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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#101 |
![]() Join Date: Jan 2008
Posts: 1,099
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My
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#102 | |
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Quote:
I miss Tad Sae. | |
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|TG-31st| NYR
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#103 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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If you cannot cap on kozelsk/asad... see the name of this thread...
Its all about organization, coordination, use of assets, proper tactics and planning. |
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#104 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
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#105 |
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Server Administrator (A-N)
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#106 |
![]() Join Date: May 2008
Location: On the Web
Posts: 213
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Asad and Koselsk are a different kettle of fish to Mutrah though, as neither of them have ticket bleed, alowing the attacking team to use a more measured aproch to the attack. Best tactic for Asad as IDF, wait, build, snipe, arty, charge! Rarely see it though, just 3-4 guys attempting to take on 15+ with a series of ineffective and miss-timed breaches.
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#107 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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We were just testing Muttrah...
And all squads rushed to Docks, may squad capping flags behind them. As we come to the North City flag, next one being the Docks... all of the rushers were back at main... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#108 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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A-ha im back, under the influence of alt+f4, sad and dissapointed by PR's aas system once again.
First take a look at this picture. ![]() What happened? Well our squad went to cap the first flag IN ORDER, while pther squads went forward and built some FOBs around the next objective. But hey, we got rushed by a squad or even more, wich stopped our advance, we all got killed and i ragequit because AAS system in PR serves no purpose at all. None. I suggested many times in this tread i believe, that onle next flag you have to cap is visible, some agreed, some disagreed, most of them said, "they are strategical points", please tell me how strategical are those 3 random hills on this map really. I say it once again, isnt the idea of AAS to focuse the combat from flag to flag and to randomize and use different paths along the map, get defense/and attack into play etc. If you see irrelevant flags it just destroys the concept of AAS and it could easily be replaced by the ye oldie vanilla "cap whatever you want" system. Make only your own and the next flag (one with the orange attack marker) visible. Yes you can still stall enemies on the roads and hills and go to so called tactical areas and whatnot. All in all it would make the game fun and playable witout this bs i saw 15 minutes ago. Its kindof like insurgency mode with all caches revealed but only the current ones can be destroyed... makes sense? No. I believe its not so hard to make and it would benefit good play and AAS would live up to its name, not like now when it is RAD (Rush and Delay). If the mapmaker wants the enemies on the first flags/have map in posession, he will do it, as seen on Asad Khal, Kozelsk, Op Barracuda, Ochamachira and so on. If he wants the flags to be pushed around he will make neutral flags for both teams, that means you get to assault the first flag in order not enemies first flag in order. And this is not gameplay>realism, because there is nothing realistic about rushing flags meant not to be rushed and leaving a huge gap of unsecured teritorry behind. But if DEVs want to keep all flags visible (strategical points or reasons like that) at least make it so that you can only interfere with the caps in play, so even if you rush, you will have no effect on the flag, enemy will cap it as there was noone there, laugh at you and go to the next one. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#109 |
![]() Join Date: May 2008
Location: London
Posts: 273
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...Ye and the slow sqd went further and faster than the quick sqd...its ALL WRONG.....
FIX IT! On a serious note. We are doing the same as they are doing to us...stopping them capping. I think it makes the game more interesting. If you see the whole team going for the first flag at the start. Its probably a bad sign... In my eyes, that screenshot is showing a very organised team. If your sqd killed that sqd that rushed you and you capped no problem then it would be fine right? |
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#110 |
![]() Join Date: Mar 2008
Posts: 2,071
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*looks at picture*
I have found the error *points at a certain member of Squad 3* But seriously...this does looks like organised. I mean all I can see are good SL's there. |
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