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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Aug 2007
Posts: 2,621
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Correct me if im wrong but i think this actually was on the BF2142 engine, not the BF2 engine.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#12 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#13 |
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#14 |
![]() Join Date: May 2009
Posts: 610
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 |
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#16 | |
![]() Join Date: Apr 2009
Posts: 1,417
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Quote:
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#17 |
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Would this be possible with armor?
Sort of like how the BC2 HUD works in armored vehicles (you will notice it moves around a bit when driving or you get hit) |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#18 |
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EXCELLENT!!! The main problem I have with flying helos is not having working instruments to keep the helo level (mainly while landing, but gotten better at it). I'm more of one of the "fly off the instruments, but seat of the pants while being fired at".
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#19 |
![]() Join Date: Nov 2009
Location: Amsterdam
Posts: 938
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reminds me of fh2 dogfights
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