|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: Feb 2010
Posts: 12
|
YouTube - World of Subways Vol.1 : Hoboken - World Trade Center [HD]
I often take that same line into the city out of Jersey. Looks awesome! |
|
|
|
|
#12 |
![]() |
![]() ![]() .......... Looks pretty good to mee |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ^ How it all started ^ Definition of Damare: "be quiet", often translates as "shut up!" or "silence!". To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#13 |
![]() |
ahhh... man... You should have asked about it!
Now I whant MOAR!!!! Now I whant a new update on PR2!!! bah... |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#14 |
|
Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
|
I looked at the bus simulator made from C4 engine they made it like GTA
I hope the online thing works out because I now engines tend to have weird stuff once it comes to online Maybe we can see some teasers? this sounds amazing Voxel terrain * Terrain is based on voxel maps that can be edited in real time. More * Can create vertical cliffs, overhangs, caves, arches, etc., that are impossible with height-based terrain systems. * Editor provides sculpting and texture painting tools. Model, animation, and texture import tools * Support for the Collada scene format, enabling models to be imported from 3D Studio MAX, Maya, XSI, Blender, and other content creation packages. * Full skeletal hierarchy support for skinned meshes. * Bump map, parallax map, horizon map, and ambient occlusion channel calculations. * Texture compression and automatic mipmap generation. http://www.terathon.com/c4engine/index.php I hope the DEVss are right maybe we can see this is 1.0? ![]() collaborator kit |
|
|
Last edited by [R-COM]rushn; 03-10-2010 at 11:06 PM..
|
|
|
#15 |
![]() Join Date: Aug 2007
Posts: 1,061
|
Woah woah woah fellas, hang on to your britches.
The DEVs are focused a lot on the current releases of PR, and PR2 isn't the focus right now, so there's probably not as much being done as you all might hope... All in time, guys. All in time. |
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: Feb 2007
Location: germany
Posts: 522
|
mmmhhh
........"pushing a toast into my curent PC" |
|
|
|
|
#17 | |
|
Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
|
Quote:
| |
|
|
|
|
#18 | |
![]() Join Date: Mar 2010
Posts: 16
|
I'm only saying this on a Visuual Standpoint, but I know that the C4 engine can achieve many other things, like voxel terrain, dynamic lighting, physics, like as you guys said and I have looked at the specs for it on the website, but the visual part is pretty much all I'm worried about (but I'm anticipating the features even more) But I'm just worried that textures, details, etc. might not be so good, but then again I haven't really seen any professional videos/pics except for some of the C4 engine.
And I just saw the world of Subways thing, kinda makes me rethink on what I said about the visuals. Quote:
| |
|
|
Last edited by [R-MOD]Saobh; 03-11-2010 at 08:11 AM..
|
|
|
#19 |
|
Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
|
I now what you mean I had the same concern but visual stuff can be improved as you can see in this mod models look a lot better then vBF2
|
|
|
|
|
#20 |
![]() Join Date: Jun 2006
Location: Utsunomiya
Posts: 1,432
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| engine, team |
| Thread Tools | |
| Display Modes | |
|
|