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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#161 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
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C4 was definably worth it after I looked at all the features and the makers bio especially for a cheap price and for life updates
maybe you can use that torque liscence to develop some games for Ipod? PRLite anyone? |
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#162 |
![]() Join Date: Jan 2007
Location: Nova Scotia, Canada
Posts: 320
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I'm not asking if this "will" be in PR2, but if it is possible in the C4 engine, that is Material penetration.
If someone is hiding behind a tree, can it be made possible to hit them through the tree with larger caliber rounds. ect. Or through a wall of a house, we all know thin civillian walls and most everyday materials don't stop .30 cal and up rounds very well. My sks for example will punch through a substantial amount of wood, I would not want to be on the recieving end behind a fallen log. |
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Last edited by TristanYockell; 03-14-2010 at 09:02 PM..
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#163 | ||
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PR:BF2 Contributor
![]() Join Date: Jun 2008
Location: Queensland
Posts: 608
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Quote:
It would just be state coding really, once a building is destroyed it would no longer be a dynamic object, but that information has to be sent to every single person on a server, where at the same time 100+ players are running around killing each other, blowing up even more things etc. It would be great to have destruction though, not just for aesthetic value but for gameplay even at it's most basic level. Also, it would be quite possible to have people running around digging tunnels, the effect on the server however is something to consider and a big limitation. Quote:
Also, with the graphical thing, just look at World of Subways, which is a train game yet it still shows how fantastic the engine can look with a little effort. Remember they wouldn't be thinking about pushing the environment details too high either because the whole time your in a moving vehicle on a one way track. | ||
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#164 | |
![]() Join Date: Feb 2009
Posts: 3,559
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A nice thought, assuming the tank crew actually gives a shit about the infantry guys, something you rarely see. For some reason tanks, APC's, attack helicopters just go off doing their own thing and don't really give a shit what any of the other squads are doing. | |
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#165 |
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PR Operations Management
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#166 |
![]() Join Date: Mar 2008
Posts: 649
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Its amazing that one guy wrote most of the game engine.
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#167 |
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PR Coder Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#168 |
![]() Join Date: Apr 2009
Posts: 1,417
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#169 |
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PR Operations Management
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Here is another thread with some pretty amazing textures in them
New Sci-Fi Textures WIP Thread Worth bearing in mind that none of these shots are of geometries, they are all of flat cubes with the C4 engines texturing applied to them , using Parallax data and Horizon mapping. You are seeing a flat surface here with the C4 engines gfx lighting applied to it.
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#170 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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