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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 | |||
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Also don't take what I'm saying as an personal attack or anything like that. I'm just enjoying having a little debate. | |||
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#22 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,437
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I don't take this as a personal attack I just like debates.
1. If you have other assets, ie an AT4 or a Javelin then you wouldn't expend the 203 round, like wise goes if you can call in support from the air or armor. I figure'd we were assuming that the 203 was your best available weapon other than your rifle. Chances are down range you'll never be without something else to call in. 3.The Bradley has reactive armor just like the Abrams its incorporated into the vehicle. I am not familiar with Russian block APCs armor and if it has incorporated reactive armor but I doubt it. I do know they have a steel type composite that would make engaging it with a 203 a dumb idea. dtacs; This game is based in reality, so reference real life comes into play since we were talking about tracking a vehicle which can be done in real life with a M203. So its relevant. The idea here is to discuss things with real life in mind and figure out how they translate. Not write them off as not translating at all. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "Even if the world doesn't end in 2012 you won't go to college because your an idiot" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#23 |
![]() Join Date: Apr 2009
Posts: 1,417
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A BRDM would probably have problems if a Mk19 fired HEDP into it.
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#24 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,079
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Screw firing the normal rounds at it, you have smoke for a reason
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#25 | |
![]() Join Date: Jan 2008
Location: Boston/NJ
Posts: 1,587
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Remember, if you're enemy can't see, he's probably not going to start firing blindly, especially if he thinks he's well protected (talking to you, Merkava drivers who think RPGs can't hurt you. Just wait until some more hit you). | |
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#26 | |
![]() Join Date: Jun 2009
Posts: 518
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Before you ask: this is from the anime called Utawarerumono. Furry ears + tails = <3 |
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Last edited by ComradeHX; 02-25-2010 at 12:41 AM..
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#27 | |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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I tried to find information on the number of bradleys equipped with tile sets. Google found me this: General Dynamics To Supply Reactive Armor For Bradley Fighting Vehicles | AFCEA SIGNAL Scape $33 million would provide somewhere upwards of 120 sets of RA for bradleys, out of 1600 bradleys in service (globalsecurity link below). That is one of a number of articles I found, with one dating back to '05. So the US probably has a fair number, is deploying them on M2A3s/M3A3s, but probably not 1600, since the cost of that would be ~$320 million minimum(given a price of $200,000/set, which is lower than any quoted in the WP119 report below). Also, probably they are not all brand new sets, given the low production rates and high cost. If you look at the globalsecurity.org picture section for the M2A3/M3A3 (found here), you'll see that the bottom of the page has some images of the Bradley's RA. It's fairly obvious from the pictures that it is designed to protect the crew and passengers, and its usefulness in preventing mobility kills is fairly low, as it leaves most of the tread and wheels exposed. This is the fastest data I could find on RA costs, it's from a 1999 report (source, see pg 3) First of all, a huge increase in weight. For the bradley, reactive armor in production at the time weighed 6,900 pounds, and the next level was predicted to weigh 7,600 pounds. For a vehicle that weighs 50,000 lbs (source), that is a very significant weight increase, although the report claims it would not cause a decrease in mobility or reliability, so eh. The cost for 1999 production tiles was $262,000 per vehicle, with future tile costs predicted at $288,000 per vehicle. Given the unit costs (from above source) of $3.166 million, that's an 8-10% increase in vehicle cost. Just some info for thought, I really should be working on a paper. However, there's no real point in arguing about it without facts, speculation is fairly useless in a reality mod. | |
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[R-CON]creepin - "because on the internet 0=1" |
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#28 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#29 |
![]() Join Date: Feb 2009
Posts: 26
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well good to see this has brought up some conversation, but to thermis ive personally fired the m203 and recently the m320 and neither of them really make entirely that much noise so as to how that would give away a position is beyond me, its not like the mk19 which screams hey im over here and ive turned my magnets on!!!!
and 2 sometimes if armor is disabled its not retrieved, i on a personal basis work with a marine recon sniper who in 2008 got to play overwatch on an abrahms that got stuck and they could not get it out. For good conversation ill reveal what it took to be deemed a dead asset so it could be abandoned. at first they tried c4 but that didnt do enough to satisfy the colonel overseeing the whole thing (if im not mistaken he was the commander of 1st armor div usmc but not 100% sure) then a javelin which made a hole but didnt obliterate it. and finally courtesy of the USAF and 2000 pound bomb which from the video of the after pretty much pancaked the thing. if i can get the video ill put it on youtube its great watching the thing still exist after the first two attempts. |
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#30 |
![]() Join Date: May 2009
Posts: 130
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odd.. i thought the HEDP cannot be used on the M203..
there is a slight difference in caliber or a hotter load.. i know the Mk19 can shoot it-(training, never used in combat) like in 7.62x51 vs 7.62x39-difference ---***EDIT***---- quick search-found out that there IS a slight difference but there IS an HEDP round for the m203 just that on the mk40, you have a slightly different round for it. mix up there but ingame, not even worth using HE rounds from the nade launchers on an armored vehicle, just use smoke and more smoke. great tactic is to blind him to buy time for the AT(hat/lat) to settle deviation and kill him. |
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Doom on You
]CIA[ Clan Founder DudezTY: Since we cannot kick people in ranked matches, how will we stop hackers who get past VAC? Mackey-IW: Our goal is to ban hackers from the game. * lol, wut?! Infinity Ward public interview* |
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