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Old 02-26-2010, 05:59 PM   #31
L4gi
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Default Re: Playing the game wrong

Thats why pubbing tends to suck.


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Old 02-26-2010, 10:16 PM   #32
Truism
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Did not agree with everything said.

The stuff about not using choppers for AA or tanks for AT, sure.

But I got the impression the OP wanted to devolve tactics in PR back to the use of line infantry and muskets, with agreements as to where the battle will start, and taking turns to act and the like.

I am all for the entire spectrum of tactics, and that includes pushing security forces ahead of the main body to delay the enemy, or to allow an advantage in capping speed.

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Old 02-26-2010, 11:46 PM   #33
space
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Quote:
Originally Posted by [R-CON]Rudd View Post
(keep defending until the enemy slacks off and hopefully brings their defenders to your flag, then use transports to send 2-3 squads to their flag as fast as possible to avoid compromising your flag)
I agree - rushing blob beats pretty much all, and once you have retaken the first flag, the enemy cant respond quick enough to defend the others effectively. Its hard to get a pub team to do it though.
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Old 02-27-2010, 05:53 AM   #34
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Quote:
Originally Posted by Truism View Post
Did not agree with everything said.


But I got the impression the OP wanted to devolve tactics in PR back to the use of line infantry and muskets, with agreements as to where the battle will start, and taking turns to act and the like.
Im just saying tha battle should be centered between two flags, from then on you can use whatever tactic you want.


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Old 02-27-2010, 06:07 AM   #35
Truism
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Centering the battle on two flags is more WWI than musket combat, but my point stands.

AAS is not a measure to stop teams from using more advanced tactics, it's merely there to limit the effectiveness of those tactics by forcing them to be used more like their real life counterparts:

IE. you can't capture things behind the line of engagement, but you can use them to inflict delay, neutralisation, destruction and the like.


War is pretty much never centered on static lines or points anymore. Forces must be more diffuse and mobile than ever in the history of combat due to the increased lethality of weapons systems.

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Old 02-27-2010, 06:55 AM   #36
GaMMwl
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I join in on Truism on the open warfare stance

Catch you on the flip side.

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Old 02-27-2010, 08:01 AM   #37
smiley
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Can we please stop referring to rushing as "advanced tactics" because it just isn't. I have played many many online games fps, rts whatever and rushing is prevalent in all of them.
It doesn't take a genius to charge up the map with the most powerful weapon you can find and blow half the team away as they are getting set up, for me this spoils the whole immersion thing.

Also and not naming names, but you know who you are. The guilty culprits usually only do it on certain maps and on certain sides.eg: It's much easier to rush with tanks to nth vill on kashan as mec and camp it than it is to rush sth vill with abrahms and do the same.
I'm sorry but the majority of people who do this are playing for themselves and their selfish little egos. I've also seen many many times the same people who when failing at said rush and lose their asset rage quit straight away, leading me once again to the conclusion that they're inherently selfish.These are also the same people that consider themselves far better players than most when sadly the truth is that they just look for the easiest way to get kills and increase their army of 15 yr old fanboys.

If you think about it, rushing against a team who know what they're doing is the worst thing you can do, and here's why: Everyone is alive at the start of a round, all armour is up and running, all HAT kits are available, so basically everything that can kill your rushing tank/apc/FAV whatever is on the map and ready to take you out.

You have done zero recon, all you have done is charge up the map because you know what direction the majority of the team is coming from. This can be done by simply looking at your map........... So please enlighten me, where is the tactics in that? How much great thought went into knowing a good spot to camp them as they emerge from main? Apart from seeing someone else do it, which is where most of the so called "rushers" and "great tacticians" get their ideas from.



Finally as has been stated before a good side will always beat a rushing side because as far as i'm concerned that's what this mod is all about and rushing/camping/baseraping etc is for vanilla.
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Old 02-27-2010, 08:15 AM   #38
GaMMwl
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I have used this strategy a couple of times. NOT just rushing carelessly but moving as an entire squad behind enemy lines, building a forward outpost flanking the 'next' flag and thereby preparing ahead of the coming assault.
While standing by we scout enemy movement before they engage our troops.

Catch you on the flip side.

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Old 02-27-2010, 08:34 AM   #39
space
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Quote:
Originally Posted by smiley View Post
Whahwhahwhah
Rushing = full on attack.
Camping = full on defence.
Bounding Overwatch = combination of the above.

Whatever people say, there isn't a whole load of tactics to use in PR - they basically boil down to the 3 tactics above. What you seem to be saying is that PR should be confined to a single tactic to be used on every single round, due to you being butthurt at not fighting the enemy on your terms.

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Last edited by [R-DEV]Thermis; 02-27-2010 at 01:35 PM..
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Old 02-27-2010, 08:37 AM   #40
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Default Re: Playing the game wrong

I dont have an army of fanboys.


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