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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#41 |
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Banned
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3ds Max Resources | Free Online 3ds Max tutorials
Use that series of tutorials - it teaches all the basics in a very understandable way and most importantly (and unusaully) it doesn't presume any previous experience. The learning curve is very steep - especially doing it on your own with only the net to help, but after say 20 - 30 hours you'll suddenly reach a point where everything falls into place. |
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#42 | |
![]() Join Date: Feb 2009
Posts: 267
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#43 | |
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Retired PR Developer
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There are literally hundreds of sites out there dedicated to 3D, some of them only on game art. Google links to millions of tutorials and youtube has thousands of beginner tutorials that show all the basics in videos... I know it might come off a bit hard but that is the way I started, and within a few days and sticking to some tutorials you are already well on your way. If we had to gather up all the necessary tutorials for modeling/UVing/texturing here - we would be at the same level as the dedicated 3d sites. If people want to learn this complex trade they should at least be proactive enough to give it a google to see what is what and not expect us to have it served on a silver plate for them. Again sorry for my attitude. | |
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"Without geometry, life is pointless"
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#44 | ||||
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PR Coder Team
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-Sorted amongst many other useless tuts -Not or only partially useful for BF2 Quote:
I've modeling objects from scratch and exported them successfully to bf2 so I at least have a bit of understanding of how hard it is to learn. I understand that it would be a lot of work to put together such a list but It would save work for other people on a grand scale. Additionally, I agree that making things easy for people isn't always a good thing, but I passionately believe that when it comes to learning and teaching there is no such thing as making something "to easy to learn". Just because something has always been done in a certain way doesn't mean it should always be done that way. | ||||
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#45 | ||
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Retired PR Developer
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But I truly and honestly believe that I (or any tutorial) can not teach how to make your first attempt at modeling into "PR quality". And if so it would be book, not a tutorial. So yes, there are a looooooot of tutorials, not all of them good, but if people are just starting to learn they should just be getting comfortable with the interface and ways of working in a 3D environment - not worrying about getting stuff to a usable state. So any tutorial is a good tutorial. When you know the interface and methods then we can start talking about making stuff 'the right way'. I do agree that a list would be a good thing, but I won't be the one making it. I have wasted enough time over the years, trying to make useful contributions to the process of learning, to know that 80% of my effort is wasted or overlooked. About a year ago I started focusing my time on actually working on usable stuff instead, and hey presto I got blue tags for that... Just my opinion. | ||
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"Without geometry, life is pointless"
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#46 | |
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PR Coder Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#47 |
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PR:BF2 Developer
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personally i think you should do some simple things without thinking about PR at all, when you think you got basics of controls and interface pick up something what you want to make for PR and see what happens
community modding section has quite a few tuts/links, also look into threads where something goes with feedback from DEVs(AAVP7 thread is a great example), you can find decent advices there moddb, bfeditor.org etc. are also useful |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#48 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
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ok cool thanks a lot guys I probably will not get into it a lot since I do not have a lot of time (but who does these days?)
here we go Gmax... |
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#49 |
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PR Artwork Team
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If you want to learn to model you need to get off the realitymod forums and onto ones like game-artist.net, polycount.net, cgtalk etc. Dont post, just watch all their video tutorials, lurk and read, read, read. Come back here and post your amazing works and ask for help etc but this forum isnt the best for getting started.....
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#50 | |
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PR Mapper Team
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Since I basically could skip a huge chunk of tutorials for 3DsMax since I already knew the basics from CAD etc, I can't really vouch for any good basic 3DsMax tuts myself. You really need a to a tut to see how good it is or not, with mapping I could basically just list all the tut's I've done and made myself but it isn't that simple with modelling. I'm sure if you look hard enough out there you will on some site find a list of modelling tuts with the very basic to the very complex. | |
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