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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 | ||
![]() Join Date: Jan 2008
Posts: 1,099
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Per history of PR thread: Rallies introduced in .5, SL spawn removed in .756. We also had APC spawns for a while, guess what got parked in ditches as a mobile hidden team spawn? | ||
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My
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#22 | |
![]() Join Date: Dec 2008
Posts: 21
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The new spawn system is not perfect, but I love the direction it is taking PR. FOBs now represent real tangible assets, that need to be carefully placed, guarded and used. Before, I always viewed FOBs as disposable unimportant assets, easily supplanted by an Officers rally point. Now they feel like a real base of operations, a hub of transport and supplies. Would you have ever seen a FOB defence squad in any previous version? To the devs, I would say have a vision and stick with it. Perhaps the greatest example of trying to please two diametrically opposed groups of players (like you have mentioned exist in PR) is WoW. Poor Blizz, for all the money and acclaim they have garnered, are now eternally hated upon by many players for any change. Heroic Raids? The casuals cry foul. The perceived easy to 80? The hardcore decry blizz. So yeah, basically, I love the way the devs have nurtured PR and progressively improved the game all the time. I don't think any other mod for any game has so changed and improved the base content. It is easily a stand-alone in its own right and its links to BF2 now are really only barriers (apart from potential playerbase). To the Devs I say; Well done and keep it up. | |
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#23 |
![]() Join Date: Aug 2008
Posts: 1,718
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The only problem i have is preformance related with PR 0.9 and that is the only thing that really puts me off, 15 frames in the town on silent eagle CQB is not fun.
I dont know why people deny the existence of VoIP or is it not fancy enough. Things will get better and better as time goes on and then for PR2 will have perfection (i am hoping). P.S. this thread i kinda pointless and full of flame |
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Guns don't kill people, people kill people, but the gun sure helps.
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#24 |
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You can use mumble even w/out a mic... And I never had problems with people w/out a mic in my squad (the best teamplayer I've met in PR didn't have one)
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#25 |
![]() Join Date: Jan 2008
Posts: 1,099
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Yup, just because you may not be able to transmit VOIP or mumble doesn't mean you can't listen to others talk and use other methods to reply. I had a guy once who would do page up/down on questions when out of combat, and motion up and down for yes and side to side for no when the enemy might hear him use the comms since he had a sleeping kid next to him and a headset on and didn't want to make noise. Very effective team member as he was responsive and used what he had to communicate.
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My
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#26 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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klonere
I perfectly understand it all. 0.9 version personally myself very much. I do not quite like what is happening on the servers, unlike what happened in previous versions. So I called his philosophical question, it is not as simple as it seems. |
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#27 | |
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As many has said if you cant communicate to other squads you should be punished thats how it works both in real life and in games how much you like it or not PR is a game that focuses on teamwork and teamwork isnt just that a random medic revives you the odd times, PR teamwork is communications and the more the merrier. From what I have seen in different threads the devs wants to get closer to the exclusive group of players as you call it not your random gamer who only likes some aspects. And a closing statement: "In R-devs we trust." | |
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People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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#28 | |
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Banned
![]() Join Date: Mar 2010
Posts: 49
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I've heard talk of 4 clans on the verge of collapse purely for the reason that none of the members like the new release and would rather play something else. You might get more "bf2 noobs" as you guys like to put it on the forums but are they really going to contribute to the community as much as the traditional PR playerbase would. I doubt that very much. I would hardly call that a succesful release. I also saw the point somewhere about how the majority of people on these forums seem to like the new release. That proves nothing tbh as most of the people on these forums are hardcore realism nuts from what i can see. The majority of PR players arent members of these forums and most of the people ive talked to on servers really dont like this new release. | |
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#29 |
![]() Join Date: Jan 2008
Posts: 1,099
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Then why are they playing on PR servers? Clearly there is something that makes this particular FPS game interesting enough to play when there are many, many others to choose from.
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My
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#30 |
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Banned
![]() Join Date: Mar 2010
Posts: 49
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PR is not a popular FPS lets get that one straight. It's done well and is the most succesful mod probably. There are many other FPS' to choose from which is why not that many people play PR.
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| dilemma, direction, modification |
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