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Old 02-17-2010, 09:38 PM   #11
badmojo420
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Default Re: Funny Uses Of The Collaborator

LOL i've done all these. Lots of fun.

The best is throwing rocks at armor, and when the driver gets out to arrest you, he gets sniped.

Another great tactic for being martyred is to spawn as the shotgun insurgent and drop your weapons. As soon as the coalition see your black shirt they kill you. (just dont forget to wait the 60seconds)

But, don't suicide as a collaborator. It's counted as an arrest.
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Old 02-17-2010, 09:41 PM   #12
mat552

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Default Re: Funny Uses Of The Collaborator

Quote:
Originally Posted by Meester View Post
1. Human Shield - That RPG user threatened with takedown. Stand him front of him but don't block the line of sight too much!
Tactic to counter: Collab is currently actively engaged in assisting enemies. Recommended course of action: Engage to prevent friendly casualties. Waste no ammunition in attempting to scare collab off. RPG is imminent threat to freindly forces. Go for center mass on both of them. Use a .50 calibre machine gun if possible, bullets should penetrate both bodies, quickly and effectively neutralizing the RPG gunner. Collab should have minded his own business.
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2. Pointless Chasing - The amount of times people leave their vehicle to arrest me is amazing. Lure them into open ground and /or away from their intended target/vehicle/cache.
Provide cover and sweep the area of hostiles. Detain and "question" collaborator for useful intel. If the collab continues to evade or if enemies threaten pursuit, incapacitate collab with any force needed. One shot to the mid/lower back will force them to seek medical aid.
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3. Pray To Allah - With the surrender arms up you can finally pray for divine deliverance at the mosque. Just crouch and put your arms to the ground. Or worship another squad member as your deity.
Zero threat to current squad. Leave the gibbering local to his religion.
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4. Commit Suicide. Run towards an enemy vehicle as they are speeding along. If you think they might try and stop just before, sprint towards the vehicle and hopefully they won't brake in time. Once I got grenaded and some guy was chasing me but I jumped off the edge of a building and got martyred.
Risk Analasis indicates vehicle damage is easier to repair than a ticket. Do not slow down. Optional: Make a game about how far the body will go. Optional: Record video as proof of collab behavior requiring patch, post to PR forums.
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5. Stoning. Stones have a lot of uses. Dead enemy. Stone them. Enemy vehicle. Stone it. Just make general distraction noises with them and/or hope the enemy thinks they are grenades as you chuck one (or 10) at them.
Collab with stone is active threat. Attempt to incapacitate kneecap with 5.56NATO or 7.62NATO from range. If collab does not retreat, incapacitate other kneecap. Repeat until collab stops twitching or retreats to heal self. Detain if possible.
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6. Stay out of reach. Just watch them from the roof of a building, constantly staring. Until an engineer with a shotgun comes along
Recommend M67 standard fragmentation grenade at range to induce severe injuries but not death. Repeat until collab retreats. Detain collab on his way down the building.
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7. Collaborator With A Gun. They try and arrest you but don't work out that you have an marksman kit. They die. You stand on a fellow insurgents kit. You put your hands up. They turn around and you shoot. You switch from gun kit back to a collaborator kit.
First instance, observe insurgent to ensure true unarmed status. Second instance, post video, request patch to fix exploit. Alternately wait for them to pull out the gun. ROE dictates a 60s engagement window from firearm use. Wait no longer than 1s to remove collab from the situation.
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Im sure I will discover more on my journeys. More collaborator maps please!
Additional counters can be provided upon discovery of potential tactics. And more insurgency maps, provided they are of good or better quality. (Please and thank you )

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 02-17-2010, 09:55 PM   #13
badmojo420
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Default Re: Funny Uses Of The Collaborator

Quote:
Originally Posted by mat552 View Post
Tactic to counter...
Almost all of those would end up with you getting punished for killing a collaborator.

You have to remember that if you shoot a collaborator, he doesn't HAVE to heal himself. Bleeding out and dying is the same as killing him.

Quote:
Leave the gibbering local to his religion.
I'm not a follower of Islam, or any religion. But I believe your use of the word 'gibbering' would be offensive to people who are.
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Old 02-17-2010, 09:58 PM   #14
mosinmatt
Default Re: Funny Uses Of The Collaborator

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Originally Posted by Northwest Fresh View Post
You don't die immediately anymore. BUT, you can be killed for helping the insurgency and won't be martyred.

Best "pointless pursuit" as a civi is when you start with a weaponed kit, and drop it. This way, you have more stamina than a real civilian. You can outrun even the dumbest, ballsiest Marines -- leading them into a wall of Allah's lead.
Wait. Civilians. The guys with no armor, no gun, no explosives....essentially NO gear. Run the slowest and have the least stamina? lol

Also, yeah. it is best with a black shirt guy like the shotgunner or something. Which other classes have different collor shirts?
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Old 02-17-2010, 10:01 PM   #15
[R-COM]rushn
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Default Re: Funny Uses Of The Collaborator

cant you arrest him if he is praying?
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Old 02-17-2010, 10:05 PM   #16
badmojo420
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Default Re: Funny Uses Of The Collaborator

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cant you arrest him if he is praying?
There is no circumstance where you can't arrest someone. The rules only apply to killing them with bullets/explosives.
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Old 02-17-2010, 10:06 PM   #17
Northwest Fresh

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Default Re: Funny Uses Of The Collaborator

Prayer doesn't ward off infidels, throwing stones does.

@ mosin: Yeah, I always start with the shotgun insurgent because it doesn't blend in with a goddamn thing. Marines will make me a martyr the first 4 or 5 times before they realize that the insurgents are just dropping their weapons and blending in with civi squads. Its perfect when you can get the AK-74, AKS-74U, and Cell Leader spawn models to drop their kits. The camo vest and colored pants make it obvious to the enemy that they didn't spawn as civilians, but that won't matter after 60 seconds.


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"Ash hadu laa Ilaaha Il-l'Allah, Wa ash hadu a na Muhammadar Rasullulah."
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Old 02-17-2010, 10:06 PM   #18
[R-COM]rushn
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Default Re: Funny Uses Of The Collaborator

ohh ok cool I thought you can not arrest when hands are up since it slows down their speed dramaticly and takes time
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Old 02-17-2010, 10:13 PM   #19
Sex_Cactus
Default Re: Funny Uses Of The Collaborator

Quote:
Originally Posted by Meester View Post
2. Pointless Chasing - The amount of times people leave their vehicle to arrest me is amazing. Lure them into open ground and /or away from their intended target/vehicle/cache.
I arrested more insurgents in one game than I did any time before while being the driver of a tank because a flock of idiot civilians thought it would be a good idea to try and lure me out of the tank. They forgot that I can totally see when they're not paying attention. One idiot even jumped up on our turret, so it took all of 2 seconds to jump out, punch him to death, and then hop back in. This was all out in the open near the first bridge on Al Basra. We had already killed off all of the mine-laying junkies and for some reason the civilians just hung around.
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Old 02-17-2010, 10:15 PM   #20
[R-COM]rushn
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Default Re: Funny Uses Of The Collaborator

those stones can be dangerous
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