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Old 03-10-2010, 09:57 AM   #21
Ts4EVER
Default Re: EOD teams, Thoughts?

In Fh2 you can remove mines with your wrench after you found them with a minesweeper. It is not done often because it takes awhile and the mines are often covered by the enemy, but in PR it might work out better.


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Old 03-10-2010, 10:01 AM   #22
Rudd
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Default Re: EOD teams, Thoughts?

Ts4ever, whats this minesweeper you speak of? I've not played FH2 in a year or so


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Old 03-10-2010, 10:03 AM   #23
Ts4EVER
Default Re: EOD teams, Thoughts?

I'm not a coder, but here is how I think it works: When you look at a mine with the minesweeper equipped, it makes a buzzing sound and the crosshair changes. This is because the mines is "damaged". To clear it you have to repair it. Once it is at 100 percent health it vanishes. The drawback is of course that the minesweeper also buzzes when you point it at damaged vehicles, but who would do that ingame anyway?


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Old 03-10-2010, 11:02 AM   #24
freeway
Default Re: EOD teams, Thoughts?

A new way for insurgents to get an engineer kit , lay a mine where ppl COULD see it then an IED next to it => an engineer comes to disarm the mine u blow him up there you go an engineer kit is waiting for you . you wonder what they do to an engineer kit ? making bomb bikes and bomb cars , loosing an engineer kit to insurgents is worst than loosing a HAT kit .

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Old 03-10-2010, 01:34 PM   #25
boilerrat

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Default Re: EOD teams, Thoughts?

Quote:
Originally Posted by stealth420 View Post
EOD teams.

I saw a half ass EOD team on the hardcore server the other day.

They were waiting for mines to be reported in, and while they were waiting they were doing donuts in a humvee. They had One combat engineer in there squad and another squad offered them the second combat engineer kit and they denied it.

These EOD teams could work if The whole team were moving as one unit instead of all squads being all over the map all the time.

I could easily see the EOD team leading the convoy and clearing mines in the convoys path.
Was that the same hummvee on Ramiel that got blown back to Allah by my pipebombs?


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Old 04-17-2010, 05:40 PM   #26
Adetter

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Default Re: EOD teams, Thoughts?

I agree with this,make one tool so the engineer can be able to disarm explosives.
Or maybe make an own kit.
With:
-.Bomb suit.
-.Wire cutter.
-.Light explosive, little C4, or the M113.
-.Sidearm,pistol.
-.Knife.
-.Smoke.
-.Incidiary.
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Old 04-17-2010, 08:30 PM   #27
Radikal

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Default Re: EOD teams, Thoughts?

I would love having the option to do EOD. It is always fun trying to improvise, but it would be even better if there was a mode made just for it.

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Old 04-17-2010, 09:36 PM   #28
TheOldBreed

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Default Re: EOD teams, Thoughts?

one time on Ramiel me and my mate had an EOD squad, buzzin around in a humvee lookin for the shit. it worked a couple of times but then it got a bit boring haha

but still, it felt good to be disarming an IED, all the time knowing whether or not the fella that put it there is watching you...
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Old 04-18-2010, 04:37 AM   #29
Adetter

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Default Re: EOD teams, Thoughts?

@TheOldBreed

How do you disarm IEDs? I know you can do it on mines,but IEDs and Grenade Traps i dont think work.
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Old 04-18-2010, 06:24 AM   #30
masterceo

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Default Re: EOD teams, Thoughts?

use...the...wrench, perhaps?


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