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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Mar 2009
Location: california
Posts: 274
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Just wondering, How much control do we have over the cone of deviation? like i know we can make it change sizes faster or slower, but what other parts of it can we change? like can we change if it closes half way fast, then the other half slowly?
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#2 | |
![]() Join Date: Jan 2007
Location: Nova Scotia, Canada
Posts: 320
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Quote:
Sucks I know. | |
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#3 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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Deviation should be based on weapon weight. Automatic riflemen should have more deviation then they do, since they can lay down accurate automatic fire with little recoil at medium to long range. Doing that with an assault rifle is next to impossible.
So, Do it like this: Deviation / Shot High- Sniper Rifles, HAT (basically how it is now) Medium-High- LAT, Auto Rifleman, Marksman (Deployed AR and Mrks. Should be used defensively, so if used properly they won't have high deviation. Movement should cause deviation to spike, like the sniper rifle does.) Medium- Assault Rifles(G3,M16,AK) Low-Medium- Carbines(M4,AK74u,Galil) and Sub-Machine Guns (Skorpion, MP5) (this is where AR sits now, Deployed and fully automatic) Low-Pistols |
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#4 | |
![]() Join Date: Mar 2009
Location: california
Posts: 274
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Quote:
thats a good idea!! | |
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#5 |
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moving your mouse around like crazy screws up the deviation 'mirite? ('cause it was only visible in the HAT for me)
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#6 |
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Yes, although it differs on certain weapons. Rifles and pistols, etc. won't be affected very much by moving the mouse around quickly, but it's noticeable on the HAT and the deployed MG.
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| devitation, question |
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