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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
![]() Join Date: Feb 2009
Posts: 537
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In Fh2 you can remove mines with your wrench after you found them with a minesweeper. It is not done often because it takes awhile and the mines are often covered by the enemy, but in PR it might work out better.
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#22 |
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Retired PR Developer
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Ts4ever, whats this minesweeper you speak of? I've not played FH2 in a year or so
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#23 |
![]() Join Date: Feb 2009
Posts: 537
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I'm not a coder, but here is how I think it works: When you look at a mine with the minesweeper equipped, it makes a buzzing sound and the crosshair changes. This is because the mines is "damaged". To clear it you have to repair it. Once it is at 100 percent health it vanishes. The drawback is of course that the minesweeper also buzzes when you point it at damaged vehicles, but who would do that ingame anyway?
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#24 |
![]() Join Date: May 2009
Posts: 85
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A new way for insurgents to get an engineer kit , lay a mine where ppl COULD see it then an IED next to it => an engineer comes to disarm the mine u blow him up there you go an engineer kit is waiting for you . you wonder what they do to an engineer kit ? making bomb bikes and bomb cars , loosing an engineer kit to insurgents is worst than loosing a HAT kit .
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AKA AlexanderK-47
"The sniper is a very necessary person. He serves to remind us that we are war." A .303 round at +2500 fps will remove a leg if it impacts the mid to lower thigh, thus resulting in death for most circumstances No word of a lie ever since i downloaded this mod on January, i havent gone near the BF2 icon lol! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#25 | |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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Quote:
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#26 |
![]() Join Date: Feb 2009
Posts: 613
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I agree with this,make one tool so the engineer can be able to disarm explosives.
Or maybe make an own kit. With: -.Bomb suit. -.Wire cutter. -.Light explosive, little C4, or the M113. -.Sidearm,pistol. -.Knife. -.Smoke. -.Incidiary. |
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#27 |
![]() Join Date: Apr 2010
Location: New York
Posts: 1
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I would love having the option to do EOD. It is always fun trying to improvise, but it would be even better if there was a mode made just for it.
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[SIGPIC].:RadikaL:.[/SIGPIC]
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#28 |
![]() Join Date: May 2009
Location: Peterborough/Salford
Posts: 596
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one time on Ramiel me and my mate had an EOD squad, buzzin around in a humvee lookin for the shit. it worked a couple of times but then it got a bit boring haha
but still, it felt good to be disarming an IED, all the time knowing whether or not the fella that put it there is watching you... |
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#29 |
![]() Join Date: Feb 2009
Posts: 613
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@TheOldBreed
How do you disarm IEDs? I know you can do it on mines,but IEDs and Grenade Traps i dont think work. |
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#30 |
![]() Join Date: Aug 2008
Location: Den Haag/Voorschoten
Posts: 1,576
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use...the...wrench, perhaps?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be |
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