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Old 03-07-2010, 09:22 AM   #41
[R-DEV]AfterDune
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Default Re: Optimizing RAM when playing PR

No, I just had that open. 1.2GB usage for FF seems quite a lot . It can use a lot sometimes, but I don't think I've ever seen it use that much .


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Old 03-07-2010, 09:43 AM   #42
Hitperson
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Default Re: Optimizing RAM when playing PR

yay i get the following error "Category does not exist" when i try to run it.


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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
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[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Old 03-07-2010, 12:45 PM   #43
Belhade
Default Re: Optimizing RAM when playing PR

Quote:
Originally Posted by [R-DEV]AfterDune View Post
No, I just had that open. 1.2GB usage for FF seems quite a lot . It can use a lot sometimes, but I don't think I've ever seen it use that much .
Well...I didn't notice much difference in PR (I just overhauled my system so it all runs well to me now) but this definitely does help FireFox.
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Old 03-07-2010, 01:52 PM   #44
Wolfguard

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Thumbs up Re: Optimizing RAM when playing PR

Thanks a lot, AfterDune!!!

I knew it had everything to do with the memory not being cleared properly, that caused my game to crash every second map. I thought of looking for a memory clearing program but ran into all kinds of warnings against such programs. So when I read this thread, the response and the results, I finally gave it a chance and it actually works flawlessly!

I used it yesterday without crashing once. I usually crash on the second map just when it's done loading and is verifying client data. What I did yesterday was hitting "Alt" + "TAB" after each round, just before the new map starts to load, pressed "Optimize Now" and went back into the game.

Now I don't need to restart the game, I don't have to wait for the EA servers to log me in and I'm not bothered anymore with other people taking my slot, so that I have to wait in line again in order to get back onto the server and be late for the new round

Thank you guys so much for the help!

I approve of this program 100%!

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Old 03-07-2010, 03:11 PM   #45
[R-DEV]AfterDune
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Default Re: Optimizing RAM when playing PR

It seems to work for some, it doesn't for others. I guess that *if* you experience problems, try it out and see if it works for you. And yeah, optimizing it "constantly" seems to be the "wrong" way, as you're gonna have to reload textures and such, possibly causing hickups/lag. If you're not experiencing problems, don't use it as you don't need it obviously.


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Old 03-07-2010, 03:27 PM   #46
[R-MOD]Spec
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Default Re: Optimizing RAM when playing PR

Tried it. Started it, started PR, loaded up Dragon Fly... after 20 minutes of loading I had to shut down the game via alt-F4 because it didn't respond, and another 20 minutes later the PC responded again.

so... no change.
1 GB of RAM, Pentium IV @3,2 Ghz, ATI Card with 128 MB.


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Old 03-07-2010, 06:40 PM   #47
TheParadoX
Default Re: Optimizing RAM when playing PR

But ... isn't Alt+F4 supposed to deply fastropes ?!?
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Old 03-07-2010, 09:40 PM   #48
kidx

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Talking Re: Optimizing RAM when playing PR

I don't know if any one has mentioned Minimem but grab that its a program that reduces the usage of programs if this has ben mentioned sorry for saying it again I don't have time to read 5 pages of post that's a lot for sure.


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Old 03-08-2010, 02:53 PM   #49
Hitperson
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Default Re: Optimizing RAM when playing PR

i'm getting this in my error message

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: Category does not exist.
   at System.Diagnostics.PerformanceCounterLib.CounterExists(String machine, String category, String counter)
   at System.Diagnostics.PerformanceCounter.Initialize()
   at System.Diagnostics.PerformanceCounter.NextSample()
   at System.Diagnostics.PerformanceCounter.NextValue()
   at MzRamBooster.Form1.Timer1_Large_Tick()
   at MzRamBooster.Form1._Lambda$__28(Object a0, EventArgs a1)
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MzRamBooster
    Assembly Version: 3.5.2.0
    Win32 Version: 3.5.2.0
    CodeBase: file:///C:/Program%20Files/MzRam/MzRamBooster.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
anyone able to help??


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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Old 03-09-2010, 05:33 PM   #50
Cpt.Darling[BG]

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Default Re: Optimizing RAM when playing PR

THANK YOU for the program, after 0.9 i have to "low" my video settings from high to medium and from x8 AA to 0 cuz the lag , today i insalled the program and start to play ,again make the settings to max and x8 AA play it without problem the only lag i get is when program optimize on 5 min ,try it on most of the maps (without beirut and gaza cuz i dont play it ), its works for me

intel pen. D 3.00 GHz
nvidia 9800 gt 512 mb
ram : 2 GB


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