project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-09-2010, 04:59 PM   #21
snooggums
Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by Startrekern View Post
Six guys, 99.99% of the time, will beat a lonewolf and take no casualties doing it.
The other .01 percent of the time the single player is jermaindefoe...



Quote:
Originally Posted by SnipeHunt View Post
Did they swap the squad lead spawn for the rally point spawn back then?
No, it was Rally + SL spawn, SL spawn removed in a later version if I remember correctly. I have memories of Mestia with a rally set outside and the SL hiding in the tower keeping the Brits from taking the first flags and ending their starting bleed...

Per history of PR thread: Rallies introduced in .5, SL spawn removed in .756.

We also had APC spawns for a while, guess what got parked in ditches as a mobile hidden team spawn?

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


AnimalMother's
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
snooggums is offline Reply With Quote
Old 03-09-2010, 05:05 PM   #22
klonere
Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by ANDROMEDA View Post
I'm afraid that I misunderstood. I do not have anything against the team play, against the communication in the game, and especially against the Mumble. I just have a question concerning the direction of PR.
I'm singling out certain aspects of gameplay changes that make the game more realistic and command. These aspects make it possible to classify the changes in the game into two groups:

1. Changes that require a higher level of communication in the game (the most vivid recent example of the new RP-FOB system. It's very original, interesting and reasonable, but requires a high level of communication and make a lot difficulties for casual players ).
2. Changes that make the game command and does not require a high level of communication in the game. As an example, can cause a ban on the management of APC by one man, when the player is obvious fact that the impossibility of effectively fighting the same instant shifting it to the gunner, then the driver's seat. In this case, the developers have made the proper level of command in the management of technical means.

I would like to see more changes and improvements, namely 2 groups. But the trend in my opinion tends to 1 group changes, which makes the game not more difficult but more closed and exclusive. Thats what I mean.
To be fair, in the grand scheme of gaming, PR is a niche product. It defines "closed and exclusive" in many ways. While there are new players joining all the time, PR will never have a mass appeal. I am not a clan player, not a compulsive PR'er either. Yet I have no problem playing at all, even with all these supposed new barriers to casual players. All PR takes is a some patience, dedication, common-sense and being an amicable person.

The new spawn system is not perfect, but I love the direction it is taking PR. FOBs now represent real tangible assets, that need to be carefully placed, guarded and used. Before, I always viewed FOBs as disposable unimportant assets, easily supplanted by an Officers rally point. Now they feel like a real base of operations, a hub of transport and supplies. Would you have ever seen a FOB defence squad in any previous version?

To the devs, I would say have a vision and stick with it. Perhaps the greatest example of trying to please two diametrically opposed groups of players (like you have mentioned exist in PR) is WoW. Poor Blizz, for all the money and acclaim they have garnered, are now eternally hated upon by many players for any change. Heroic Raids? The casuals cry foul. The perceived easy to 80? The hardcore decry blizz.

So yeah, basically, I love the way the devs have nurtured PR and progressively improved the game all the time. I don't think any other mod for any game has so changed and improved the base content. It is easily a stand-alone in its own right and its links to BF2 now are really only barriers (apart from potential playerbase).

To the Devs I say; Well done and keep it up.
klonere is offline Reply With Quote
Old 03-09-2010, 05:07 PM   #23
karambaitos
PR Server License Moderator

karambaitos's Avatar
Default Re: Dilemma about the direction of modification

The only problem i have is preformance related with PR 0.9 and that is the only thing that really puts me off, 15 frames in the town on silent eagle CQB is not fun.

I dont know why people deny the existence of VoIP or is it not fancy enough.

Things will get better and better as time goes on and then for PR2 will have perfection
(i am hoping).

P.S. this thread i kinda pointless and full of flame

Guns don't kill people, people kill people, but the gun sure helps.
karambaitos is offline Reply With Quote
Old 03-09-2010, 05:17 PM   #24
goguapsy

goguapsy's Avatar
Send a message via MSN to goguapsy
Default Re: Dilemma about the direction of modification

You can use mumble even w/out a mic... And I never had problems with people w/out a mic in my squad (the best teamplayer I've met in PR didn't have one)

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
goguapsy is offline Reply With Quote
Old 03-09-2010, 05:25 PM   #25
snooggums
Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by goguapsy View Post
You can use mumble even w/out a mic... And I never had problems with people w/out a mic in my squad (the best teamplayer I've met in PR didn't have one)
Yup, just because you may not be able to transmit VOIP or mumble doesn't mean you can't listen to others talk and use other methods to reply. I had a guy once who would do page up/down on questions when out of combat, and motion up and down for yes and side to side for no when the enemy might hear him use the comms since he had a sleeping kid next to him and a headset on and didn't want to make noise. Very effective team member as he was responsive and used what he had to communicate.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


AnimalMother's
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
snooggums is offline Reply With Quote
Old 03-09-2010, 05:28 PM   #26
ANDROMEDA

ANDROMEDA's Avatar
Default Re: Dilemma about the direction of modification

klonere
I perfectly understand it all. 0.9 version personally myself very much. I do not quite like what is happening on the servers, unlike what happened in previous versions.
So I called his philosophical question, it is not as simple as it seems.
ANDROMEDA is offline Reply With Quote
Old 03-09-2010, 05:48 PM   #27
Zimmer
Supporting Member

Zimmer's Avatar
Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by ANDROMEDA View Post
I'm afraid that I misunderstood. I do not have anything against the team play, against the communication in the game, and especially against the Mumble. I just have a question concerning the direction of PR.
I'm singling out certain aspects of gameplay changes that make the game more realistic and command. These aspects make it possible to classify the changes in the game into two groups:

1. Changes that require a higher level of communication in the game (the most vivid recent example of the new RP-FOB system. It's very original, interesting and reasonable, but requires a high level of communication and make a lot difficulties for casual players ).
2. Changes that make the game command and does not require a high level of communication in the game. As an example, can cause a ban on the management of APC by one man, when the player is obvious fact that the impossibility of effectively fighting the same instant shifting it to the gunner, then the driver's seat. In this case, the developers have made the proper level of command in the management of technical means.

I would like to see more changes and improvements, namely 2 groups. But the trend in my opinion tends to 1 group changes, which makes the game not more difficult but more closed and exclusive. Thats what I mean.
Even if I have some posts on the forum been a member for a year or two I am pretty much a causal gamer in PR right now I never find enough time to go on a server and do some whole rounds, but when I do I usually need to squad up with people I dont know never seen in my life and so on. Fact is I can communicate with them perfectly to be a causal gamer does not mean your excused for not having a mic to $5 dollar and speak English, hell I have seen good players who only can text on the squad chat but still get the message through.

As many has said if you cant communicate to other squads you should be punished thats how it works both in real life and in games how much you like it or not PR is a game that focuses on teamwork and teamwork isnt just that a random medic revives you the odd times, PR teamwork is communications and the more the merrier.

From what I have seen in different threads the devs wants to get closer to the exclusive group of players as you call it not your random gamer who only likes some aspects.

And a closing statement:
"In R-devs we trust."

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Zimmer is offline Reply With Quote
Old 03-09-2010, 06:20 PM   #28
jermaindefoe
Banned
Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Yes, it's utter fail. That's probably the biggest reason why PR's playerbase is growing...
this seems to be the point that's being brought up again and again. This is clearly the case and a new "generation" of players are coming to this mod. However talking to lots of people that have been playing this game for longer this new release seems to have been alienating them more and more.

I've heard talk of 4 clans on the verge of collapse purely for the reason that none of the members like the new release and would rather play something else. You might get more "bf2 noobs" as you guys like to put it on the forums but are they really going to contribute to the community as much as the traditional PR playerbase would. I doubt that very much. I would hardly call that a succesful release.

I also saw the point somewhere about how the majority of people on these forums seem to like the new release. That proves nothing tbh as most of the people on these forums are hardcore realism nuts from what i can see. The majority of PR players arent members of these forums and most of the people ive talked to on servers really dont like this new release.
jermaindefoe is offline Reply With Quote
Old 03-09-2010, 06:23 PM   #29
snooggums
Default Re: Dilemma about the direction of modification

Then why are they playing on PR servers? Clearly there is something that makes this particular FPS game interesting enough to play when there are many, many others to choose from.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


AnimalMother's
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
snooggums is offline Reply With Quote
Old 03-09-2010, 06:33 PM   #30
jermaindefoe
Banned
Default Re: Dilemma about the direction of modification

PR is not a popular FPS lets get that one straight. It's done well and is the most succesful mod probably. There are many other FPS' to choose from which is why not that many people play PR.
jermaindefoe is offline Reply With Quote
Reply


Tags
dilemma, direction, modification
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:42 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.