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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 04-16-2010, 08:31 AM   #11
Zimmer
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Default Re: Patches. Too easy healing?

Hardcoded to stop bleeding atleast none has made it possible or find its to much work for to litle gain

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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Old 04-16-2010, 10:04 AM   #12
Arnoldio
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Default Re: Patches. Too easy healing?

Mosquill, we have a problem here...

That was allrady discussed. My vote is to minimize the effectivness of the patch to 10-15%
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Old 04-16-2010, 10:09 AM   #13
-.-Maverick-.-

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Default Re: Patches. Too easy healing?

Quote:
Originally Posted by mogwaiii View Post
i agree, patches should only stop bleeding and not give hp
We know but it isn't possible, it has been discussed for like 100 times. you start bleeding when you have 75% or less HP. So It cannot be modified to stop bleeding.

BF2 engine


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Old 04-16-2010, 10:25 AM   #14
-Prowler-

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Default Re: Patches. Too easy healing?

I really dont see the problem with patches...

If you need a patch, you need a patch...whether the medic isnt around or your pinned in the middle of a firefight and took a shot. I mean, whats the big deal?

Most of the time you don't fully stop bleeding anyway, just hold off your death for a while till the medic can get to you. Enough to keep your vision clear enough to cover him/her.


"Teamwork is essential; it gives the enemy other people to shoot at."
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Old 04-16-2010, 10:32 AM   #15
rampo

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Default Re: Patches. Too easy healing?

i'd be fine whit 1 dressing for officer

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Old 04-16-2010, 10:48 AM   #16
z0MbA

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Default Re: Patches. Too easy healing?

Medics aren't always around, patches help you stay alive until a medic gets to you and if you take a small round you can stop the bleeding

Please don't take away training mode AND patches
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Old 04-16-2010, 12:17 PM   #17
boilerrat

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Default Re: Patches. Too easy healing?

Quote:
Originally Posted by z0MbA View Post
Medics aren't always around, patches help you stay alive until a medic gets to you and if you take a small round you can stop the bleeding

Please don't take away training mode AND patches
I loved training mode, COOP is not my thing... theres a few things id like to try that I cant do with bots.

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Old 04-16-2010, 04:38 PM   #18
Potilas

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Default Re: Patches. Too easy healing?

Quote:
Originally Posted by rampo93(FIN) View Post
i'd be fine with 1 dressing for officer
+1 Especially when patches work like: This ticket gives u instantly 25hp. I see no reason why the officer carry 3 of them, or anybody

If the devs does not figure out how to make bleed stop by the patches without giving additional heath. Then I would be happy if they drop health gain from patches (25>15hp) and bleeding hp border (75>65hp) by 10 points. Making ppl to spam more patches to gain full health isnt right either, but better than too quick and easy way of self heal.
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Old 04-16-2010, 04:42 PM   #19
Rudd
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Default Re: Patches. Too easy healing?

Quote:
Originally Posted by boilerrat View Post
I loved training mode, COOP is not my thing... theres a few things id like to try that I cant do with bots.
then go online and do it with human while using the bots as target practice....


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Old 04-16-2010, 05:03 PM   #20
Redamare
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Default Re: Patches. Too easy healing?

yea... i dont realy have any strong feelings for the patches... it would make sence to Get rid of them on Normal kits but keep them on Special kits ... so that Medics would be more usefull with healing not just a Hand from got reviving you ... lol doing so would improve gameplay

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