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Old 02-24-2010, 09:49 PM   #31
[R-DEV]Rhino
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Default Re: What does the PR team need help with?

Quote:
Originally Posted by rushn View Post
3d max is not free or is it? I am looking for something free and maybe easy?

I have google scetch up is that enough
gMax is free, basically the free version of 3DsMax


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Old 02-24-2010, 09:56 PM   #32
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Default Re: What does the PR team need help with?

gmax ? ok downloading it now

so I wont need 3d max right?
and will I have to use blender first and then export to g max?
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Old 02-24-2010, 10:01 PM   #33
[R-DEV]crazy11
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Default Re: What does the PR team need help with?

Quote:
Originally Posted by rushn View Post
gmax ? ok downloading it now

so I wont need 3d max right?
and will I have to use blender first and then export to g max?
You do not need 3ds max.

You can just model in gmax and not use blender.


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Old 02-24-2010, 10:05 PM   #34
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Default Re: What does the PR team need help with?

ok I am finished downloading I guess it is time to try it out any tips or tricks?

now I am not sure how to set up G max drivers
should I do direct 3D orOpenGL or HEIDI?
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Old 02-24-2010, 10:26 PM   #35
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Default Re: What does the PR team need help with?

I used direct 3d from what I saw and from what I tried this looks really hard I am probably going to need some tutorials
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Old 02-24-2010, 10:37 PM   #36
[R-DEV]Chuc
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Default Re: What does the PR team need help with?

You guys know what I did when I started getting into PR?

http://www.realitymod.com/forum/f388...necessary.html

Icons. Lots of icons.


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Old 02-24-2010, 10:45 PM   #37
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Default Re: What does the PR team need help with?

does any one have any good tutorials?
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Old 02-24-2010, 10:47 PM   #38
[R-DEV]crazy11
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Default Re: What does the PR team need help with?

Look on You Tube.


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Old 02-24-2010, 10:56 PM   #39
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Default Re: What does the PR team need help with?

Like CRF and Spearhead, I will share some of the tips that got me to where I am now.

1. Be committed and persevere, don't give up at the first sign of trouble on the horizon!
2. Be proactive. Search! google probably has the answer, probably a list of them.
3. Learn new techniques, search new sources of info.
4. Build a good relationship with someone who can help.
4a. Be mature about it or you won't be getting help for long
4b. Do not spam the individual you are getting help from
4c. Only contact for advice or opinions. Help with the interface of a program should easily be available on the net... no need to trouble already busy people with trivial things that a few tries on google could have solved for you.
5. Community factions are your friend. It was where I started. It gives the powers above a chance to see your progress.
6. Check out the stickies and search tutorials.


It is hard. Accept that it will consume much of your time if you want to make something proper.
Start out slow with something that you find interesting.

Good luck with it.

"Without geometry, life is pointless"
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Old 02-24-2010, 11:32 PM   #40
[R-DEV]Sniperdog
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Default Re: What does the PR team need help with?

I think it would be nice if someone browsed the bf2-related modeling tutorials out there and collected them in a list organized by difficulty and sorted by what order people should be learning them.

The mapping tut list was really well done and I believe it has brought a great many community mappers. A list like that related to modeling I think would go a long way towards helping a lot more people start with modeling than are already doing it.

Currently I would liken the process of getting started with modeling for BF2 for a person who has 0 experience with modeling (or even modding in general) to a little girl getting directed to go into a large dark forest with a hand drawn map and a slingshot (no ammo) to go kill a 4 headed gigantic snake that can shoot laser beams out of its eyes...

Someone who has more experience than me should go out and find the best tuts to learn from, organized in the order they should be learned and by difficulty, and group them into a thread called "[Modeling Tutorial List] Where to start Modeling?" so the process doesn't have so damn hard to learn. Moddeling by nature is quite technical and complicated but just like everything else in this world, it can be learned.

If no one else with more experience and knowledge of modeling will step up and make it, I will gladly do it myself.


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