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Old 03-08-2010, 07:31 PM   #11
sik_gerar

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Default Re: Commander teleport script?

then maybe you should have chatted that to the admin in charge? i don't want to bother with this, it's just what i would have done..


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Old 03-08-2010, 09:30 PM   #12
CC-Marley

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Default Re: Commander teleport script?

I've been in a full transport chopper that went from 100 ft to who knows how high? Pilot missing too. We all had to jump to our deaths. Or suicide.
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Old 03-09-2010, 04:19 AM   #13
sik_gerar

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Default Re: Commander teleport script?

Flying at that height wont kill you, if the pilot jumped, that's another story.


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Old 03-12-2010, 03:13 PM   #14
CC-Marley

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Default Re: Commander teleport script?

It happened in an instant.
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Old 03-15-2010, 11:20 AM   #15
HARRISON1973
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Default Re: Commander teleport script?

Commanders do not belong in the field spotting or building anything. He/she should be at main in command post giving commands and communicating with squads. If the UAV is bingo on fuel, wait... it comes back. You need to be able to mark the map when requested by squad leaders.

Nothing is more frustrating as an admin to see squads/commander separated from their squads/command post, and "teleport", though I've never used it, is a much better option than mutiny or being kicked. If you don't like the way a server is run, try appealing on their forums or don't play there.
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Old 03-15-2010, 11:38 AM   #16
Celestial1
Default Re: Commander teleport script?

Not so, Harrison.

The commander is no longer a "Command Center" style commander; he is more of a platoon leader. Being on the ground and in the fight (in cover) gives them a much more accurate perspective on a fight. The UAV pales in comparison to an in-field CO.



While certainly it is up to the server to decide how they'd like, there's a reason this change was made: Sitting around all day looking at the same screen is boring.
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Old 03-15-2010, 03:53 PM   #17
Koroush47

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Default Re: Commander teleport script?

But Isn't it like 40 tickets for a dead commander?
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Old 03-15-2010, 04:03 PM   #18
BloodBane611
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Default Re: Commander teleport script?

The point of un-gluing the commander's screen from the CP was to allow a commander to be another body on the field, building FOBs, directing air/artillery, and fighting the enemy. Having a script that teleports the commander back to base is completely stupid given the changes the DEV team made in .9.



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Old 03-16-2010, 03:34 AM   #19
[R-CON]Wicca
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Default Re: Commander teleport script?

im a commander in the PR Tournament, and i almost never stay in main when i command public games, the only time i do that is when i have to use the Arty, which is only accesible at the main.

Really, being on mumble as a commander, and unscrewing unnecesarry problems is alot better than just watching blue and green men use endless amount of time to get somewhere:P


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Old 03-16-2010, 04:59 AM   #20
Ghost1800

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Default Re: Commander teleport script?

It's my opinion that if the commander sees fit to get himself on the field he's first of all, welcome to it, and second, the only one who can make that judgment. If you feel that your commander is inept then I encourage the SM's to bring it to their SL's attention, and their SL's to either make use of that nice little mutiny feature or get back in line.

"Every time there is any flying vehicle on a map, most people turn retarded." - SJT

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