
|
Quote:
| |
|
|
|
|
|
|
|
|
![]() |
| Tags |
| engine, team |
| Thread Tools | |
| Display Modes | |
|
|