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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Aug 2009
Location: So Cal
Posts: 15
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I'm starting to get angry at the general infantry population. In the last game, my Huey squad has had 4 fails directly due to squad members trying getting to their SL, or squad leaders requesting for 3 supplies because the BTR keeps shooting out the crates. Guys if you want our support, you need to keep your end up as well. I can't stress enough the importance of securing the LZ. Every time one of my pilots got shot down, there is always someone saying "Kick SoAndSo cuz he crashed into the ground." or "Man we lost because of the huey squad." Yes sucky pilots exist. Shit happens to all of us. But if you are going to complain about your trans going down because the LZ was too hot, you can go do some things I cant discuss on forums. It is a little harder than it seems to read all of chat, make the drops, avoid AA, other pilots, BTR's, (and now TOW), buildings, tree's etc etc etc. We cant see through the 2000m of fog and sniff the AA or roaming BTR. That is your job. Do us a favor and make our job a little easier, and I promise you will reap the benefits.
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#2 |
![]() Join Date: Feb 2007
Location: North
Posts: 514
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Bah, usually you can identify the hot zones from the location of the infantry. And asking whats there won't hurt either. Don't need to go there the first second the request comes in if you don't know whats going to be there. Shit pilots exist, so does shitty SLs.
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#3 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,689
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i just look at the map and if it is too far away from the base i expect a hot LZ
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#4 |
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I agree with the OP 100 percent. The helis arent psychic they cant tell whats going on at an LZ, they can only trust in the judgement of the SL who called in the chopper, which unfortuneatly is all too often not good judgement on the SLs part.
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known in-game as BOOMSNAPP
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#5 |
![]() Join Date: Mar 2009
Location: Atlanta
Posts: 102
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The new TOW's have got to be my biggest problem with the new version; every time I do heli transporting the skies seem to be filled with rockets lol.
Yes, right now SLs are behind the curve on identifying AA hotspots but I know there was a suggestion going around that a SL or commander could spot an AA and a big red semi-transparent circle would show up on the map. Hopefully this will happen and take some of the guesswork out of hands. |
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#6 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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i usually make the LZs minimum 300m from any of our objectives. keeps the pilots safe and gives us room to maneuver as we close in. i dont mind walking 500-800 meters, infact its better, the enemy will know what bearing we are if we drop in too close. drop farther and even if they know, we have plenty of distance to flank a different direction.
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#7 |
![]() Join Date: Aug 2009
Location: So Cal
Posts: 15
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The problem is, I do ask if the LZ is hot, and I usually either get no response since they're not reading chat or they just say sure and we go in. I guess that's the reason we should have a commander, but I've only seen 2 functional commanders in my time since .86
Holy balls a red orb on the mini-map would be amazing! |
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#8 |
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Instead of Asking if its hot dont go until its confirmed clear?
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#9 |
![]() Join Date: Aug 2009
Location: So Cal
Posts: 15
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Ha. Confirmed clear. Who confirms it's clear? The SL calling in that 3rd crate?
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#10 |
![]() Join Date: Apr 2008
Location: Indiana
Posts: 885
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I give an Ultimatum when I fly "Where to" "SL-Capture Point, etc" "I WILL get you as close as I can" No Hot LZ to deal with, if they want to fly in the heli, then they have to put up with where you drop them.
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