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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#41 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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the only problem with rushing is if the enemy are prepared and stop your first wave then the tide has turned agasinst you because often the enemy will have:
more tickets possibly more assets more time to organise attacks/defence |
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#42 | |
![]() Join Date: Apr 2009
Location: london
Posts: 92
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Quote:
Your assumption that i have been butthurt (very mature) is based on what exactly? That you don't agree with me? I never said you or anyone else should.Also you do not know me, have never played with or against me so i ask again. How do you come to these conclusions? Just what exactly makes you an overiding authority on how to play an online game? in that you decide there's 3 ways to play the game, your arrogance quite frankly is astounding. To quote me as "wah wah wah" only furthers my opinion that these forums have degenerated somewhat to the way of most gaming forums in that if you're not in a certain clique or have a massive post count you are ignored or ridiculed. I cant have an opinion? without being derided for it by someone who is supposed to be a mature community leader Lastly and this is just for you space fyi i'm 45 yrs of age and have no desire to get involved arguing online with someone who has no talent for debate, however real life is different so if you wish to continue playing mr internet tough guy by all means drop me a pm and i'm sure something can be arranged. This will be my last post on these forums apart from the SA section as some people are too attention hungry to waste my time on. Have a good day. | |
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#43 |
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Banned
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Maybe reread your own post before accusing people of arrogance and immaturity.
Personally I find that to be pretty arrogant. I don't decide on how anyone pays the game, and personally my attitude is if it works then its good. Mixing things up and "confusing" the enemy is a great tactic, and surprise is a basic tactic in real life - its not considered cheating or unfair. If you take "rushing" and "camping" out of the game, what tactic is left? Bounding overwatch. Nothing wrong with using that, and its the safest tactic to use, but to say the other tactics are for vanilla is pretty arrogant imo. |
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#44 | |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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I would not say so, camping is more hiding behind a corner for 20 minutes... Defending is defending... Anyway whole team rushing is more acceptable than 1 squad rushing... | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#45 | |
![]() Join Date: Apr 2009
Location: london
Posts: 92
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Quote:
My 1st post wasn't directed at anyone personally yours was. You have yet to answer my questions and if you thought i was being arrogant/immature then say so,why resort to attempting childish ridicule? Seriously if you feel that all that's left if you take out camping/rushing is one option then i have no idea why you play this. The point i was trying to make and which seemed to fly straight over your head was i feel explained in my post, if you didn't understand it then why not ask questions instead of resorting to immature remarks, that is how debate and understanding works not just going "wah wah wah you got butthurt" As i asked previously and which you have failed to address. How apart from making huge assumptions about me did you reach your conclusions?If you are incapable of explaining your reasoning and arguments in a rational manner then may i suggest the jeremy kyle show is where you should direct your massive intellect. There you may find some appreciation for the terms "butthurt" and "wah wah wah" I suspect that for some reason you have decided that you don't care for me or my opinions which is fine except that you go about it in a very juvenile way( remember a previous post where you more or less accused me of being a DEV in disguise,where you got that from i have no idea) So go ahead and disagree with me, people do it to me all the time and i don't mind it. What i do take exception to however is your attitude when trying to communicate with me by trying to score points with cheap shots and trying to look clever which unfortunately you fail at miserably. If you ever want a real grown up discussion about anything i'll gladly set you up a vent account where you can tell me my shortcomings face to face so to speak, but judging by the way you conduct yourself here i doubt that you'll take me up on that. I have nothing more to say to you unless you wish to talk like the grown ups do then i'll be waiting. | |
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#46 | ||||
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Banned
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No need to start a flamewar.
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There's no need to get your knickers in a twist - I don't have a problem with teams rushing - you do. That's fine. | ||||
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#47 |
![]() Join Date: Apr 2009
Location: london
Posts: 92
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#48 |
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Banned
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I might have missed something in all the text here but wasn't the OP talking about situational awareness ?
One or two squads rush to next flag or worse the one after that and leave the current, cappable flag undefended and expect the rest of the team to follow their plan. One huge problem is they never tell the rest of the team their plan. The other huge problem is they are rarely timely in discovering that their plan has failed, often miserably, and it is now time to work with the rest of the team on such plebeian goals as capping the marked flag. I think too many people do not look at the map and see what is actually happening before they make their grand master plans to cap out the map in 10 minutes. Sure, some maps can be capped out in 15 min, or could be in 0.875d, but most games last at least an a hour and the uberleet types that rushed forward of the planned objectives might get a sweet KDR for a few minutes but they are alone and unsupported and quickly die. I would just add that when you are capping a flag w/ 2+ squads and the previous flag falls, some of you need to pull back. I can not count the amount of squads I have been in where the SL looks and says " There are 5 other squads, let them take that flag, we're not moving". A closer look reveals 3 of those 5 squads are Logi, Helo, and Sniper and the other two squads just got their asses handed to them and are still scattered and/or dead so that none of them is in position to cap the flag behind you. So you sit there and the SL tells you " We grayed the flag, the enemy can't advance, we are staying here". Then the flag falls and we are gray on flag that cannot be capped but nobody leaves because ....it's not my job, let somebody else cap that flag, we walked all the way here ...etc etc. I think it would be better to get familiar with the Cap-Lock map and keep track of bluefor casualties so you can make a real and accurate judgement about where to go and what flag to cap. I was under the impression that the AAS system was supposed to slow or stop tard rushes on flags and that we all acknowledge there is a difference between reality and what can be replicated on the BF2 engine. IF that is the case then things like rushing all the armor to South Village on Kashan is a nilla tactic, regardless of its' effectiveness. I think, all things being equal, most teams lose because they overextend themselves and cannot support their own advance. |
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#49 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
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*Sigh*
The problem is not Rushing at all, in pub play people do not want to cap back flags simple as, either you get a CO or SL's with some Logic will go and cap as most people seem to think they are too good to and cap a flag. AAS is kinda strange, in most situations maps are essentially useless in the scheme of things. |
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#50 |
![]() Join Date: Apr 2009
Posts: 1,417
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The question is why are people not using APCs and transport trucks to move as fast as they can.
If you use transport effectively, you don't NEED to move ahead. The end result is that you end up capping faster then the enemy team, since the flag that you CAN cap is being capped faster, and you end up moving a whole lot faster to the next flag anyway. There is a huge disconnect between APCs and transport, and infantry squads, and it bugs me to no end. |
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