project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 03-14-2010, 06:56 PM   #161
[R-COM]rushn
Support Technician
Supporting Member

[R-COM]rushn's Avatar
Default Re: The PR team is going to use the C4 Engine

C4 was definably worth it after I looked at all the features and the makers bio especially for a cheap price and for life updates

maybe you can use that torque liscence to develop some games for Ipod? PRLite anyone?
[R-COM]rushn is online now
Old 03-14-2010, 08:56 PM   #162
TristanYockell

TristanYockell's Avatar
Default Re: The PR team is going to use the C4 Engine

I'm not asking if this "will" be in PR2, but if it is possible in the C4 engine, that is Material penetration.

If someone is hiding behind a tree, can it be made possible to hit them through the tree with larger caliber rounds. ect.
Or through a wall of a house, we all know thin civillian walls and most everyday materials don't stop .30 cal and up rounds very well.

My sks for example will punch through a substantial amount of wood, I would not want to be on the recieving end behind a fallen log.
TristanYockell is offline
Last edited by TristanYockell; 03-14-2010 at 09:02 PM..
Old 03-14-2010, 09:06 PM   #163
[R-CON]ChiefRyza
PR:BF2 Contributor

[R-CON]ChiefRyza's Avatar
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by [R-DEV]Masaq View Post
Yes, and you'll be happy to pay $100USD for the game to allow us to pay for those servers?



This is slightly outside the scope of the FAQ, so this is in no way an official announcement or anything of the sort - but obviously we'd like destructible static objects ingame as a minimum, and some level of deformable terrain would be nice as well. To what extent that's possible and practical depends in terms of bandwidth and computational requirements, and is very much a wait-and-see.
Basic deformation from large explosions and destructible buildings would be able to be coded in most definitely, just not as amazingly accurate like in games like Bad Company 2 and Red Faction. Just depends on where networking is going to be in the next couple of years, we are still quite limited in terms of maximum bandwidth (especially Australia )

It would just be state coding really, once a building is destroyed it would no longer be a dynamic object, but that information has to be sent to every single person on a server, where at the same time 100+ players are running around killing each other, blowing up even more things etc.

It would be great to have destruction though, not just for aesthetic value but for gameplay even at it's most basic level. Also, it would be quite possible to have people running around digging tunnels, the effect on the server however is something to consider and a big limitation.

Quote:
Originally Posted by TristanYockell View Post
I'm not asking if this "will" be in PR2, but if it is possible in the C4 engine, that is Material penetration.

If someone is hiding behind a tree, can it be made possible to hit them through the tree with larger caliber rounds. ect.
Or through a wall of a house, we all know thin civillian walls and most everyday materials don't stop .30 cal and up rounds very well.

My sks for example will punch through a substantial amount of wood, I would not want to be on the recieving end behind a fallen log.
More than possible, just comes down to material types. Remember that we have the source code now, in theory anything is possible within reasonable constraints.

Also, with the graphical thing, just look at World of Subways, which is a train game yet it still shows how fantastic the engine can look with a little effort. Remember they wouldn't be thinking about pushing the environment details too high either because the whole time your in a moving vehicle on a one way track.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Current project:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]ChiefRyza is offline
Old 03-14-2010, 09:35 PM   #164
Qaiex

Qaiex's Avatar
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by killonsight95 View Post
everytime you destroy a house/building you loose defesnive power for your own team after you have taken control of it

A nice thought, assuming the tank crew actually gives a shit about the infantry guys, something you rarely see.
For some reason tanks, APC's, attack helicopters just go off doing their own thing and don't really give a shit what any of the other squads are doing.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Qaiex is offline
Old 03-14-2010, 10:37 PM   #165
[R-DEV]Twisted Helix
PR Operations Management
Supporting Member

[R-DEV]Twisted Helix's Avatar
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by DevilDog812 View Post
PR2 = TrackIR compatible?
Yes it will be.

Quote:
maybe you can use that torque liscence to develop some games for Ipod? PRLite anyone?
The C4 Engine will be developing a port to the iPhone and iPad.
[R-DEV]Twisted Helix is offline
Old 03-14-2010, 11:24 PM   #166
Tofurkeymeister
Default Re: The PR team is going to use the C4 Engine

Its amazing that one guy wrote most of the game engine.

Tofurkeymeister is offline
Old 03-15-2010, 12:04 AM   #167
[R-DEV]Sniperdog
PR Coder Team
Supporting Member

[R-DEV]Sniperdog's Avatar
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by DevilDog812 View Post
PR2 = TrackIR compatible?

Quote:
Originally Posted by [R-DEV]Twisted Helix View Post
Yes it will be.
I can't wait


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


I will never forget that I am an American, fighting for freedom, responsible for my actions,
and dedicated to the principles which made my country free.

[R-DEV]Sniperdog is offline
Old 03-15-2010, 12:18 AM   #168
Hunt3r
Default Re: The PR team is going to use the C4 Engine

Quote:
Originally Posted by Feriluce View Post
Whats the difference?
Natural teamwork means that players work together so that 2+2=5, and 2+0=0, forced teamwork means that 2+0=0, but 2+2=5.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Hunt3r is offline
Old 03-15-2010, 05:43 AM   #169
[R-DEV]Twisted Helix
PR Operations Management
Supporting Member

[R-DEV]Twisted Helix's Avatar
Default Re: The PR team is going to use the C4 Engine

Here is another thread with some pretty amazing textures in them

New Sci-Fi Textures WIP Thread

Worth bearing in mind that none of these shots are of geometries, they are all of flat cubes with the C4 engines texturing applied to them , using Parallax data and Horizon mapping. You are seeing a flat surface here with the C4 engines gfx lighting applied to it.

[R-DEV]Twisted Helix is offline
Old 03-15-2010, 06:35 AM   #170
maarit
Supporting Member

maarit's Avatar
Default Re: The PR team is going to use the C4 Engine

C4 Engine Forums • View topic - Another Foliage Thread

and that is nice also


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
maarit is offline
Closed Thread


Tags
engine, team
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:28 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.