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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 | |
![]() Join Date: May 2007
Posts: 855
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The difference is now, I'm shooting to shoo away an annoyance, not to put another body in the ground. Legs and arms, not chest and face. Also, I'm sorry if anyone's feelings got hurt because of remarks I'm made. Really though, any player who's pretending to pray in a game is probably not trying to pay any ounce of respect to the intended deity. No harm, no foul. | |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#22 | |
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#23 |
![]() Join Date: Nov 2009
Location: Melbourne, VIC, AUS
Posts: 17
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Civi walls are great fun, just walk towards the intended target and watch them flail about in confusion about what the hell they should do about the RPG guys behind your sqaud... it does end up in you being Martyred a few times, but just get your fellow civis to stand infront of you while someone heals you and start again.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Gossy*AUS* - Australian Universal Soldiers *AUS* |
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#24 | |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#25 | |
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Forum Moderator
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Too harsh and they'll be so suicidal that all coalition players will complain and say it's no fun and especially not realistic. Not harsh enough and all civilian players will complain that they get shot on sight with no real consequences for the killer. That can only be countered by using the kit how - at least I think - it was originally meant to be used. As a scout kit, someone who can safely move around on the battlefield without fearing to get shot. And as bait for arrest-happy squads who will follow the civilian into an ambush. And to make the coalition watch their fire - that basically means that even an armed insurgent might have a higher chance of not being shot on sight because the coalition fear a civi kill more than a lost kill on an insurgent. As a result, this should, in theory, create a generally insurgent-friendly combat environment without feeling "gamey". We all know that doesn't really work, but using the kill penalties (or the lack thereof) to the maximum advantage has led to the penalties being changed to the other extreme often enough in the past... 0.6 was really nice for the civilians. But they used it to MAKE the coalition shoot them. Then it was changed so the coalition wasn't screwed when shooting civilians - now they just shot on sight though. The current system is somewhere in the middle, which isn't bad. But I'd be careful with how to use the kit. Maybe exploits isn't the right word. I don't mean it as in cheating. But I mean it as in using the system to ones advantage - which is the point of a game somehow, yes. But... Well, you get my point. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Thanks to [R-MOD]IINoddyII for the signature! || If you need help or have a question, feel free to contact me via To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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#26 |
![]() Join Date: Jul 2008
Posts: 950
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I guess the realistic thing to do would for the insurgents to seek civilians to hide behind them, not for the civilians to seek the insurgents to act as some sort of voluntary human shield.
But again, this is only PR, its not too realistic because of all the limitations and punishments needed to force pubbies to play in a way that sort of replicates reality. You just cant win them all and many compromises will have to be made. |
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Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad. -Jim R. Rock, Paper, Shotgun. |
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#27 |
![]() Join Date: Dec 2007
Posts: 111
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#28 | |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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#29 | ||
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Forum Moderator
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I played much more back around the time of 0.6 than now. What I remember is back then, you'd try to get shot as civilian. For example by selecting the shovel and lying down - looked somewhat like a gun from a distance. Due to the harsh punishment, and especially the low respawn time for the civilian after being killed, that worked. Result was the change of punishment that made the civilian unenjoyable.
Yes, now in 0.9 it's better again, I'd just be careful not to do the same thing as in 0.6. If a civilian is used as shield now or then or blocks a road, no problem. But if the only thing they do is jumping in the line of fire or in front of vehicles... It will probably only get worse. The enemy will adapt and just shoot on sight as usual. Quote:
Some of the things in the first post don't hurt gameplay at all. Such as watching the enemy and making him chase you. Stuff that does not involve your death will likely not influence the punishments and ROE. Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Thanks to [R-MOD]IINoddyII for the signature! || If you need help or have a question, feel free to contact me via To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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#30 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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there should defo be a puinishment for TKing civis this would stop all the standing on the IED's etc.
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