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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
![]() Join Date: Sep 2008
Posts: 267
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Danzic I think you missed the op's complaint. It's not about main bases or uncaps but about players attacking objectives out side of aas.
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#22 |
![]() Join Date: Feb 2009
Location: pdx
Posts: 47
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Why would anyone go to an area that is not part of the operation at the time, it is a blatant waist of man power and does nothing to help the team with the objective. If anything it detracts from the teams overall objective and will make it harder for the rest of your team to win when you are not helping flank the enemy with your squad whilst you are over there at a non-op eating sandwiches and gathering "no" points.
Really the only reason anyone would attack 'no-cap' is strictly for gaining KDR(kill, death, ratio). If anyone has another reason for it, I'd welcome your contribution to the info exchange! That is all! |
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#23 | |
![]() Join Date: Sep 2008
Posts: 267
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Quote:
The best way to explane this IMO : you are usmc on muttrah. Your team is attacking northcity according to the aas. But a squad is attacking westcity, which is also grey and would be considered the mec obj. Westcity turns in mec favor. Previously mentioned squad fails to adapt to the changing battlefield and doesn't relize they now need to help the team to get north before west is even an option. Correct me if I am wrong op but that is the kind of situation you are refering to correct? | |
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#24 | |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Quote:
And yes, i mean the game flags not the main bases... | |
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#25 |
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Retired PR Developer
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everyone has their own ideas of how to win, I tend to just pick a squad to follow and support in their goals.
however when I am commander you can expect a whole team formation defending a flag until we can organise a well ordered assault. (keep defending until the enemy slacks off and hopefully brings their defenders to your flag, then use transports to send 2-3 squads to their flag as fast as possible to avoid compromising your flag) |
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#26 |
![]() Join Date: May 2009
Location: Long Island, New York
Posts: 29
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I know exactly what the OP is saying. I mean, if you have a good team and send 1 or 2 squads out to soften the enemy or secure a no yet cappable objective, thats one thing. What usually happens is: No inter-squad teamwork, 1 or 2 squads go to the current objective and the rest of the squads basically do what the OP said...try to be "sneaky" and rush ahead into an objective you cant cap yet or create a firebase in some obscure location without communicating with each other.
What ends up happening is squads hopping back and forth between the same 2 objectives the whole game, which in the end isnt ver fun. I think the moral of the story is...communicate with the whole team and dont be focused on your own squads well being. |
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#27 |
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Server Administrator (A-N)
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Much of it also depends on the map.
Example Muttrah: USMC sends a squad to East City Center to stop the enemy from capping, allowing the rest of the team to Cap docks and North City. Reduces the amount of worrying about docks when you can defend North City. If MEC caps, the squad should definetly pull back unless North City has been capped by friendlies. |
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#28 | |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Quote:
a) MEC attacks with full force, mows down the squad without any problems and advances forward... b) MEC rushes to docks, leaving city empty and uncapped and US rushing to the city while leaving docks uncapped... Id say, send out 1 or 2 guys, for recon, not the whole squad just to waste a logi truck and a fob and tickets... In rare cases the rushing squad makes at least decend FOB, but then also ruins it when they keep comming from it trying to stop the attacking force, instead of waiting in cover/retreat to defendable objective, to let the FOB be useful when attack occurs... | |
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#29 |
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Server Administrator (A-N)
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I think the success of sending someone to the enemy flags is somewhat about who you send. You cant put randoms to do the mission, but some experienced vets who know what they are doing. You dont necessarily have to shoot people, just hide.
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#30 |
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Even if you do get a good squad you know would pull back in a losing fight, they build a fob down there and everyone else will go 'Oh look a fob down there, lets spawn on it' next thing you know you have a bunch of smurfs running around where they shouldnt be.
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MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
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