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Old 03-09-2010, 06:50 PM   #31
snooggums
Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by jermaindefoe View Post
PR is not a popular FPS lets get that one straight. It's done well and is the most succesful mod probably. There are many other FPS' to choose from which is why not that many people play PR.
No one said it was popular, just that it was growing.

Also, I'm only responding so fast because I'm watching the clock before heading home in 10 mins tick tock

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Old 03-09-2010, 07:02 PM   #32
jermaindefoe
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Default Re: Dilemma about the direction of modification

tick tock indeed im off for a shower anyway so continue the discussion tommorow if you want :P btw everyone sorry for sharing my cleaning habits with you get that image of jermain defoe in the shower out of ur head :P
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Old 03-10-2010, 04:54 AM   #33
Rudd
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Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by jermaindefoe View Post
this seems to be the point that's being brought up again and again. This is clearly the case and a new "generation" of players are coming to this mod. However talking to lots of people that have been playing this game for longer this new release seems to have been alienating them more and more.
I've been here a while....




Seriously I'm reading the thread, and I don't see what the problem actually is.

One person has said that .9 requires too much teamwork for casual users, ok that might be true however that was the same in .87 imo, the casual days of PR ended in .8 imo, but if I want casual, I'll play COD4 (not a bad game, just more atuned to a 10minute intense experience)

I'm sorry for the sarcasm of my original post, but I didn't understand how mumble came in to your arguement, as I could replace mumble in your post with teamspeak or vent - the point being that 3rd party VOIP applications have ALWAYS been used my PR players to increase teamwork or fun. Mumble is just the latest incarnation which many of us believe to be superior for pubbing.

The only thing that could possibly be driving people away from .9 are the performance problems
However those of us who have been around a while know that 0.X0 releases tend to have alot of problems with new features beit gameplay or peformance.. .8's deviation caused a small rebellion.


My problems with .9 are Performance, difficulty of 1k Insurgency maps (small map = Blufor transport doesn't mean anything, and thus fighting over 140m of ground becomes too hard since the enemy can walk for a minute from their main to get you) and I'd like more focus on various things such as attack choppers as per many of the changes in teh Combined Arms minimod (can't wait to see what the gang come up with with their .9 compatibility patch) And also I don't like scopes anymore apart from marksmen etc, but thats just my preference.

But I'm having more fun in .9 than ever before because of new features and gameplay tweaks, such as R-DEV Jaymz's movement deviation (which makes deviation alot easier to handle accross the board), new vehicles (finally a good m1a2/1), its just great stuff with very few changes that I dislike.


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Old 03-10-2010, 05:14 AM   #34
L4gi
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Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by snooggums View Post
The other .01 percent of the time the single player is jermaindefoe...
No, its me on multiplayer. :P


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Old 03-10-2010, 05:20 AM   #35
[R-DEV]AfterDune
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Default Re: Dilemma about the direction of modification

PR was never made for the masses. Most people would rather play an arcade game like COD4 and the likes. The public masses are easily satisfied these days. Give them lovely graphics and a shitload of action and they're fine. PR is different, way different.

Quote:
Originally Posted by jermaindefoe View Post
this seems to be the point that's being brought up again and again. This is clearly the case and a new "generation" of players are coming to this mod. However talking to lots of people that have been playing this game for longer this new release seems to have been alienating them more and more.
Now, now, "alienating them more and more". PR is evolving constantly. Many people need to get used to a newer version at first, they need to adapt to the changes that were made. This is why our suggestion forum is closed the first two weeks (or so) after each new release, to let people first get used to the game.

PR is getting more away from vBF2 with each release. Some players don't like it anymore, as it's getting too far away from the arcade gamestyle, whilst many others are attracted by it. As PR is evolving, so is the playerbase - which makes perfect sense.

Quote:
Originally Posted by jermaindefoe View Post
I've heard talk of 4 clans on the verge of collapse purely for the reason that none of the members like the new release and would rather play something else. You might get more "bf2 noobs" as you guys like to put it on the forums but are they really going to contribute to the community as much as the traditional PR playerbase would. I doubt that very much. I would hardly call that a succesful release.
People and clans come and go. It's the same with every game out there. And do keep in mind that PR has been around ever since BF2 came out, so that's quite a few years already. No wonder clans come and go .

But out of interest, which 4 clans are you referring to? And how many members are we talking about?

Quote:
Originally Posted by jermaindefoe View Post
I also saw the point somewhere about how the majority of people on these forums seem to like the new release. That proves nothing tbh as most of the people on these forums are hardcore realism nuts from what i can see.
I don't like your choice of words here and there. Calling the hardcore players "realism nuts", calling v0.9 a "disaster", I wonder what's next...

Quote:
Originally Posted by jermaindefoe View Post
most of the people ive talked to on servers really dont like this new release.
How many people did you actually talk to, why were they playing PR when they didn't like it, and didn't they like the release at all, or just parts of it? Were they newcomers to PR, or were they around for a long time already? Etc, etc. "most of the people ive talked to" doesn't say much.


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Old 03-10-2010, 05:29 AM   #36
MadTommy
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Default Re: Dilemma about the direction of modification

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Originally Posted by [R-CON]Rudd View Post
The only thing that could possibly be driving people away from .9 are the performance problems
Really?

i'll give you some other reasons... off the top of my head.

Slow gameplay, (walking & waiting)

Elitist community, that often take the game far too seriously.

Sub standard game servers, poor teamwork & gameplay.

Dated game engine.

The Dev team have done an amazing job with PR, but it is so different from BF2 that a lot of the casual gamers from the BF2 community simply do not enjoy PR. I've tried to get mates of mine into PR.. and they simply have not enjoyed it. I understand where the OP is coming from, but i don't agree that it is down to 0.9. It came about a long time ago. And as has been said many many times.. the Dev team are not trying to win a popularity award... and PR will never appeal to the average casual gamer.


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Old 03-10-2010, 05:34 AM   #37
Rudd
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Default Re: Dilemma about the direction of modification

Yeah Tommy, I meant in .9, all that was there before as you said


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Old 03-10-2010, 08:08 AM   #38
CallousDisregard
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Default Re: Dilemma about the direction of modification

As a question of philosophy, I think PR is going in the same direction it always has.
UPWARD !

I'm not a "realism nut" or I would play Armed Assault, but I do like the complexity of the system that PR has created.
I'm a "pubber" and I have little or no problem finding a squad to work with, even when none of them have mumble or can even speak English, but this is a squad based game and the need for lonewolves is very restricted.

I don't really know what you mean by "casual gaming" but Project Reality is not really geared for the 30min run and gun kind of gameplay.

Patience is a learned skill and one that is essential to play PR, just like estimating distance and firing a weapon ( luv the new deviation though TYVM).

If you want to play casually, try running a logistics squad because you are almost always needed ( small Ins maps aside) and you can just jump right into the action.

But if your kill to death ratio is the only measure of your enjoyment of a FPS then, with all due respect, Project Reality might not be the game for you.

Personally, I think of Project Reality as a Real Time Strategy game that I can play as a First Person Shooter.
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Old 03-10-2010, 09:54 AM   #39
ANDROMEDA

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Default Re: Dilemma about the direction of modification

Oh, I forgot to say that I am a fan of hardcore games with gameplay designed to realism, and never never played in vBF2. I played OFP and ArmA1-2. These games have a tremendous interest in the single and COOP mode, but absolutely horrible in multiplayer, so as to lead a successful battle where needed the highest level of communication and interaction between players. If one side are not familiar with each other people, then nothing happens because the game does not have a "tool of coercion" players to a team game. Therefore, under the term "casual players" I mean, not lovers of arcades, and people who accidentally during a routine play on a standard server came to play for one team.

1,5 years ago I learned about PR, bought BF2 and decided to try it. I was struck by how much gameplay can get people to play command. Strongly squad organization, kit limitation, NO solo APC, logistic / building sistem, ROE, classes specification, interaction, etc. It was amazing! The uniqueness of PR for me was just that the gameplay itself makes people play the command, leaving no chance of a lone wolf and FPS fans arcades. PR unite complete strangers on the server simply and easily forcing them to play a command and thus not requiring high-level communication.

But recent changes in the game dramatically alerted me. They send the game to the very hardcore track, which is very difficult and boring to play, if your team is not high-level communication and interaction. PR becomes to closed, clan game. Game in which no Mumble (or even something similar) with interest not to play. I would not want to. Do not want to see this kind of transformation and changes leading to the fact that players need a very long time something to decide and agree to play together.
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Old 03-10-2010, 09:56 AM   #40
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Default Re: Dilemma about the direction of modification

PR is going better and better...

Id you think its getting worse, you are not made to play PR...


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