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Old 02-26-2010, 09:07 AM   #11
PLODDITHANLEY
Supporting Member
Default Re: Playing the game wrong

it comes down to two factors:

Rushing takes advantage of the other teams slowness to get organized.

Teamwork is everything on 0.9, until 90% of players are on Mumble and working together 0.9 game play will be a bit 'bizarre'.

I think PR 0.9 needs organized events like no other update, but atm no one is keen on running them for some reason
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Old 02-26-2010, 09:45 AM   #12
Pariel
Default Re: Playing the game wrong

Quote:
Originally Posted by darkside12 View Post
I'm going to first, laugh, and second laugh some more at L4gi's response.
I'm with you on that one. First response too...

Quote:
Originally Posted by AgentMongoose View Post
I fail to see how rushing an hostile objective to defend it from capture is unsportsmanlike.
But it really pisses me off when there are usmc squads at south city on mutrah when the docks are falling.
The problem isn't with people rushing a hostile objective to prevent the enemy from capping it as fast. The problem (I would say this happens the most on Yamalia) is the squads that just run off to an objective that can't be capped because they don't want to play defense.

In AAS, defending is at least, if not more important than attacking. You can win without playing offense for the whole game, you cannot win without playing good defense.

There's a reason there's a ton of transport options on Yamalia -- so infantry squads don't have to walk everywhere. If you're playing infantry, you should be waiting at a flag while you either capture or defend it, and then jumping in a transport to head to the next flag.
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Old 02-26-2010, 09:55 AM   #13
Sgt. Mahi

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Default Re: Playing the game wrong

Ahh! The endless frustrations from playing PR on public servers

Peace is that brief glorious moment in history when everybody stands around reloading
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Old 02-26-2010, 10:53 AM   #14
HunterMed

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Default Re: Playing the game wrong

I also saw a lot of strange game situations lately. But now again they are not strange anymore but normal I guess.

I sum it up like this: People are too flag-greedy.

okay rushing might be a good idea, BUT the other team rushes too.
So often I see the situation that 1 squad which defends or even trys to cap the first grey flag is overrun by "rushing" squads.

So in the end both teams have 1 squad defending and that squad being overrun all the time.
Though the "attacking" squads say: "hey they will cap it back for sure 1 sec and then we can cap this one!!!!"
And even smarter SLs say: "hey I am sure we will cap that grey flag soon, and look, already 3 other attacking squads here on the enemies second flag and no resistence, LET'S move to the next flag!!!!"

Sadly the defending squad is always unheard and no matter how often you write in teamchat or as CO tell other squads to move back to cap that flag they DONT.

Squads dont defend anymore - even less that in the past.
I saw some matches where 2 flags were grey in the back and the "attacking" team is already capping main base.
It is just rushing forward all the time from both teams, thus no flag gets really secured and is greyed again by those "rushing" squads.

DEFEND PEOPLE! DEFEND!!!

It shouldn't be like this:

1 Defend squad
1 attacking squad
4 "rushingubersquads"

The mainforce should defend and not attack...

Seeing that I dont know why people want to attack anyway, they will have less contacts than any defending squad. why?
Because the other team is attacking too with their whole team. LOL


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Old 02-26-2010, 11:26 AM   #15
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Playing the game wrong

I'd have to agree with L4gi and everyone else at the same time, sure a well coordinated rush can help your team and tear apart the enemy team depending on how well organized they are, but you still need a main force and rushing is also useless if everyone is doing it. Organization would be the key word here.


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Old 02-26-2010, 11:32 AM   #16
Arnoldio

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Default Re: Playing the game wrong

Quote:
Originally Posted by PLODDITHANLEY View Post
it comes down to two factors:

Rushing takes advantage of the other teams slowness to get organized.

Teamwork is everything on 0.9, until 90% of players are on Mumble and working together 0.9 game play will be a bit 'bizarre'.

I think PR 0.9 needs organized events like no other update, but atm no one is keen on running them for some reason
It happens on a server with 100% of people on mumble.. some people are just...fail...


And, why would you want to slow down the enemy with one squad, rather than help YOUR team to cap all flags quickly, because the maps are pretty much designed (when capping is needed by both sides) to be balanced when it comes to flags, so if both teams advance as the should, so, from flag to flag, both teams should meet in the middle...


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Old 02-26-2010, 01:43 PM   #17
Mellanbror

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Default Re: Playing the game wrong

Some valid points made by some here. But in context towards opening statement: one squad "jumping ahead" is very often a good tactic. See them as scouting patrol. But if it flag behind doesn't get capped squad ahead must adapt too what the team as a whole needs. The biggest problem as I see it in PR is dividing of wills between all squads, almost all the time. There need to be only one mind controlling all...one will, simply put; a commander. Rarely there is a commander pressent on any server...except for after 40 minutes or so to launch J-dam. And here is also my only wish for PR dev, spice up the commander role so people will enjoy playing the part. How it should be done?...sry but really dont know. Bribe? Give the US commander a colt 1911. More selfused assets (for Co)? Mortartruckdeployment with a 400 meter range or so to get him on the move. But for now I think we should all just try and convince our buddys to command
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Old 02-26-2010, 01:52 PM   #18
Drop_Deadx

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Default Re: Playing the game wrong

I believe if it works, then it's not wrong...



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Old 02-26-2010, 02:07 PM   #19
ghoststorm11
Default Re: Playing the game wrong

Bounding overwatch is a hard maneuver to pull off at any level. I believe it can work well as long as the SLs and Commanders are in sync. Another aspect is to have the bounding element not mask the suppressive fire given by the overwatch element. This can be very hard to do in a game. Also, The overwatch element should be no more than 150 -250 meter behind the bounding element to give sufficient and accurate suppressive fire. At the strategic level, it can be a cluster f*** if your squads/team isnt working together. Basically, have this planned out before you use it in a game.
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Old 02-26-2010, 02:33 PM   #20
Dzanic
Default Re: Playing the game wrong

Normally attacking uncappable flags is forbidden on servers. But this causes confusion on servers that do not apply this rule and only apply to forbid attacking an mainbase.The question here is what is the definition of a mainbase? The static spawnarea? The area protected by ABC or the area marked with a crossed flag?

The map Silent Eagle is a clear example. There are no mainbases on this map. Still you can get kicked for attacking uncappable flags. So you cannot rush to the airfield as Russian wich you would have done on any other map.
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