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Old 03-10-2010, 07:54 PM   #11
v1rotate
Default Re: The PR team is going to use the C4 Engine

YouTube - World of Subways Vol.1 : Hoboken - World Trade Center [HD]

I often take that same line into the city out of Jersey.
Looks awesome!
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Old 03-10-2010, 08:00 PM   #12
Redamare

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Default Re: The PR team is going to use the C4 Engine



.......... Looks pretty good to mee lol comapired to BF2 eingine its a god sent


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Old 03-10-2010, 08:11 PM   #13
The Iron Dreamer

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Default Re: The PR team is going to use the C4 Engine

ahhh... man... You should have asked about it!

Now I whant MOAR!!!!

Now I whant a new update on PR2!!!



bah...


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Old 03-10-2010, 09:41 PM   #14
[R-COM]rushn
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Default Re: The PR team is going to use the C4 Engine

I looked at the bus simulator made from C4 engine they made it like GTA bus driver can get out and walk around town(not much to do though) I like how the suspension and all that stuff worked though if that will be put in PR2 driving would be a lot more awesome

I hope the online thing works out because I now engines tend to have weird stuff once it comes to online

Maybe we can see some teasers?

this sounds amazing

Voxel terrain

* Terrain is based on voxel maps that can be edited in real time. More
* Can create vertical cliffs, overhangs, caves, arches, etc., that are impossible with height-based terrain systems.
* Editor provides sculpting and texture painting tools.

Model, animation, and texture import tools

* Support for the Collada scene format, enabling models to be imported from 3D Studio MAX, Maya, XSI, Blender, and other content creation packages.
* Full skeletal hierarchy support for skinned meshes.
* Bump map, parallax map, horizon map, and ambient occlusion channel calculations.
* Texture compression and automatic mipmap generation.

http://www.terathon.com/c4engine/index.php
I hope the DEVss are right maybe we can see this is 1.0?


collaborator kit
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Last edited by [R-COM]rushn; 03-10-2010 at 11:06 PM..
Old 03-10-2010, 10:52 PM   #15
Celestial1
Default Re: The PR team is going to use the C4 Engine

Woah woah woah fellas, hang on to your britches.

The DEVs are focused a lot on the current releases of PR, and PR2 isn't the focus right now, so there's probably not as much being done as you all might hope...


All in time, guys. All in time.
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Old 03-10-2010, 10:56 PM   #16
-=TB=-Tobakfromcuba
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Default Re: The PR team is going to use the C4 Engine

mmmhhh






........"pushing a toast into my curent PC"
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Old 03-10-2010, 11:07 PM   #17
[R-COM]rushn
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Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by Celestial1 View Post
Woah woah woah fellas, hang on to your britches.

The DEVs are focused a lot on the current releases of PR, and PR2 isn't the focus right now, so there's probably not as much being done as you all might hope...


All in time, guys. All in time.
well i can't wait can they hurry up?
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Old 03-10-2010, 11:33 PM   #18
ElPablo99522
Default Re: The PR team is going to use the C4 Engine

I'm only saying this on a Visuual Standpoint, but I know that the C4 engine can achieve many other things, like voxel terrain, dynamic lighting, physics, like as you guys said and I have looked at the specs for it on the website, but the visual part is pretty much all I'm worried about (but I'm anticipating the features even more) But I'm just worried that textures, details, etc. might not be so good, but then again I haven't really seen any professional videos/pics except for some of the C4 engine.

And I just saw the world of Subways thing, kinda makes me rethink on what I said about the visuals.

Quote:
Originally Posted by [R-DEV]Twisted Helix View Post
Well you would be wrong.



You think the engine is the artwork, and that is where you are showing a lack of understanding of game development.

For the record, when it comes to graphics rendering, the C4 engine is a million miles ahead of ANY of its indie competitors, and even competes with some new and very expensive engines. C4 engine is cutting edge. 'Bleeding edge' even, as it has some revolutionary technologies that no other game engine in the world has.

Its also a WIP, and in constant development and updates. If you wish to see the kind of rendering that C4 is capable of ... take a look at the Subway Simulator Game and even that is years old.

C4 engine's graphic rendering capability makes BF2 look like a cornflakes packet.
I shouldn't have said poorly built but what I meant was that on a visual stand point on what I've seen from other people the C4 engines doesn't look so good, but I know that it can achieve many other things I should have been less vague.
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Last edited by [R-MOD]Saobh; 03-11-2010 at 08:11 AM..
Old 03-10-2010, 11:37 PM   #19
[R-COM]rushn
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Default Re: The PR team is going to use the C4 Engine

I now what you mean I had the same concern but visual stuff can be improved as you can see in this mod models look a lot better then vBF2
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Old 03-11-2010, 12:39 AM   #20
Psyrus
Default Re: The PR team is going to use the C4 Engine

Proper terrain based cave systems!!!!

YouTube Video
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