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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Not me, but some people seem to absolutely miss the point of AAS it seems...
There is always a squad wich would not "rush" to the second flag you have to take, but the third, expecting that in that time, the rest of the team will cap 2 flags before enemy comes to the second flag, where the squad was set up. Ok, i understand, go one flag ahead if you see that the first one has enough people to cap it quickly, but after that, whole team should regroup on the flag they had to defend and send out attacking grouups or defend like a whole team. (especially when there is no alternative flags to capture) So, i understand that the reason why AAS was made is, to concentrate the team on a smaller area so the gameplay would be actually more full and tense, to create a line between two teams. The point is to push the line or stop the enemies from overruning you on that point. How it should be played in my opinion and i think its the quickest way while being strong and not fragile is to "alternate bounding overwatch" all the forces on the ground wich are combat ready from flag to flag, so 2 squads move on the first flag, sets up, while second pair heads for the next, sets up at sedon there, first one joins and passes the second group and goes for the next flag an so on. On all maps, the amount of flags is about 4-5, count in that you do not control every one of them. You have 6 FOBs at disposal, use 2 or 3 of them in close proximity to the objective itself, that leaves you at least another 3 to use on flanking/backup/strategical positions. But people still fail to realize this and place fobs just because their squad can respawn, because they will get killed in at the gates of enemy main, "holding the enemy back". Think about what can you contribute to the team, and not what can the team offer you. Calling in choppers on enemy AAs and asking for armour suppor to destroy the tow will only get the asset and the operator killed, because you didnt think about the situation, "wouldnt it be better to destroy the direct threath" and then call for support when you are in control of the situation and you know whats happening. Same goes for use of assets, its easier to leave the logi truck in the middle of nowhere, than calling in a helicopter to get you to your squad. Remmember, assets such as chopeprs are made to transport you, not the logi trucks. Simple, eh? Not for everybody. |
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#2 |
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Server Administrator (A-N)
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One good squad sent to the enemys first flag will cause loads of confusion and failure on the enemy team. Even though people always complain about "rushing", I find it hilarious that the people complaining never do anything about it. If you know someone is going to rush you, do something about it. If a squad on your team is doing it, be happy that you will have less pressure capping the flags before.
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#3 |
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Sometimes those solo specialists behind the lines can be quite usefull in taking off FOBs and softening the enemy before the main force's arrive. But this just works when the rest of the team is doing it's job
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#4 |
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Im pretty sure about 50 percent of the players on the public servers arent playing anywhere near correctly.
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known in-game as BOOMSNAPP
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#5 |
![]() Join Date: Jun 2009
Posts: 518
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I fail to see how...
Rushing into "accurate defensive fire" does not seem to work well. |
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#6 |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 1,164
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The problem usually isn't trying to get a toe-hold in forward flags, it that people fail to recognise when this isn't working and won't pull back and help. By all means gamble and hope the team catches up with you before you're overrun, but don't hang around when it become obvious that the team is struggling, as by the time you've got transport to somewhere useful its often too late.
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#7 | |
![]() Join Date: Jan 2007
Location: Fryslan
Posts: 1,035
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Quote:
In public play imo it's a Game not a match, winning from an obviously less organised, less strong team, round after round on a public server because of this ancient tactic, that's just unimagineble bad sportsmanship to me. It's just a lame tactic to do on a public server, against players that aren't used to play together. I think there has been a thread about this some time ago. | |
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If you can read this the bitch fell off.
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#8 |
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I'm going to first, laugh, and second laugh some more at L4gi's response.
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#9 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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It quite sad though...
Then they whine why were we beaten, they blitzed us and whatnot... well if you would really help to defend and push them back instead of just being mowed down 3km ahead, the thing would be different. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#10 |
![]() Join Date: Sep 2008
Posts: 267
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I fail to see how rushing an hostile objective to defend it from capture is unsportsmanlike.
But it really pisses me off when there are usmc squads at south city on mutrah when the docks are falling. |
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| game, playing, wrong |
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