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Old 03-08-2010, 01:17 PM   #11
manligheten
Default Re: Korengal valley anyone?

Quote:
Originally Posted by alberto_di_gio View Post
Actually I think that makes the Korengal most near realistic map among PR becasue I'm pretty sure it feels like for any BLUFOR tries to fight in that kind of geography.
The insurgency game mode is not even close to realistic anyway. I'd rather play a balanced map.
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Old 03-08-2010, 03:23 PM   #12
Rico
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Default Re: Korengal valley anyone?

Quote:
Originally Posted by 00SoldierofFortune00 View Post
It doesn't matter if its more realistic or not, its just not fun as BLUFOR because you get raped no matter what you do.
Have had plenty of fun games on Korengal as US, just takes a bit of teamwork!


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Old 03-08-2010, 03:33 PM   #13
snooggums
Default Re: Korengal valley anyone?

One of the problems of players is expecting a way to spawn real close to the enemy. Sometimes the push has to lose some soldiers and continue on, and less tickets are lost if the whole push is just stopped and restarted instead of throwing bodies at the same avenue of assault.

If you can't establish a base across the river, then you should either be extremely careful pushing that way, choose an alternate direction of attack instead of a direct assault or you should push for the other cache instead. I find most of failures in Insurgency to be the BluFor are due to pushing against a defense repeatedly that they are dying to. Insurgents win the attrition war when the both caches are discovered, they don't lose anything from dying and taking one enemy with them.

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Old 03-08-2010, 05:21 PM   #14
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Default Re: Korengal valley anyone?

I was on the H server last night while everyone was whining. All I can say is, with the right tactics almost any map can be won by any side. But people rarely seem to be able to break a certain mindset. Korengal DOES need FOBS to be defended, and if thats not your cup of tea because you dont get points for it then maybe PR isnt for you.

But we all know how this will end up. We rarely see korengal played as it is, any time it is played people will whine to death until servers stop playing it {ala qinling} Then we will have yet ANOTHER server that plays nothing but muttrah..

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Old 03-08-2010, 08:45 PM   #15
badmojo420
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Default Re: Korengal valley anyone?

Quote:
Originally Posted by 00SoldierofFortune00 View Post
Sure, you can defend a FOB to the end, but you gain nothing for it, just ticket losses.
You gain another spawn point for your team. You provide a fallback and regroup location for anyone in the area. And you provide support & supplies to anyone in the area.
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Old 03-08-2010, 09:13 PM   #16
Rudd
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Default Re: Korengal valley anyone?

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Originally Posted by badmojo420 View Post
You gain another spawn point for your team. You provide a fallback and regroup location for anyone in the area. And you provide support & supplies to anyone in the area.
I'm afraid that FOBs often become your grave

The enemy usually get close enough to turn teh spawn off, so no reinforcements

If they don't overwhelm you with human waves ad infinitum you have 30mins, as then you'll receive a mortar barrage as a reward for your stalwart defence.

Pumping rounds at the infinate enemy attacks means you're probably going to use all the ammo in those crates your brought, and the logistic truck will probably on teh way back to main

American teams that decide to stay still tend to die on Korengal, its all about momentum

I've held FOBs for ages on Korengal, but we didn't win since we didn't get the caches.


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Old 03-08-2010, 09:25 PM   #17
theflidgeface

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Default Re: Korengal valley anyone?

yea Rudd's right, but what the Devs should do is just make it so there isnt anyway to base rape from above. that would help a lot for the US imo.


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Old 03-08-2010, 09:42 PM   #18
Snook
Default Re: Korengal valley anyone?

Quote:
Originally Posted by Rico View Post
Have had plenty of fun games on Korengal as US, just takes a bit of teamwork!
same, had some brill rounds in the tunnels and we did win a few times too!

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Old 03-08-2010, 09:43 PM   #19
badmojo420
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Default Re: Korengal valley anyone?

Quote:
Originally Posted by [R-CON]Rudd View Post
I'm afraid that FOBs often become your grave

The enemy usually get close enough to turn teh spawn off, so no reinforcements

If they don't overwhelm you with human waves ad infinitum you have 30mins, as then you'll receive a mortar barrage as a reward for your stalwart defence.

Pumping rounds at the infinate enemy attacks means you're probably going to use all the ammo in those crates your brought, and the logistic truck will probably on teh way back to main

American teams that decide to stay still tend to die on Korengal, its all about momentum

I've held FOBs for ages on Korengal, but we didn't win since we didn't get the caches.
That all sounds like 'playing the game' to me.

If the Americans sit still on Korengal they'll lose. That's true. But 32 people running around in the hills won't win the game either. You need a good balance of people assaulting and people supporting. It's the same for most maps, but Korengal puts extra pressure on the Americans, so it's more evident.

Abandoning FOBs altogether is not the correct way to go about tackling Korengal as Americans.

If I was appointed commander over a team of players who actually followed orders and worked together, I would order 2 squads to setup and defend an FOB on the mountain where the Taliban used to have the perm spawn over top of the old US base. That location is open enough to ensure you will see any infantry attempting to overrun your spawn, and there are only about 3 ways in. Of course mortars are an issue, but keeping the defending infantry spread out and building lots of fox holes would prevent the whole place from getting wiped out.

The biggest problem is getting the logistics truck from one side of the map to the other. Which won't happen unless it's escorted by humvees and infantry.

Sure, all this effort might waste some lives. But if you establish the FOB it could mean easily destroying some caches. And also with an FOB at the other side of the map you've forced the Taliban to split up their forces.
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Old 03-09-2010, 03:17 AM   #20
Jarryd_455495

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Default Re: Korengal valley anyone?

Kool, So it an't dead yet

I'll try Hardcore and Tactical Gamer on the weekend (hopefully not full )

Yeah it takes 'different' skills/tactics to other maps but it's got more atmoshpere than other maps, it's got 'that feel' plus it just looks awsome at times
How bout as a suggestion we get a community match set up so m.ore people can expirence what they are missing out on??
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