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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
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Forum Moderator
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I very much like the new deviation model, far better than in any previous version and I never have any problems hitting my targets. Be patient, don't try to be rambo and crouch instead of falling prone all the time and you'll be fine. Then again I didn't have any problems with it before either.
Also take ironsights at every opportunity. I can guarantee that 99% of the most dangerous and life threatening contacts you will get in PR will be at less than 100m, at which point you stand a far greater chance of winning a firefight if you have irons. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#32 |
![]() Join Date: Apr 2009
Posts: 1,417
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I thought that ACOGs are supposed to be all ranges, 0m to 400m. It sure would be nice to have those 3D ACOGs for some delicious CQC...
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#33 |
![]() Join Date: Jul 2009
Location: Turku, Finland
Posts: 460
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When you start missing a lot with your assault rifle, just settle down and generally slow down. Don't play the game hectically and crouch whenever you feel that the enemy about to confront you soon.
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#34 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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Yup, this is my method too. if the bullets don't hit them hopefully the suppression effect will disorient them long enough to get a few good bullets in before the mag goes empty.
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#35 |
![]() Join Date: Jan 2009
Location: Berlin
Posts: 384
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Go to Ramiel -> there is a shooting range (up to 70m). Good way to find out how to shoot effectively.
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Use mumble nubs.
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#36 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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#37 | |
![]() Join Date: Jan 2009
Posts: 93
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Quote:
The problem as I understand it is that if you lower the maximum deviation from movement so that you can hit something with any consistency at close-range without using the sights, then zoomed view (i.e. with sights) gets too accurate (i.e. the difference between the settled deviation and peak deviation is very small) and that is equally unrealistic. Since PR engagements tend to be at longer ranges than those of vBF2, it makes sense to give long-range priority. PR's new deviation while moving is actually not that different from vanilla BF2 now, except in settle time. Nevertheless, thought I'd try doing as people have suggested. PR's M16A2 rem ---BeginComp:SoldierDeviationComp --- rem 556 Optical Sight Standard Accuracy Assault Rifle ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev .333 ObjectTemplate.deviation.setFireDev 1.4 .7 .023 ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05 ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02 ObjectTemplate.deviation.setMiscDev 20 20 .15 ObjectTemplate.deviation.devModStand 1.5 ObjectTemplate.deviation.devModCrouch 1.0 ObjectTemplate.deviation.devModLie 0.9 ObjectTemplate.deviation.devModZoom .3 rem ---EndComp --- Made a few adjustments: rem ---BeginComp:SoldierDeviationComp --- rem 556 Optical Sight Standard Accuracy Assault Rifle ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev .333 ObjectTemplate.deviation.setFireDev 1.4 .2 .023 ObjectTemplate.deviation.setTurnDev 2 .15 .2 .04 ObjectTemplate.deviation.setSpeedDev 2 .02 .02 .03 ObjectTemplate.deviation.setMiscDev 20 20 .15 ObjectTemplate.deviation.devModStand 1.5 ObjectTemplate.deviation.devModCrouch 1.0 ObjectTemplate.deviation.devModLie 0.9 ObjectTemplate.deviation.devModZoom .3 rem ---EndComp --- - Fire deviation increment lowered , decreasing penalty for non-single fire shooting (this is important for people who can't always make the first shot count--also makes real suppression more effective). - Turn deviation settle time isn't quite as fast so you feel it more when aiming. - Speed (i.e. move) deviation decreased so very close targets can be hit a bit more consistently and sped up settle time so run-stop-shoot can work effectively, without making it rambo-style run n' gun or allowing for quick long-range hits. You still blast away at targets within 5m and hit nothing but air when moving and not using sights...just a little less so. | |
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#38 | |
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Quote:
cool | |
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#39 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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not necessarily (sorta off topic but fun story). one time on Yamalia i was using the Auto Rifleman kit went prone behind a tree, waited 6 seconds and fired...for what ever reason i guess it was a glitch my shots hit the ground in front of me and went of flying anywhere on a 45 degree angle. i waited again thinking ok maybe i counted too quickly...nope same deal. i crawled around a bit and tried again, same thing. so i stood up and got back down, well that fixed it. << in this time 2 enemy squads had advanced past my position and one squad crossed back. they were maybe 30-50 meters out and none of them noticed my gunfire
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#40 | |
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It's not a matter of whether or not in a none stressful situation you can hit a torso or not. It's a matter of if through running so much, jumping so much, yelling so much, dealing with whether and explosions, watching your comrades die, and all this other stuff if you are able to hit an enemy within 2 seconds. You MIGHT be a train soldier, but you ARE human, and you DO have something called STRESS. Is it possible to make a stress meter? Like if grenades and bullets go off so much nearby you get "stressed" and THEN deviation kicks in? That would be better. =) | |
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| Tags |
| assault, rifles, settle, time |
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