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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Mar 2007
Location: swe
Posts: 221
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The insurgency game mode is not even close to realistic anyway. I'd rather play a balanced map.
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#12 |
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Retired PR Developer
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#13 |
![]() Join Date: Jan 2008
Posts: 1,099
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One of the problems of players is expecting a way to spawn real close to the enemy. Sometimes the push has to lose some soldiers and continue on, and less tickets are lost if the whole push is just stopped and restarted instead of throwing bodies at the same avenue of assault.
If you can't establish a base across the river, then you should either be extremely careful pushing that way, choose an alternate direction of attack instead of a direct assault or you should push for the other cache instead. I find most of failures in Insurgency to be the BluFor are due to pushing against a defense repeatedly that they are dying to. Insurgents win the attrition war when the both caches are discovered, they don't lose anything from dying and taking one enemy with them. |
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My
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#14 |
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I was on the H server last night while everyone was whining. All I can say is, with the right tactics almost any map can be won by any side. But people rarely seem to be able to break a certain mindset. Korengal DOES need FOBS to be defended, and if thats not your cup of tea because you dont get points for it then maybe PR isnt for you.
But we all know how this will end up. We rarely see korengal played as it is, any time it is played people will whine to death until servers stop playing it {ala qinling} Then we will have yet ANOTHER server that plays nothing but muttrah.. |
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known in-game as BOOMSNAPP
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#15 |
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You gain another spawn point for your team. You provide a fallback and regroup location for anyone in the area. And you provide support & supplies to anyone in the area.
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#16 | |
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Retired PR Developer
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The enemy usually get close enough to turn teh spawn off, so no reinforcements If they don't overwhelm you with human waves ad infinitum you have 30mins, as then you'll receive a mortar barrage as a reward for your stalwart defence. Pumping rounds at the infinate enemy attacks means you're probably going to use all the ammo in those crates your brought, and the logistic truck will probably on teh way back to main American teams that decide to stay still tend to die on Korengal, its all about momentum I've held FOBs for ages on Korengal, but we didn't win since we didn't get the caches. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#17 |
![]() Join Date: Dec 2008
Location: Folsom, CA
Posts: 217
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yea Rudd's right, but what the Devs should do is just make it so there isnt anyway to base rape from above. that would help a lot for the US imo.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The M15A3, weapon of the future Semper Fi |
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#18 |
![]() Join Date: May 2009
Location: Sussex
Posts: 82
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Littlebird + AR + Grenadier + LAT = hours of entertainment
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#19 | |
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If the Americans sit still on Korengal they'll lose. That's true. But 32 people running around in the hills won't win the game either. You need a good balance of people assaulting and people supporting. It's the same for most maps, but Korengal puts extra pressure on the Americans, so it's more evident. Abandoning FOBs altogether is not the correct way to go about tackling Korengal as Americans. If I was appointed commander over a team of players who actually followed orders and worked together, I would order 2 squads to setup and defend an FOB on the mountain where the Taliban used to have the perm spawn over top of the old US base. That location is open enough to ensure you will see any infantry attempting to overrun your spawn, and there are only about 3 ways in. Of course mortars are an issue, but keeping the defending infantry spread out and building lots of fox holes would prevent the whole place from getting wiped out. The biggest problem is getting the logistics truck from one side of the map to the other. Which won't happen unless it's escorted by humvees and infantry. Sure, all this effort might waste some lives. But if you establish the FOB it could mean easily destroying some caches. And also with an FOB at the other side of the map you've forced the Taliban to split up their forces. | |
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#20 |
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Kool, So it an't dead yet
I'll try Hardcore and Tactical Gamer on the weekend (hopefully not full Yeah it takes 'different' skills/tactics to other maps but it's got more atmoshpere than other maps, it's got 'that feel' plus it just looks awsome at times How bout as a suggestion we get a community match set up so m.ore people can expirence what they are missing out on?? |
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| korengal, valley |
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