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Old 03-09-2010, 03:41 PM   #11
snooggums
Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by jermaindefoe View Post
unfortunately this isnt the case. The previous versions required a certain amount of teamwork and what was important that it was easier to play the game in a squad that communicates well. However in 0.9 it's actually easier for you to get more kills if you go around lone wolfing, which is why this patch has been such a disaster.

Unfortunately at the moment it's more effective and frankly more fun for you to just go off and do your own thing. Especially on maps such as Yamalia which are just too big for the number of players on the map.

The fact is before the new release of 0.9 there were much fewer complaints about the actuall gameplay in PR it was only once this new rally system was implemented that the community seems to have become more split over the way the game should be played.
I'm confused, is your getting kills while lone wolfing leading to a team win for you? Are you really getting less kills with a few supporting squad mates who could possibly revive you and cover your flanks than all alone? Do you support your team when they push for an objective or are you more concerned about individual score?

Much fewer complaints for past versions? Yeah, that squad lead spawning removal went over with far fewer complaints than rally removal...

My
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Old 03-09-2010, 03:41 PM   #12
CareBear

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Default Re: Dilemma about the direction of modification

completle disaster of a release, rubbish teamwork = more and more players

-- = + !

D:


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Old 03-09-2010, 03:53 PM   #13
[R-DEV]AfterDune
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Default Re: Dilemma about the direction of modification

Quote:
Originally Posted by jermaindefoe View Post
which is why this patch has been such a disaster
Thanks for appreciating all the hard work. And, you're ignoring the fact that the large majority of players does like v0.9 much more than previous versions, so I think people sharing this opinion with you are pretty much outnumbered...

Quote:
Originally Posted by jermaindefoe View Post
Unfortunately at the moment it's more effective and frankly more fun for you to just go off and do your own thing. Especially on maps such as Yamalia which are just too big for the number of players on the map.
So, getting killed somewhere out there on the fields, on your own, is better than to have a squad with you, with a medic that can revive you and patch you up a bit? Yeah, lone wolfing is so much better, especially on large maps like Yamalia....
I agree that we'd love to have more than 64 players on a map, but face it, large maps like this one do offer more freedom when it comes to placing FOB's, use tactics like flanking, etc, etc. Large maps really suck, don't they? No man, they require teamwork.

Quote:
Originally Posted by jermaindefoe View Post
The fact is before the new release of 0.9 there were much fewer complaints about the actuall gameplay in PR it was only once this new rally system was implemented that the community seems to have become more split over the way the game should be played.
People don't complain more since v0.9, they have always complained. The amount of complaints may seem to grow according to you, but keep in mind the playerbase is increasing. Besides, other changes in the past have had so much more discussion than what you're commenting on. How long have you been playing PR, if I may ask? (not to judge you, just curious to know since when you're playing the game)

To comment some more on that statement, don't mix up complaints with suggestions to improve PR (whether the suggestion is good or not). People may not always be happy with stuff, but commenting about it doesn't make them complainers. They like PR a lot, they care, that's why they're "upset" (or w/e you want to call it).

Quote:
Originally Posted by jermaindefoe View Post
which is why this patch has been such a disaster
Yes, it's utter fail. That's probably the biggest reason why PR's playerbase is growing...


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Old 03-09-2010, 04:04 PM   #14
Wilkinson
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Default Re: Dilemma about the direction of modification

Holy Jesus. How much sarcasm can go into a thread guys? Please let's be mature about a topic.

That being said. PR is a revolutionary game in a game. It's turned something unimaginable into something realistic. This game is a game requiring teamwork. People working together is the key for success. If we think in life. When are we not working with someone. Espically in the military. I remember my neighbor who was a marine in Iraqi Freedom saying... The only person you trust when on tour is the person next to you and the gun on your body.

PRs direction is one of a kind. You will never see a game let alone a MOD such like PR. If the push for comms is suggested by the team. All I can say is.

Hell yeah

Thus. To conclude. This game is from my perspective, teamwork orientatd. Therefore. The more the better


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Old 03-09-2010, 04:08 PM   #15
Startrekern
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Default Re: Dilemma about the direction of modification

Six guys, 99.99% of the time, will beat a lonewolf and take no casualties doing it.
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Old 03-09-2010, 04:10 PM   #16
killonsight95
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Default Re: Dilemma about the direction of modification

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Holy Jesus. How much sarcasm can go into a thread guys? Please let's be mature about a topic.
more thna you could poissible imgine ha ha ha ha *imgine fat kid laughing*
anyway so what was your statment agian OP?


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Old 03-09-2010, 04:19 PM   #17
[R-DEV]Spearhead
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Default Re: Dilemma about the direction of modification

Mumble is encouraged but not mandatory. You can still play the mod with in-game VOIP only (hell, you can even play without VOIP at all). Mumble is just a means to improve communications across squads.

The only real problems I noticed about the 0.9 release are related to performance on some maps. This is currently being worked on and a patch should greatly improve the situation for most players soon.


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Old 03-09-2010, 04:22 PM   #18
SnipeHunt
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Default Re: Dilemma about the direction of modification

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Originally Posted by snooggums View Post

Much fewer complaints for past versions? Yeah, that squad lead spawning removal went over with far fewer complaints than rally removal...

Did they swap the squad lead spawn for the rally point spawn back then?
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Old 03-09-2010, 04:47 PM   #19
ANDROMEDA

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Default Re: Dilemma about the direction of modification

I'm afraid that I misunderstood. I do not have anything against the team play, against the communication in the game, and especially against the Mumble. I just have a question concerning the direction of PR.
I'm singling out certain aspects of gameplay changes that make the game more realistic and command. These aspects make it possible to classify the changes in the game into two groups:

1. Changes that require a higher level of communication in the game (the most vivid recent example of the new RP-FOB system. It's very original, interesting and reasonable, but requires a high level of communication and make a lot difficulties for casual players ).
2. Changes that make the game command and does not require a high level of communication in the game. As an example, can cause a ban on the management of APC by one man, when the player is obvious fact that the impossibility of effectively fighting the same instant shifting it to the gunner, then the driver's seat. In this case, the developers have made the proper level of command in the management of technical means.

I would like to see more changes and improvements, namely 2 groups. But the trend in my opinion tends to 1 group changes, which makes the game not more difficult but more closed and exclusive. Thats what I mean.
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Old 03-09-2010, 04:57 PM   #20
[R-DEV]Deer
PR Mapper Team
Default Re: Dilemma about the direction of modification

Everyone stop sarcastic attitude and behave like adults, OP posted very politely new topic with a point, dont troll it even if you dont want to agree with him.

Instead of trolling sarcasticly, bring your point of view up politely and also read and understand what others are trying to point out... sad to see any threads constructivenes being ruined like this.
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