|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() Join Date: Nov 2009
Posts: 153
Location: Piatra Neamt
|
From what I know, iron sight/red dot weapons and scope/optics have the same deviation time settle. I usualy use iron sight/red dot because I don't realy feel comfortable with the curent scope sistem(thank God that Chuch is working on 3D scopes), even so the rules are the same.
I can't say I have this problems in CQB or at range, and I play COD MW2 and I should feel if weapons in PR are to off. Few iron sight/red dot tips: -Anti-aliasing is a MUST! 4x at least. Lower other settings, as you need straight lines at distances. -Let your sq mates engage ranged targets as you will only be able to surpress them, but, with some training you will manage to kill enemyes at 200m ++ ... like me -In CQB move while crouching, as you will move faster than standing. -Use an Ak74 |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I am Alex |
|
|
|
|
|
|
#22 |
![]() Join Date: Jan 2007
Posts: 8,283
Location: norfolk
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#23 |
![]() Join Date: Feb 2010
Posts: 265
Location: Graz
|
it is "pretty much" possible, which means 50% shots actually hit the torso, some the arms/head and some miss, but IRL i can do that by a 99% chance and im not a trained soldier, neither trained on that weapon.
besides, i said 3 seconds is the way maximum for a not trained person... |
|
|
|
|
|
#24 |
![]() Join Date: Jan 2009
Posts: 399
Location: Berlin
|
Sorry to name the lame argument, but "it is a game" and balance is an important thing.#
Deviation always was in the modern world of PR and with the 5sec they reduced it from the 8. Also I love that you can make short 1sec movement and wait 1sec to get full aim. I am very fine with the system as it is. And by the way... Reading about pronediving with an undeployed PKM spreaying around and not hitting things? It was probably me who shot you because usually I win against pronedivers. Make a test: run around for 5 seconds and insta-prone, instantly start shooting single shots at a wall 50m away from you. Then run around for 5 seconds and go CROUCH - start shooting. See the difference? |
|
Use mumble nubs.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#25 | |
![]() Join Date: Jan 2007
Posts: 8,283
Location: norfolk
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
|
|
|
|
|
|
#26 |
![]() Join Date: Feb 2010
Posts: 265
Location: Graz
|
i never talked about the time you have to wait after going prone, i like those ~4.5 secs, absoluty fine. im talking about the settle time when standin or more likely go crouch.
on the balancing/gameplay argument: most of you will say its not that way, but in most situation the rifleman is just too weak. for example, when youre 20 meters away from a technical with a manned .50, youre behind a little wall, so got pretty much the same cover as the gunner. the gunner just has to aim for you and spray, you have to wait 2-3 seconds to get him down, plus aiming. so in most of the situations the technical gunner will win. irl its mostly like a 50-50 chance. another situation is - how paradox it might sound - two infantry men meeting each other on an open field about 30-40 meters away from each other. trained soldiers - irl - would aim and shoot 2-3 shots. in pr the one just spraying the whole mag into the direction of the enemy tends to win. i could go on like this for some time... |
|
|
|
|
|
#27 | |
![]() Join Date: Aug 2008
Posts: 837
Location: Cambridge
|
Quote:
Equally in game at the moment it is near perfect if you just wait 3 seconds. And even trained soldiers will get weary, be pumped with adrenaline. It's a topic that you can't really back up with evidence, all I know is that I like the deviation at the moment, it's much more fluent than in previous versions and you can actually move without having the deviation cripple you. | |
|
|
|
|
|
#28 |
![]() Join Date: Jan 2009
Posts: 170
Location: Alberta
|
Red dot and ironsights seem to have less then acog, the acog is just terrible and takes pretty much no matter how long you it will never shoot where you want it to. That is just me but for real i have waited up to 15 seconds to see if it will actually settle and the bullet goes 2m the other direction no matter what stance im in.
|
|
In Game Name - Gr1mSoldier
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#29 | |||
![]() Join Date: Aug 2008
Posts: 837
Location: Cambridge
|
Quote:
Quote:
Quote:
| |||
|
|
|
|
|
#30 |
![]() Join Date: Aug 2008
Posts: 34
|
I like how the weapon characteristics have changed. They are more accurate and steady, and I don't feel the settle time is too drastic. Of course I want to get a good shot off as fast as possible, especially in close range, but if you just count "one-one-thousand" it should settled. Time slows when you see your target, so it seems like a long time when its not. Just relax, aim, fire. Better yet, anticipate so you are the first one to get zeroed in and fire first.
I'll admit. There have been times when the gun should have settled, but hit wide, and not just missing the target, but hitting an obstacle 10m away and a few feet to the side of where I'm aiming. That is a bit much. I've almost been shot by my brother's player when he was no more than 10ft (notice its not meters this time) behind me, prone, and shooting to my right around a container. He did some steady single shots, not fast if you ask me, but his shots were hitting above my head against the container right in front of him. I don't think I can attribute that to bad aim. Being in the military, with some practice you should be able to hit a silhouette sized target at 25m the instant you have a sight picture, with a few quick follow up shots on target as well (not bullseye, but on body). Further out (up to 50m) the same time should get the first shot to hit, but anything after will need a second. Out to maybe 200m there should it should only take 2 or 3 seconds to settle straight.** That's my view of realistic timing, and how the weapons in this game work, but overall I was playing just last night, which had been the first time in a while, and I was pretty pleased. I think the steady aim and overall accuracy sometimes makes up for the deviation and settle times. With smart play, some practice, and maybe just a bit of luck when you shoot for your survival I think that the better player will win out the majority of the time. All I ask for is MORE GRENADES! I use up my standard 2 quickly cause they are so useful. **Now when I mention on target, I mean hitting the body. Getting a headshot like that only happens in Call of Duty or by a real professional. In this game, and often in life, if you are going that quickly sometimes you just want to put lead downrange and into somebody before anything else. |
|
|
Last edited by tehb2; 03-01-2010 at 06:40 PM..
|
|
|
|
|
|
|
![]() |
| Tags |
| assault, rifles, settle, time |
| Thread Tools | |
| Display Modes | |
|
|