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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
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PR Mapper Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#32 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
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gmax ? ok downloading it now
so I wont need 3d max right? and will I have to use blender first and then export to g max? |
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#33 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
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#34 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
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ok I am finished downloading I guess it is time to try it out any tips or tricks?
now I am not sure how to set up G max drivers should I do direct 3D orOpenGL or HEIDI? |
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Last edited by [R-COM]rushn; 02-24-2010 at 10:19 PM..
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#35 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
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I used direct 3d from what I saw and from what I tried this looks really hard I am probably going to need some tutorials
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#36 |
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PR Developer
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You guys know what I did when I started getting into PR?
http://www.realitymod.com/forum/f388...necessary.html Icons. Lots of icons. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
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#37 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
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does any one have any good tutorials?
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#38 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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Look on You Tube.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
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#39 |
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Retired PR Developer
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Like CRF and Spearhead, I will share some of the tips that got me to where I am now.
1. Be committed and persevere, don't give up at the first sign of trouble on the horizon! 2. Be proactive. Search! google probably has the answer, probably a list of them. 3. Learn new techniques, search new sources of info. 4. Build a good relationship with someone who can help. 4a. Be mature about it or you won't be getting help for long 4b. Do not spam the individual you are getting help from 4c. Only contact for advice or opinions. Help with the interface of a program should easily be available on the net... no need to trouble already busy people with trivial things that a few tries on google could have solved for you. 5. Community factions are your friend. It was where I started. It gives the powers above a chance to see your progress. 6. Check out the stickies and search tutorials. It is hard. Accept that it will consume much of your time if you want to make something proper. Start out slow with something that you find interesting. Good luck with it. |
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"Without geometry, life is pointless"
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#40 |
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PR Coder Team
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I think it would be nice if someone browsed the bf2-related modeling tutorials out there and collected them in a list organized by difficulty and sorted by what order people should be learning them.
The mapping tut list was really well done and I believe it has brought a great many community mappers. A list like that related to modeling I think would go a long way towards helping a lot more people start with modeling than are already doing it. Currently I would liken the process of getting started with modeling for BF2 for a person who has 0 experience with modeling (or even modding in general) to a little girl getting directed to go into a large dark forest with a hand drawn map and a slingshot (no ammo) to go kill a 4 headed gigantic snake that can shoot laser beams out of its eyes... Someone who has more experience than me should go out and find the best tuts to learn from, organized in the order they should be learned and by difficulty, and group them into a thread called "[Modeling Tutorial List] Where to start Modeling?" so the process doesn't have so damn hard to learn. Moddeling by nature is quite technical and complicated but just like everything else in this world, it can be learned. If no one else with more experience and knowledge of modeling will step up and make it, I will gladly do it myself. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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