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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: To VOIP or not to VOIP | |||
| Voip ON Mumble two channels |
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52 | 51.49% |
| Voip OFF Mumble one channel |
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7 | 6.93% |
| Voip OFF Mumble two channels |
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7 | 6.93% |
| Voip ON Mumble one channel |
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35 | 34.65% |
| Voters: 101. You may not vote on this poll | |||
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#11 |
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Ye with the new 1.2.2 you can and still have SL communications iirc. So keep working on the mumble 1.2.x. But anyway it would be a lot of work switching channels between every squad.
Before this all can be done automatic VOIP is a must in PR. |
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#12 |
![]() Join Date: May 2009
Location: Vancouver, BC
Posts: 130
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Turning VOIP off would make it alot harder. But I think it would add a pretty serious feel to the game since you have to regroup the squad. Make up a plan. Time it right. (Maybe give a signal like when you hear the first grenades go off you move in from the west.) But as Rudd said I dont know if it's going to work on public servers. But I say give it a shot and try it out for maybe three days and see how it goes.
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#13 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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I would like to see a test done tho, locked server of course, without mumble. could be a good laugh. would mean ur squad would need to stick VERY close. maybe a community event someone?
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#14 |
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PR:BF2 Contributor
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |TG-31st| To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. vistamaster01: "I just dont get people with girl usernames/pics/sigs lol, for example I thought AnimalMother was a girl To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " |
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#15 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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haha yeah, epic fail. im not gunna change it tho... cause im hardcore. no voip and no mumble FTW !!! .......
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#16 | |
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PR Operations Management
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Quote:
BUT I must add ... this is all at experimental stages at the moment ... and there is a lot of work to do, and we don't yet know how much lag there will be (as it has to be instant really). However if it all pans out, then we will have a very tight integration between mumble and BF2 ... so much so , that I hope the point will come when we can say , switch off the BF2 voip (which is laggy as hell anyway .. good couple of seconds sometimes ... can mean the difference between a live APC and a toasted APC). | |
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#17 |
![]() Join Date: Mar 2007
Posts: 584
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@[R-DEV]Twisted Helix
Why should it lag? Doesn't these plugins just read the already incoming data-stream from the bf2 server? Btw: Could you guys alternate the plugin in this way that it sends default coordinates to mumble when it can't read any positional data from the server? That would be a great solution to avoid unlinked people talking to all linked people in the channel but the unlinked guys could still talk to each other. |
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#18 | |
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PR Operations Management
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#19 |
![]() Join Date: Nov 2009
Location: Skane
Posts: 170
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I'd like to try VoIP off with one mumble channel, just to experiment some, but I wouldn't force it on others.
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#20 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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| Tags |
| l4gi, listed, mumble, options, poll |
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