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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Sep 2009
Location: Muttrah City
Posts: 76
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I suggest reading this book for those of you who haven't done so yet.
Kasp |
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Fav. Kit: Medic
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#12 | |
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Forum Moderator & Tester
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I think this is a marvelous OP, as the 'middle tactics' to winning firefights are often overlooked by SLs in game. Commanders will have an idea of how they want to the team to proceed as a force, and infantrymen will usually know the does and don'ts of the battlefield. It is comon for SLs to get bogged down in Policin' 'dat mostach! and the general disciplin of the squad.
Ideally, an SL would designate the most senior soldier in the squad as a sort of 'NCO' to fulfill that role, focusing on aspects such as spacing, formation, fire direction etc; allowing the SL to focus on those 'middle tactics'. Yet, with the ever increasing detail in project reality, such tactics cannot offer their full potential at merely a squad level. Two squads organised at a Platoon level will give disproportionately better results; be it two infantry squads (assault and support), or A Mechanised INF squad with armoured (or perhaps even motorised) support. Transaction complete:$00.02 ...mongol... Quote:
...mongol... | |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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Last edited by [R-MOD]Mongolian_dude; 02-17-2010 at 12:30 PM..
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#13 | ||
![]() Join Date: Aug 2009
Posts: 533
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okay, responding to the comments:
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I'm taking most of the se suggested tactical cues from ww2-era German infantry squad composition, so many would argue that this is not taking into account the impact of speed and stealth on a battlefield. In squad-level operations, these are still very important factors. Fire superiority is best practiced against densely fortified enemy structures (7-12 hostiles), where friendly squads are in a position of numeretical power and want to maintain it (Note: I don't mind tactical criticism.In fact, It'll probably lead to a much more pragmatic approach to the concept) | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This was your thread To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is your thread now ---------------------------------------- Celestial1: I shall call you "S:/" or "S drive". |
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#14 | |
![]() Join Date: Sep 2009
Location: Muttrah City
Posts: 76
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Kasp | |
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Fav. Kit: Medic
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Last edited by KasperX; 02-17-2010 at 12:49 PM..
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| assault, fire, key, superiority |
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